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  1. #1
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    Default Why is it so hard to find groups on cannith? from level 11 to 16?

    I am not sure what's going on..

    Seems to me cannith is dead.


    This is getting ridiculous not being able to find groups in order to get some help.

    I would create a group and NO ONE joins. On a good day I would find players in 15 minutes. Most other times,
    I would sit there waiting 35+ minutes at times. This is so annoying.

    Where are all the cannith players???????

  2. #2
    The Hatchery Theender's Avatar
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    I'm gonna take a wild stab at this and say due to the stone of experience still being active, it's kinda hard finding people who are around that level range that haven't just skipped that bit.

    But that's my guess.

    Also what time of day do you play? Cannith population can shift quite a bit.

  3. #3
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    Quote Originally Posted by Theender View Post
    I'm gonna take a wild stab at this and say due to the stone of experience still being active, it's kinda hard finding people who are around that level range that haven't just skipped that bit.

    But that's my guess.

    Also what time of day do you play? Cannith population can shift quite a bit.

    It's just so frustrating. thnx for reply :-/

  4. #4
    The Hatchery MRMechMan's Avatar
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    I've definitely noticed a dropoff after ~level 8-9 which starts to pick up again after ~lvl17 (vale). It has always been this way though-harbor is popping, house quests easy to group for as well, deleras is fine, entering sands and GH and necro4 can be tough sometimes, particularly if you have odd playtimes.

    Stones of XP are part of it.

    Also, most multi TRs I know have been staying at cap. With completionist or at least multiple past lives done, staying at endgame and maxing out EDs is a better way to build your character. Perhaps when they are fully twisted out they will start TRing again, but it could take a few months.

    Honestly...build for solo play, and be prepared to do so often in those mid levels. I am doing a barb past life and going 10sorc/10barb because when the lfm panel is dead at least I can do it myself and not worry about grouping or noobs or scaling or hirelings etc etc. Will be rough in elite vale and elite reavers but can still trounce the trouble area of 11-16 with ease-and at level 17 to cap is still preferble to a barb, at least for me.

  5. #5
    Community Member Miow's Avatar
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    maybe they are avoiding u ....

  6. #6
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    Quote Originally Posted by MRMechMan View Post
    I've definitely noticed a dropoff after ~level 8-9 which starts to pick up again after ~lvl17 (vale). It has always been this way though-harbor is popping, house quests easy to group for as well, deleras is fine, entering sands and GH and necro4 can be tough sometimes, particularly if you have odd playtimes.

    Stones of XP are part of it.

    Also, most multi TRs I know have been staying at cap. With completionist or at least multiple past lives done, staying at endgame and maxing out EDs is a better way to build your character. Perhaps when they are fully twisted out they will start TRing again, but it could take a few months.

    Honestly...build for solo play, and be prepared to do so often in those mid levels. I am doing a barb past life and going 10sorc/10barb because when the lfm panel is dead at least I can do it myself and not worry about grouping or noobs or scaling or hirelings etc etc. Will be rough in elite vale and elite reavers but can still trounce the trouble area of 11-16 with ease-and at level 17 to cap is still preferble to a barb, at least for me.
    Hmm. good advice. thnx

  7. #7
    Community Member darksol23's Avatar
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    Quote Originally Posted by MRMechMan View Post
    I've definitely noticed a dropoff after ~level 8-9 which starts to pick up again after ~lvl17 (vale). It has always been this way though-harbor is popping, house quests easy to group for as well, deleras is fine, entering sands and GH and necro4 can be tough sometimes, particularly if you have odd playtimes.

    Stones of XP are part of it.

    Also, most multi TRs I know have been staying at cap. With completionist or at least multiple past lives done, staying at endgame and maxing out EDs is a better way to build your character. Perhaps when they are fully twisted out they will start TRing again, but it could take a few months.

    Honestly...build for solo play, and be prepared to do so often in those mid levels. I am doing a barb past life and going 10sorc/10barb because when the lfm panel is dead at least I can do it myself and not worry about grouping or noobs or scaling or hirelings etc etc. Will be rough in elite vale and elite reavers but can still trounce the trouble area of 11-16 with ease-and at level 17 to cap is still preferble to a barb, at least for me.
    This ^^

    I took a break from TR'ing to cap a few destinies for the guys I have at endgame, but I'm back on the treadmill now. I'm in the 11-16 range now and usually don't put LFMs up * because:

    1) Generally build my TR's for solo-ability, and most quests in that range are easily solo-able.
    2) LFMs usually lead to -10% xp per quest, whining, drama, delays or all of the above





    *The exception being quests that benefit greatly from having more then one person that can solo sections to speed up completion. Delera's 2, WizKing, etc
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  8. #8
    The Hatchery MRMechMan's Avatar
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    I still sometimes post lfms because occasionally you DO get players that are useful/helpful/good, etc. And they can take care of themselves and speed up questing.

    And because of the somewhat unexplainable urge to provide something back to the server by guiding less experienced players through quests. I really do enjoy questing with good potentially great players that are still learning about the game and are eager for knowledge.

    But usually, yea, -10% xp pot and extra scaling, even on elite, mean that the extra players better be good, which is depressingly rare recently. Even a lot of "noobs" are just soooo slow in the brain...and not just new to the game...I mean they are just not smart people and cannot follow very, very basic instructions.

    Had a guy in necro4 the other day who did not know how to jump.

    I generally regret lfming, more and more it seems.

    Just not worth the hassle.

  9. #9
    Community Member Dolphious's Avatar
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    Yeah, if it's not prime time US the server pop is low. That means if you want to group, you kind of have to take what's available, which is often worse than nothing.

    I tend to solo for the xp grind, and try to get on during those prime times (not my usual play times) for the handful of quests that are impractical to solo.
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  10. #10
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    I recently started playing and have since leveled a Favored Soul based on Impaqt's Evoker build. I have limited healing, and I find myself normally tossing out the heals for the party and forgoing much of my damaging spells. It's supposed to be a solid solo build but...I dunno'. Is there some way to tell what quests I can solo adequately? Also ,I play at odd times, so my level 9 Favored Soul can often be found for parties

  11. #11
    Community Member Varr's Avatar
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    Late summer before school trend is another factor.

    I constantly lfm, and my groups have not had participation lately. Have had to solo group friendly quests like SOS elite, quests that would always tradiotionally fill during the 40 min completion time it takes me. Slower than slow for grouping now.

    I'll keep posting and running. If people join, great, if not no reason to sit idolly by.
    Varr's all over. Cannith Varr getting the love currently.

  12. #12
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    I've experienced a glut of absolutely terrible players joining LFMs for the sole purpose of piking elite, often without even knowing where the quest is or how to get it. Luckily being asked to "share" never gets old...

  13. #13
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Spicylee View Post
    Where are all the cannith players???????
    It's not just cannith.
    Thelanis is slower as well.

    It's summertime. Same thing happened last year. And the year before that.. and...

    Plus, this year with the stones of experience and vet status 2... A lot of people are just skipping all those levels of questing and going right for the epicness.
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  14. #14
    Community Member taurean430's Avatar
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    Quote Originally Posted by jsaving View Post
    I've experienced a glut of absolutely terrible players joining LFMs for the sole purpose of piking elite, often without even knowing where the quest is or how to get it. Luckily being asked to "share" never gets old...
    Actually my personal favorite so far has been the same type of players you are describing popping hirelings above the quest level. Just bailed on a Fleshmaker's Farm because some guy thought it would be cool to pop Heystack (lvl 18) out and cost everyone 25%.

    ETA: Sorry, it was 30% total. Because as most of us know Heystack is great at dying.
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  15. #15
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    Spent the lat week going from 1 to 6 (nearly 7 yay) on my 4th life. Put up a public lfm i would say about 80% of the time. Most got one or two hits, some filled, and some went completely ignored.

    There was only 1 instance i regretted opening the lfms up. I have yet to see anybody so bad that the didnt know how to jump, but there have definately been some people lacking common sense. Funny though, I have run into them on all the other servers doing favor runs.

    The lfms are there, for the most part. If you dont find what you want, start a new lfm. If more people do, then maybe the server will get a bit ore active than it currently is. But just to opine, what we dont need are more byoh, zerg or die kinds of lfms. There are plenty of those already.
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  16. #16
    The Hatchery stoerm's Avatar
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    Quote Originally Posted by jsaving View Post
    I've experienced a glut of absolutely terrible players joining LFMs for the sole purpose of piking elite
    Just had that the other day, guy got in and never moved or replied to messages. At least he decided to pike right at the start. Recall, reform.

    I have changed as a player. Since TRing my main a second time I've started to solo more, especially for hard farm after the initial elite run. It usually takes longer to fill a group than to solo, so I've started to solo with an open LFM now. Often I don't get any hits. I ended up finishing Delera pt4 elite alone, which surprised me considering the mighty XP.

    Oh, new players: you probably don't want to join a zerg group if you've never done the quest before. If you get lost and die it's not fun for you and some players get irate at the XP loss.
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  17. #17
    Community Member EpiKagEMO's Avatar
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    Assuming the more server posts/views on the forum=more # of people
    Reasons to assume: People look at their own nationality. Would you care about some guild you haven't heard about in another server(maybe of exception if the guild name is totally wacky and hilarious)?

    This is a bad assumption because: when I try to log into Argonnesson, 20% of the time, I have trouble do to overflow? I never had this problem in Khyber.

    Then if you look at it, Cannith would be the third emptiest server(including wayfinder).
    So, try Orien. If not, full of new to DDO players. Good luck finding a good PUG.
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  18. #18
    Community Member UnderwearModel's Avatar
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    Default OP, this is why I started soloing myself

    I play a cleric. I post an LFM. No one joins.

    I waste time waiting around.

    I decide to just start soloing and find that I can solo. Then, Turbine gave me hirelings. Soloing is easier.

    The bad thing about soloing. SLOWER. At least the way I play. But, I am doing the quests I want to do and not run some quest over and over and over and over and over. I can run a quest three times and then I must have a change.

    Quests with traps. Yikes, those are ones to worry about. Sometimes, I can run through on elite and survive sometimes I can't. But L look at it as a learning experience.

    It seems that levels 5-8 below the current level cap are the worst levels to find a group. in the old days, it was level 7 -11 when the cap was level 16. Now, level 20 is the sort of cap so it is levels 12-16.
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  19. #19
    Community Member vbyahoo's Avatar
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    another is cannith dead ? post...

  20. #20
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    In general, this is what I've noticed from playing for a month on Cannith:

    1.) People don't want to roll healers. In fact, showing up with a Cleric or Favored Soul generally leads to the assumption that you are going to heal. I know that on my Favored Soul (Level 12), I've had numerous groups whine because I'm not healing. Being an Evoker build, I have access to two heals - Cure Moderate Wounds and Cure Light Wounds, Mass - and this is by choice. So when I join a group and it's assumed I heal, I don't speak up. I will self-heal, or send out a heal if someone has been particularly nice.

    I think the reason most people refuse to roll healers is because in this game specifically - and please keep in mind this is from one month of playtime - there is just too much that can't be healed. I'm a raid healer in World of Warcraft; I can heal no problem. However, if I have to babysit, I start to get annoyed. My motto remains, "I can heal anything, but I won't heal stupid."

    People complain so often about healers not being present it seriously makes me wonder what's stopping people from rolling a healer. But then I remember, healing requires you to not be some cracked-out twelve-year-old who just drank a two-liter of Mountain Dew. It really takes a lot more skill than anything else, in my opinion.

    2.) Really, on the subject of healers: Warforged. There's a problem with Warforged rolling Artificers, Sorcers, and Wizards but deciding not to take Repair spells for self-healing. Or worse, they don't take Repair spells and they refuse to take the Healer's Friend enhancement. For instance, and this is an actual conversation I had in a group:

    Warforged: Heal me.

    Me: I have been. My heal normally hits for about 60, and I'm hitting you for 24 at best. Did you take Healer's Friend?

    Warforged: Hell no. I'm not wasting enhancements just to save you mana! I have better things to spend those enhancement points on!

    Me: Well then, I'm not wasting mana on you to save you, period! I have better things to spend that mana on, like buffs and heals for other people!

    Inconsiderate pricks seem to populate most of the groups I've been part of. I'm not exactly the most patient guy around, either. Sure, I will give you tact when trying to explain things, but when it's a situation like the above, you lose that tact and I become an ass.

    3.) Trappers tend to be...stupid. Very stupid. I've seen far too many rogues and artificers decide not to speak up when there's a trap, just stop and not even search for a good ten seconds. So, someone runs ahead since the guy doesn't say anything, triggers the trap, and then the trapper speaks up.

    Well, no ****.

    4.) General inconsiderate pricks. People expect far too much out of other people. Playing on my sorcerer earlier, I was on my game, popping Shades and Wraiths as they appeared. However, more often than not I'd be the only one doing so, and the healer in the group wouldn't toss me a heal. It's not like I was dropping in one hit, because I wasn't. He'd let me take four or five hits then die. Then, he'd blame me.

    Or the people that expect the clothie caster to tank for them.

    Honestly, the above things have been in 9/10 groups I've played in. And honestly, it's gotten to the point that I'm wondering why I'm playing this game. My guild is pretty nice, but there are far too many people who dish out insults at moment's notice. And having played on predominantly Australian servers on WoW, I throw it back and how.
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