Classes I would like to see in the game.(work in progress)
Warlord-Before i go to far into this i would like to explain how i see warlords. First of i do not see them as a spell caster or your tipical fighter but in a class all its own but put as is i can expect it to grouped with specialist. Everything i put together and researched has to do with the idea that you as a warlord should be known and respected for your powers on the field. The sight of you can shake the moral of enemies as they face u cowering and wetting themself at the thought of facing the mighty(fill in the name).
Ailgnment:any
Hit die:d10
Class skills at 1st lvl: (2+int. mod.)x4
Class skills at each additional lvl: 2+ int. mod.
Skills:intimidate,jump,tumble,swim,spot
Weapon and armor proficiency:
Simple and martial weapons
Light and meduim armor
Lvl BAB Fort Ref. Will. Special
1st 1/1/6 +2 +0 +2 Bullheaded feat granted
2nd 2/2/7 +3 +0 +2 Frightful strike
3rd 3/3/8/13 +3 +1 +3
4th 4/4/9/14 +4 +1 +3 Inspired presence
5th 5/5/10/15 +4 +1 +4
6th 6/6/11/16 +5 +2 +4 Rally(1/rest)
7th 7/7/12/17 +5 +2 +5
8th 8/8/13/18 +6 +2 +5 Inspired Presence+2
9th 9/9/14/19 +6 +3 +6
10th 10/10/15/20 +7 +3 +6 Rally(2/rest)
11th 11/11/16/21 +7 +3 +7 Slicing blow feat granted
12th 12/12/17/22 +8 +4 +7 Inspired Presence+3
13th 13/13/18/23 +8 +4 +8 immunity to fear
14th 14/14/19/24 +9 +4 +8 Rally(3/rest)
15th 15/15/20/25 +9 +5 +9
16th 16/16/21/26 +10 +5 +9 Inspired Presence+4
17th 17/17/22/27 +10 +5 +10 Famously Fearful Presence
18th 18/18/23/28 +11 +6 +10 Rally(4/rest)
19th 19/19/24/29 +11 +6 +11 Paralyzing strike
20th 20/20/25/30 +12 +6 +11 Inspired presence+5
Lvl1:Bullheaded-Provides a +1 will saves and +2 to intimidate skill
Lvl2:Frightful Strike-Allows the warlord to shack the moral of a enemy with a huge hit.some enemies may be immune to this effect.
(DC10+Warlord's lvl's+Str. mod)Target is shaken for 30 seconds or till enemy makes save.Will save every 5 seconds.
Lvl4:Inspired presence:The sight of you on the field of battle inspires your allies to fight harder. Granting a +1 to attack,damage,ac as long as they are within view of your presence. Increases by 1 for ever 4 lvls of warlord for a total of +5 at warlord lvl20
Lvl6:Rally-In a quick burst of genious you rally your troops giving them 60temp. hp. for 1 minute or till temp hp is used up. The nember of times u can use this per rest is increased by 1 for ever 4 lvls of warlord after 6 for a total of 4 per rest at warlord lvl18. Also with each new step the number of temp. hp increases by 10 for a total of 90 temp. hp. at warlord lvl 18 per. charge of rally.
Lvl11: Slicing blow feat granted.(note:shaken enemies hit by this attack take double the normal damage initialy and over time.
Lvl13: Immunity to fear-You have survived mroe then enough battles and faced enough enemies to become feared and you charge in even if its foolish but with no fear in your mind that you will come out the other side for famous for it.
Lvl17: Famous fearful presence-Your battle skills are so renown that enemies fear at the sight of looking at a legend of so many famous battle.(DC10+warlords lvl's+charisma mod.) enemies that fail are shaken for 30 seconds no save till the initial time has run out.
Lvl19:Paralyzing strike- Your enemies fear your strike with your mighty weapon thats took on its own renown that the hit of the weapon itself can paralyze them in place. note:shaken enemies take 2(W) damge instead of the norm damage.
Note:fearful strike,slicing blow,and paralyzing strike are all timers but seperate ones.
Swordmage
Still have to do some research before i can make a presentation but i truly like the idea and have played them in pnp and they always seemed like something special and outside the norm. I would also like to research there connection to eberon as i havent looked into that yet.
Shaman
This one i think can be very fun if correctly done with its connection to the spirit of nature itself and all those beings that have contributed to it. Once again my experience may vary from yours but i really like the "spirit guides" and "spirit companions" that i have played with them. need to do some research as i think these can be alittle more original then a sorcerer version of the druid.
Runepriest
Ok i know what your thinking."rly!?!?" Yes i know its out there but this isnt suppose to be a huge post about what turbine should do but what i would like to see. When i saw the epics for the magistrate and how they use "runes" my first thought went directly to the runepriest. I like the idea so much that i think it can be a very viable class later and i do mean later in the game of ddo.
Psion
Honestly i dont even know were to start with this one. Its such a huge demand to be done right by the community and i see alot of work going into their "powers" and how they work. Would be great to see them but definitley a back burner idea till i can really come up with just the right way i would like to see them and how they would plz the gamer community.
Warlock
Ok yes i do like the warlock but i was always more interested in there back stories then actually game play. I now about about there powers but would really like to work out the fey,infernal,and shadow "pacts" prestiges before i made a presentation on these guys. Also a very big demand on how they should be done by the community.
Feel free to comment about anything.