Code:
Character Plan by DDO Character Planner Version 03.14.02
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Level 20 True Neutral Half-Elf Male
(12 Fighter \ 6 Barbarian \ 2 Rogue)
Hit Points: 396
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 11
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 12 14
Constitution 16 20
Intelligence 11 13
Wisdom 13 15
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 6
Bluff 3 25
Concentration 5 9
Diplomacy -1 2
Disable Device n/a n/a
Haggle 3 4
Heal 2 2
Hide 1 2
Intimidate 3 14
Jump 7 11
Listen 2 2
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 2 2
Swim 3 7
Tumble 5 6
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Level 5 (Fighter)
Feat: (Fighter Bonus) Precision
Level 6 (Fighter)
Feat: (Selected) Stunning Blow
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 12 (Fighter)
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 14 (Barbarian)
Level 15 (Barbarian)
Feat: (Selected) Great Cleave
Level 16 (Barbarian)
Level 17 (Barbarian)
Level 18 (Barbarian)
Feat: (Selected) Improved Sunder
Level 19 (Barbarian)
Level 20 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Kensei Greataxe Mastery I
Enhancement: Kensei Greataxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Greataxe Specialization I
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Wand and Scroll Mastery I
I figure with the flexibility I can always account for an odd stat number by trading something in the enhancement line. The cleric dili will be replaced by something else. I was thinking arti for the clicky benefits. Or monk maybe.
It's set up so that come epic levels I can take overwhelming critical, and I'll more then likely take this down the dread path.
For skill points I of course wanted to max umd because I love using heal scrolls along with other things when the situation calls. Then while maxing intimidate was in the cards I thought bluff might be better to cast off to keep SA going for more dmg all the while using improved sunder and the other stuff.
I thought of going 12 barb but while the extra crit multi would be nice on a 19/20 roll, I felt the 12 levels of fighter opened up more possibilities and didn't tie me down to the rage exhaustion cycle.
I thought of 2 weapon fighting but I already have a few chars that do it, and then I'd have to account for dex while keeping str up. 2 handed just seemed alot easier and I like 2 handed.
So anything that sticks out to the eye?