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  1. #1
    Community Member goodspeed's Avatar
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    Mar 2010
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    Default 2hf 12/6/2 split.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Male
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 396
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 11
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            12                    14
    Constitution         16                    20
    Intelligence         11                    13
    Wisdom               13                    15
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     6
    Bluff                 3                    25
    Concentration         5                     9
    Diplomacy            -1                     2
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                  2                     2
    Hide                  1                     2
    Intimidate            3                    14
    Jump                  7                    11
    Listen                2                     2
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     1
    Search                1                     1
    Spot                  2                     2
    Swim                  3                     7
    Tumble                5                     6
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Precision
    
    
    Level 6 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Wand and Scroll Mastery I
    I figure with the flexibility I can always account for an odd stat number by trading something in the enhancement line. The cleric dili will be replaced by something else. I was thinking arti for the clicky benefits. Or monk maybe.

    It's set up so that come epic levels I can take overwhelming critical, and I'll more then likely take this down the dread path.

    For skill points I of course wanted to max umd because I love using heal scrolls along with other things when the situation calls. Then while maxing intimidate was in the cards I thought bluff might be better to cast off to keep SA going for more dmg all the while using improved sunder and the other stuff.

    I thought of going 12 barb but while the extra crit multi would be nice on a 19/20 roll, I felt the 12 levels of fighter opened up more possibilities and didn't tie me down to the rage exhaustion cycle.

    I thought of 2 weapon fighting but I already have a few chars that do it, and then I'd have to account for dex while keeping str up. 2 handed just seemed alot easier and I like 2 handed.

    So anything that sticks out to the eye?

  2. #2
    Community Member Blank_Zero's Avatar
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    Feb 2010
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    2,445

    Default

    if you want DPS on a THF build, go HOrc.

    Look up Monkey Archer's build on this same split. Also, look up the Blitz build for a TWF variant.
    Smrti on Khyber

  3. #3
    Community Member goodspeed's Avatar
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    Mar 2010
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    3,479

    Default

    didn't want 2wf, and horc is ok, but cuts down on versatility and burst.

    If theirs one thing I hate above all else it's being reliant on someone else to stay alive in regular situations. Even if it's just in the leveling process.

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