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  1. #1
    Community Member
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    Nov 2009
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    39

    Default My thoughts for the fun of it.

    Classes I would like to see in the game.(work in progress)

    Warlord-Before i go to far into this i would like to explain how i see warlords. First of i do not see them as a spell caster or your tipical fighter but in a class all its own but put as is i can expect it to grouped with specialist. Everything i put together and researched has to do with the idea that you as a warlord should be known and respected for your powers on the field. The sight of you can shake the moral of enemies as they face u cowering and wetting themself at the thought of facing the mighty(fill in the name).

    Ailgnment:any

    Hit die:d10

    Class skills at 1st lvl: (2+int. mod.)x4

    Class skills at each additional lvl: 2+ int. mod.

    Skills:intimidate,jump,tumble,swim,spot

    Weapon and armor proficiency:

    Simple and martial weapons
    Light and meduim armor

    Lvl BAB Fort Ref. Will. Special
    1st 1/1/6 +2 +0 +2 Bullheaded feat granted
    2nd 2/2/7 +3 +0 +2 Frightful strike
    3rd 3/3/8/13 +3 +1 +3
    4th 4/4/9/14 +4 +1 +3 Inspired presence
    5th 5/5/10/15 +4 +1 +4
    6th 6/6/11/16 +5 +2 +4 Rally(1/rest)
    7th 7/7/12/17 +5 +2 +5
    8th 8/8/13/18 +6 +2 +5 Inspired Presence+2
    9th 9/9/14/19 +6 +3 +6
    10th 10/10/15/20 +7 +3 +6 Rally(2/rest)
    11th 11/11/16/21 +7 +3 +7 Slicing blow feat granted
    12th 12/12/17/22 +8 +4 +7 Inspired Presence+3
    13th 13/13/18/23 +8 +4 +8 immunity to fear
    14th 14/14/19/24 +9 +4 +8 Rally(3/rest)
    15th 15/15/20/25 +9 +5 +9
    16th 16/16/21/26 +10 +5 +9 Inspired Presence+4
    17th 17/17/22/27 +10 +5 +10 Famously Fearful Presence
    18th 18/18/23/28 +11 +6 +10 Rally(4/rest)
    19th 19/19/24/29 +11 +6 +11 Paralyzing strike
    20th 20/20/25/30 +12 +6 +11 Inspired presence+5

    Lvl1:Bullheaded-Provides a +1 will saves and +2 to intimidate skill

    Lvl2:Frightful Strike-Allows the warlord to shack the moral of a enemy with a huge hit.some enemies may be immune to this effect.
    (DC10+Warlord's lvl's+Str. mod)Target is shaken for 30 seconds or till enemy makes save.Will save every 5 seconds.

    Lvl4:Inspired presence:The sight of you on the field of battle inspires your allies to fight harder. Granting a +1 to attack,damage,ac as long as they are within view of your presence. Increases by 1 for ever 4 lvls of warlord for a total of +5 at warlord lvl20

    Lvl6:Rally-In a quick burst of genious you rally your troops giving them 60temp. hp. for 1 minute or till temp hp is used up. The nember of times u can use this per rest is increased by 1 for ever 4 lvls of warlord after 6 for a total of 4 per rest at warlord lvl18. Also with each new step the number of temp. hp increases by 10 for a total of 90 temp. hp. at warlord lvl 18 per. charge of rally.

    Lvl11: Slicing blow feat granted.(note:shaken enemies hit by this attack take double the normal damage initialy and over time.

    Lvl13: Immunity to fear-You have survived mroe then enough battles and faced enough enemies to become feared and you charge in even if its foolish but with no fear in your mind that you will come out the other side for famous for it.

    Lvl17: Famous fearful presence-Your battle skills are so renown that enemies fear at the sight of looking at a legend of so many famous battle.(DC10+warlords lvl's+charisma mod.) enemies that fail are shaken for 30 seconds no save till the initial time has run out.

    Lvl19:Paralyzing strike- Your enemies fear your strike with your mighty weapon thats took on its own renown that the hit of the weapon itself can paralyze them in place. note:shaken enemies take 2(W) damge instead of the norm damage.

    Note:fearful strike,slicing blow,and paralyzing strike are all timers but seperate ones.






    Swordmage
    Still have to do some research before i can make a presentation but i truly like the idea and have played them in pnp and they always seemed like something special and outside the norm. I would also like to research there connection to eberon as i havent looked into that yet.


    Shaman
    This one i think can be very fun if correctly done with its connection to the spirit of nature itself and all those beings that have contributed to it. Once again my experience may vary from yours but i really like the "spirit guides" and "spirit companions" that i have played with them. need to do some research as i think these can be alittle more original then a sorcerer version of the druid.


    Runepriest
    Ok i know what your thinking."rly!?!?" Yes i know its out there but this isnt suppose to be a huge post about what turbine should do but what i would like to see. When i saw the epics for the magistrate and how they use "runes" my first thought went directly to the runepriest. I like the idea so much that i think it can be a very viable class later and i do mean later in the game of ddo.


    Psion
    Honestly i dont even know were to start with this one. Its such a huge demand to be done right by the community and i see alot of work going into their "powers" and how they work. Would be great to see them but definitley a back burner idea till i can really come up with just the right way i would like to see them and how they would plz the gamer community.


    Warlock
    Ok yes i do like the warlock but i was always more interested in there back stories then actually game play. I now about about there powers but would really like to work out the fey,infernal,and shadow "pacts" prestiges before i made a presentation on these guys. Also a very big demand on how they should be done by the community.


    Feel free to comment about anything.
    Last edited by Korgon78; 08-05-2012 at 11:52 PM.

  2. #2
    Community Member
    Join Date
    Nov 2009
    Posts
    39

    Default

    Prestiges that id like to see

    Alchemist(artificer)

    they may be working on this already but have character that can throw grenades and cure the pains of the group makes alot of sence, and we already gave them the power to throw healing pots for spash healing.

    Beast master(Ranger)

    They need another prestige and the idea is cool to me as a your can have a animal companion with you that can help with that aggro you take for your massive damage. Also druids got them, arti gots his version, and hopefully a shaman will get ther version. so let the ranger have some fun with it. I can already see all the halflings running around with the bear companions.lol

    O and side note id say take out the mechanic for rogue as arti should have that field covered and give them the deep wood sniper or some veration of that. Assasin has sneakness cover,acrobat has flashy covered, jsut need that sniper here i think.

    Infernal Pact(Warlock)in progress
    Fey Pact(warlock)in progess
    Shadow Pact(warlock)in progess

    Brawler(fighter)

    have a outline built and i just want to see the fighters get a boost. I like the idea of swinging a metal gauntlet around laying out damage like a tavern brawler instead of a over done over use robe and wraps monk.

    Student of the ancestors(runepriest)

    I know. feel free to skip when i get it up. just really a very wonderful class for me personaly.

    Troop Commander(warlord)

    Thoughts on this are a commander that gives burst as thier prestige.You know charge, take the tower, and something like that.

    Natures Voice(Shaman)

    Ok i know some of you might have different ideas but i really dont want to make the shaman a sorcerer druid. ill work on this in my free time when i feel like exploring the ghost style battle style.
    Last edited by Korgon78; 08-06-2012 at 12:10 AM.

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