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  1. #1
    Community Member Bolo_Grubb's Avatar
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    Default best destiny and twists for tank?

    ok I know Unyielding sentinel seems the best for tanking but what should i look at twisting in from other destinies?

    This is for my pure fighter Stalwart Defender
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  2. #2
    Community Member sephiroth1084's Avatar
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    I'm thinking Improved Combat Expertise as one defensive twist, and then 2 for offense to shore up that weakness a little. If you have tactics feats, Legendary Tactics is probably a necessity. Haste Boost looks to be pretty strong.

    Other than those...Sense Weakness maybe, or Gird Against Demons as worthwhile high-level DPS twists instead of Haste Boost. GMoF's +3% double-strike looks ok as low-hanging fruit.

    If you need it, the extra healing amp from Exalted Angel is also worthwhile on a tank, but you should be able to get fairly significant healing amp without too much trouble now without it.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  3. #3
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I'm thinking Improved Combat Expertise as one defensive twist, and then 2 for offense to shore up that weakness a little. If you have tactics feats, Legendary Tactics is probably a necessity. Haste Boost looks to be pretty strong.

    Other than those...Sense Weakness maybe, or Gird Against Demons as worthwhile high-level DPS twists instead of Haste Boost. GMoF's +3% double-strike looks ok as low-hanging fruit.

    If you need it, the extra healing amp from Exalted Angel is also worthwhile on a tank, but you should be able to get fairly significant healing amp without too much trouble now without it.
    Thanks for the reply
    Kill'em all and let their favorite deity sort'em out
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  4. #4
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    Mine's a monk-splashed evasion built who's recently switched to armor because of Turbines silly changes. When in defensive mode as a sentinel I have twisted:

    - Lilthe: +6 AC, reflex save, and MDB is huge gets me up to a potential 24% dodge.
    - Improved CE: I'm not sure how much this is really doing or needed in the grand scheme of things, but I have it.
    - Unearthly reactions: +3% dodge, +6 reflex save

    Your reflex save, even on a non-evasion toon, mitigates a ton of damage. I focused on cranking that to the stratosphere. The dodge and PRR are also nice.

    Keep in mind we can change these out any time we want. I spend most of my time as a Kensai either FoTW or LD as the need for real tanks just ain't there anymore.
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  5. #5
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Mine's a monk-splashed evasion built who's recently switched to armor because of Turbines silly changes. When in defensive mode as a sentinel I have twisted:

    - Lilthe: +6 AC, reflex save, and MDB is huge gets me up to a potential 24% dodge.
    - Improved CE: I'm not sure how much this is really doing or needed in the grand scheme of things, but I have it.
    - Unearthly reactions: +3% dodge, +6 reflex save

    Your reflex save, even on a non-evasion toon, mitigates a ton of damage. I focused on cranking that to the stratosphere. The dodge and PRR are also nice.

    Keep in mind we can change these out any time we want. I spend most of my time as a Kensai either FoTW or LD as the need for real tanks just ain't there anymore.
    I will have to check out Lithe, the bonus to Reflex looks nice and I love the AC boost, but it looks like the MDB is only for light armor and my tank wears heavy, still cheaper then walking with waves (tier 3) for a +6 AC.
    Kill'em all and let their favorite deity sort'em out
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  6. #6
    Community Member Thrudh's Avatar
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    My evasion tank has

    • Lithe (+6 AC, +6 to Min Dex Bonus, +6 reflex saves) - only for light armor though, so no good for you
    • Unearthly reactions (3% Dodge, +6 reflex saves, and an AWESOME little feature that lets you tumble through enemies).
    • Extra Action Boosts - As a stalwart defender, having 3 extra Haste Boosts helps with DPS quite a bit. I use Haste Boost much more often, not having to worry about saving it for a bigger fight.


    For you in heavy armor, I'd probably twist in Improved CE instead of Lithe. Unearthly Reactions may not be worth it to you either, if your MDB (and therefore max dodge bonus) is super low.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #7
    Community Member sephiroth1084's Avatar
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    Really depends on your AC before twisting, but +6 AC once you're around 120-130 is something like +2-3% miss chance. Just doesn't seem worthwhile as a twist when you need to concern yourself with being able to hold aggro against all the guys who are getting significant boosts to their already higher DPS, and you could use some abilities to use when not tanking. I feel the same way about twisting in Dodge% on someone with a lot of AC already. This is all even more true if you also have a heap of PRR.

    +6 AC, +6 Reflex save is probably worthwhile, if you have a mediocre Reflex (ie., high enough to make some saves, but too low to make most).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  8. #8
    Community Member Tirisha's Avatar
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    I like

    Tier 3 insult from Fury

    Tier 2 momentum swing *combines well with insult for good threat* (swap it with improved combat expertise if needed)

    Tier 1 primal scream if you drop stance before using it you'll get it even when you go back into stance.

    Swap out the tier one between various things as needed: +6 intim from draconic. or +6 to any save *between draconic/magister*

    is a hell of a Fate point grind though.
    Real life is a worse grind than any MMO.
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  9. #9
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Tirisha View Post
    I like

    Tier 3 insult from Fury

    Tier 2 momentum swing *combines well with insult for good threat* (swap it with improved combat expertise if needed)

    Tier 1 primal scream if you drop stance before using it you'll get it even when you go back into stance.

    Swap out the tier one between various things as needed: +6 intim from draconic. or +6 to any save *between draconic/magister*

    is a hell of a Fate point grind though.

    ya the fate point grind is crazy, even worse now that I am understanding how the fate points work a bit better. I think I will be looking at mostly tier 1 items to twist and maybe a tier2
    Kill'em all and let their favorite deity sort'em out
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  10. #10
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Tirisha View Post
    I like

    Tier 3 insult from Fury

    Tier 2 momentum swing *combines well with insult for good threat* (swap it with improved combat expertise if needed)

    Tier 1 primal scream if you drop stance before using it you'll get it even when you go back into stance.

    Swap out the tier one between various things as needed: +6 intim from draconic. or +6 to any save *between draconic/magister*

    is a hell of a Fate point grind though.
    Insult looks interesting...the extra threat should be useful on a tank.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  11. #11
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    Default Sigil?

    How about Magister Tier 1:

    Sigil of spell warding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.
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  12. #12
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by emptysands View Post
    How about Magister Tier 1:

    Sigil of spell warding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.
    I tend to prefer passive versus active abilities, but that one might be worth considering, except maybe for the grind to get to it. Of course I have to grind a ton just to unlock the twist points.

    Right now I have Grandmaster of flower open to level 4, unyielding sentinel open to level 4 and trying decide where to go next, most likely legendary dreadnaught.
    Kill'em all and let their favorite deity sort'em out
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  13. #13
    The Hatchery Enoach's Avatar
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    Unyielding Sentinel seems to be the Epic Destiny that more closely enhances the attributes of Tanking

    • Provides Hate Mechanics
    • Provides limited self healing
    • Provides option for Burst DPS
    • Provides DR


    However, there are a few twistable items that I've been reviewing that can help a tank both while tanking and while doing the other stuff a Melee type should be capable of

    Based on a Pure Fighter
    • Legendary Dreadnought Tier 1 - Legendary Tactics / Extra Action Boosts - Both provide different aspects that are useful both in and out of tank mode
    • Legendary Dreadnought Tier 2 - Momentum Swing and Improved Power Attack for More DPS at the sacrifice of Not Using CE and Improved Combat Expertise
    • Grandmaster of Flowers Tier 2 - Hail of Blows 3% double strike - Stacks with Shield Feats, Serenity's stacking SR is limited benefit but could potentially be utilized by a Drow or Character able to cast the Spell Resistance spell.
    • Grandmaster of Flowers Tier 3 - Walking the Waves does have the +6 AC potential
    • Fury of the Wild Tier 1 - Fast Healing: definite help to those that don't have natural healing abilities
    • Fury of the Wild Tier 2 - Damage Reduction
    • Fury of the Wild Tier 3 - Insult - Hate Generator, but at a high cost - might need to review if you actually need this.
    • Draconic Incarnation Tier 1 - Draconic Presence +6 Intimidate, Dragonhide for +3 Natural AC and +6 Fort save with 1 no longer being auto fail, Draconic Perception +6 reflex save - 1/2 damage is always better than full damage
    • Magister Tier 1 - Unearthly reaction +3 Dodge +6 reflex and phase out while tumbling, Impregnable Mind +6 Will save w/ 1 not being auto fail.


    I stayed away from Rage type Twistables due to having to be out of a defensive stance in order to use them.

    These are some I've been debating on my Paladin tank, but I'm also considering a few others as I have Spell points as a class feature, such as Draconic Incarnation Tier 1 Energy Sheath - I'm able to scroll Fire/Cold Shield, but adding in Acid or Lightning will bring me up to 3 possible elements where I will only take 50% damage and less on a save with the added benefit of potentially inflicting damage each time i'm hit, and lets face it Tank types are usually in a place to get hit.
    Last edited by Enoach; 08-06-2012 at 07:32 PM.

  14. #14
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by emptysands View Post
    How about Magister Tier 1:

    Sigil of spell warding: Active Ability: (Cooldown 30 seconds) Inscribes a sigil for 60 seconds. Grants [1/2/3] AC and [5/10/15] PRR. Only one sigil active per caster.
    I might be remembering this wrong, but I was sure the Sigil has an Spell Point requirement. As a pure fighter he won't come by that naturally.

  15. #15
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    Quote Originally Posted by Enoach View Post
    I might be remembering this wrong, but I was sure the Sigil has an Spell Point requirement. As a pure fighter he won't come by that naturally.
    Yeah, 20 SP activation cost. So will only work on blue-bar tank - Pally or something else.
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  16. #16
    Community Member Bolo_Grubb's Avatar
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    Fury of the wild has some nice ones to twist too.

    Too bad it is so expensive to buy the unlocks from the ddo store.
    Kill'em all and let their favorite deity sort'em out
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    Proud member of the HighLords of Malkier

  17. #17
    2015 DDO Players Council Ironforge_Clan's Avatar
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    Depending on your situation and your resolve for grinding you might consider the SD ability Sealed Soul. Basically you get a permanent non-dispellable death ward effect. Like others have pointed out the cost to get this is extreme but it would be something I might consider depending on the build.
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  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Bolo_Grubb View Post
    ya the fate point grind is crazy, even worse now that I am understanding how the fate points work a bit better. I think I will be looking at mostly tier 1 items to twist and maybe a tier2
    8 fate points is about as far as I'm going to go for any of my guys...

    One tier 2 and two Tier 1

    or (for my wizard who wants the tier 3 extra spell pen)

    One Tier 3 and one tier 1
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #19
    Community Member Tirisha's Avatar
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    just a heads up on Insult, just tested on training dummy. When twisted it doesn't apply the debuff if you use Cleave or Greater cleave to activate it. Works well with a normal swing though.
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  20. #20
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    Quote Originally Posted by emptysands View Post
    Yeah, 20 SP activation cost. So will only work on blue-bar tank - Pally or something else.
    That 'something else' could be a greensteel charisma item (which most tanks have for improved Intim and UMD)...mine gives me 300 SP.

    Regarding what else to twist, most evasion tanks are missing the heavier armors which = better PRR and AC from physical damage. I think Barrier of Scales from the Draconic Incarnation (tier 2) line would REALLY help.

    Barrier of Scales: Active Ability: (Cooldown 2mins) For the next [30/60/90] seconds, [60/90/120] points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor.

    Currently my evasion tank is twisting from Legendary Dreadnought the 'Extra Action Boost' and the 'Improved Combat Expertise' ...I really like and see good results from both.

    UPDATE EDIT: Barrier of Scales is not what I thought...once a total of 120 dmg has been dealt to me, I'm back to no ablative protection until off of cooldown. basically worthless.
    Last edited by Kamode_Corebasher; 09-18-2012 at 05:14 PM.

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