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    Community Member Xezrak's Avatar
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    Oct 2009
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    Default 18 FvS/2rogue 2HF trapper/healer/melee damage

    The idea is here but I am sure there is a lot to be refined, including skill point and enhancement allocation, what do you guys think, could this potentially work with the right equipment? Idea is be able to fill that last slot in pugs for both healer and rogue and be able to contribute decently to damage via melee and DoT. Empower and maximise for DoT and mobs which won't evade BB.

    Potentially could twist in the reflex saves from magister/draconic incarnation. Could also twist in DR and spell power from Shiradi (since no capstone).

    I have a greataxe feat in there since I have a couple of nice axes but could always be swapped out with greatswords if I ever farm out a ESoS.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Human Male
    (2 Rogue \ 18 Favored Soul) 
    Hit Points: 356
    Spell Points: 1711 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 18
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity             8                    11
    Constitution         14                    18
    Intelligence         16                    19
    Wisdom                8                    11
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     4
    Bluff                 5                     7
    Concentration         4                    26
    Diplomacy             5                     7
    Disable Device        7                    27
    Haggle                5                     7
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            1                     5
    Jump                  8                    24
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock             3                     4
    Perform               n/a                   n/a
    Repair                3                     4
    Search                7                    27
    Spot                  3                     4
    Swim                  4                     8
    Tumble                3                     4
    Use Magic Device      5                    26
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Insightful Reflexes
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack
    
    
    Level 2 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Martial Weapon Proficiency: Greataxe
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Attack Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    Last edited by Xezrak; 08-04-2012 at 03:41 AM.

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