Thought I would try out this ability even though i was warned it was useless.
so if i have 600 hp on a rogue which is decent....then it would trigger when I hit
20% of 600 which is 120. Since mobs can do upwards of 100 pts of damage a swing
50% of that is still going to end up killing me in a single shot or two.
Abilitys that trigger at 20% of hp's or Medusa Fury that triggers at 25% and makes you more vunrable really seemed like a cool idea but with the % so low a failed concept. I like the idea of being able to do more damage but being more vunrable or in Defensive Rolls case the more damage I take the harder it is to finish me off. Sadly in this case its not true. Why not up it to 50% of hitpoints. Rogue's are not generally known for amazing max hitpoints and ones that do sacrafice reflex save to get there making the chance the skill triggers to go down. And up Medusa Fury to 50% while your at it +4str con 5% ds at the cost of 25% fort really is not that game breaking. and really puts the player at risk of a big hit ending their life.
A concerned rogue VD