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  1. #1
    Hero nibel's Avatar
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    Default Change Holy Sword to a weapon imbue

    When the level cap was 14, and we got this spell avaiable, there was no tech to mirror what the PnP spell does. Now, we have a entire class that works on the basis of item property imbuing (Artificer), and some code could be borrowed for this spell to remain useful to the endgame.

    Holy Sword: This spell adds holy burst to weapons and shields the caster is wearing, and they will bypass good, silver, magic, cold iron, and byeshk damage reduction. The wielder will have a static protection from evil effect while holding an enchanted weapon. While this enchantment is active, the weapon will be temporarily bound to character. These effects will last for 1 minute per caster level.

    (New text description by ZeebaNeighba, on post #18)

    This would works like Insightful Strikes/Damage, IE: stacks with Deadly/Elemental Weapon.
    Last edited by nibel; 08-04-2012 at 02:00 PM. Reason: Clarifying how this bonus would stack with artificer buffs.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  2. #2
    Community Member Malky's Avatar
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    /signed
    On a long enough timeline, the survival rate for everyone drops to zero
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  3. #3
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    This will really help the Paladins.

    /signed

  4. #4
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    Angry

    Quote Originally Posted by arjiwan View Post
    This will really help the Paladins.

    /signed
    Which is why it won't happen.

  5. #5
    The Werewolf Skavenaps's Avatar
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    No

    First of all, it will leave arties out. They are who imbue weapons, not paladins.

    Second, +5 Holy Burst Cold Iron Silver Byeshk weapon its what spells creat. I cant see metalline anywhere...

  6. #6
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by Skavenaps View Post
    No

    First of all, it will leave arties out. They are who imbue weapons, not paladins.

    Second, +5 Holy Burst Cold Iron Silver Byeshk weapon its what spells creat. I cant see metalline anywhere...
    you good sir need to reread the op's post, cuz it says >>>self<<<, it would put exactly 0 arties outta work not to mention lets take what you said and switch the wording up a bit shall we?

    First of all, it will leave wizards out. They are who cast blur, not bards.
    First of all, it will leave clerics out. They are who heal parties, not druids.
    yes i had a druid heal me all the way through cole chamber and he did a banging job.

    oh i can keep going on with these fill in the blanks, but such a statement has really faulty reasoning.
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  7. #7
    Community Member dng242's Avatar
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    Quote Originally Posted by Skavenaps View Post
    No

    First of all, it will leave arties out. They are who imbue weapons, not paladins.

    Second, +5 Holy Burst Cold Iron Silver Byeshk weapon its what spells creat. I cant see metalline anywhere...
    Quote Originally Posted by V_mad_jester_V View Post
    you good sir need to reread the op's post, cuz it says >>>self<<<, it would put exactly 0 arties outta work....
    /signed

    What he said.

    The whole how things work in PnP is a dead and gone argument. That ship sailed a long time ago. The idea is instead to make improvement that are needed. I don't think any class has to worry about paladin's becoming OP any time soon, a small boost like this is something that would give them much needed help.

  8. #8
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by Skavenaps View Post
    No

    First of all, it will leave arties out. They are who imbue weapons, not paladins.

    Second, +5 Holy Burst Cold Iron Silver Byeshk weapon its what spells creat. I cant see metalline anywhere...
    <sarcasm on> Poor arties, they will have 1 thing less to do..... <sarcasm off>
    ... but seriously that spell has no use, and it needs change, i have to see a pally keeping that spell for longer than 1-2 levels untill they notice they can use that spell slot for something more usefull. btw that spell is SELF only use so arti would still be only ones who can do things to other players weapons.

    SO...

    BIG /SIGNED x1000 for all the times i wished it worked like that.
    Last edited by bloodnose13; 08-04-2012 at 01:31 PM. Reason: patch 1 to update 1
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  9. #9
    The Hatchery sirgog's Avatar
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    /signed cautiously.

    This would help Paladins in non-raid situations (where there is seldom an Artificer) but isn't so hot in a raid situation (where you quite often have an arti and it's Deadly or it is this).

    Also I think you could go as far as to offer Greater Good instead of Holy.
    I don't have a zerging problem.

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  10. #10
    Hero nibel's Avatar
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    Quote Originally Posted by sirgog View Post
    /signed cautiously.

    This would help Paladins in non-raid situations (where there is seldom an Artificer) but isn't so hot in a raid situation (where you quite often have an arti and it's Deadly or it is this).

    Also I think you could go as far as to offer Greater Good instead of Holy.
    In my mind, this would occupy the same "imbue slot" as Insightful Strikes/Damage: Stacks with Deadly/Elemental Weapon. Being self-only would help with this.

    Not so sold in the Greater Good idea, Holy Sword is thematically a spell aimed to help against evil mobs, and Holy Burst is better than Greater Good against those mobs.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  11. #11
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    I think that's an excellent idea, as long as it's self-only, has a limited duration (1 minute per level is fine), and I think silver+cold iron+byeshk is more appropriate than metalline (adamantine doesn't fit here).

    I also think holy burst is probably more fitting than greater good.

  12. #12
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    /signed

    Though it should be implemented as a new property so it stacks and doesn't remove those effects from weapons that have them. Ie the fury enhancement

  13. #13
    Community Member redspecter23's Avatar
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    A great idea, but since it's a pally buff, probably not going to happen. It would add some amazing new possibilities for DR breaking weapons.
    Kaarloe - Degenerate Matter - Argonnessen

  14. #14
    Community Member Dwarfo's Avatar
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    This would be a great, needed pally buff.

    /signed

  15. #15
    Community Member Ralmeth's Avatar
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    /Signed. I could always go for more DPS on my Pally
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  16. #16
    Community Member valarx's Avatar
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    /signed

    And at the risk of being overpowered, I'd suggest that the Holy Burst be stacking. In other words:

    Holy Weapon + Spell = Holy Burst Holy Weapon (4d6 Good Damage vs. Evil + normal Holy Burst on critical)
    Holy Burst Weapon + Spell = 2x Holy Burst (4d6 Good Damage vs. Evil + 2x Holy Bust damage on critical)

    Now the Paladin truly can be the shining light standing against Evil.

  17. #17
    Community Member valarx's Avatar
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    One thought that may make the weapon imbue a bad idea.

    I don't think the code exists yet to allow stacking imbues. In other words, a weapon may only have one imbue at a time.

    It would really ruin a Paladin's day if he cast the Holy Avenger only to have an Arti party member dispel it with their own weapon imbue.

    I think it would make sense to update the imbue code to put higher priority on spells cast by the wielder of the item.

  18. #18
    Community Member ZeebaNeighba's Avatar
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    Quote Originally Posted by valarx View Post
    One thought that may make the weapon imbue a bad idea.

    I don't think the code exists yet to allow stacking imbues. In other words, a weapon may only have one imbue at a time.

    It would really ruin a Paladin's day if he cast the Holy Avenger only to have an Arti party member dispel it with their own weapon imbue.

    I think it would make sense to update the imbue code to put higher priority on spells cast by the wielder of the item.
    Insightful damage stacks, so does Master's Touch. Code it like those.

    So the description could be:
    This spell adds holy burst to weapons and shields the caster is wearing if they don't already have that effect, and they will bypass good, silver, magic, cold iron, and byeshk damage reduction. The wielder will have a static protection from evil effect while holding an enchanted weapon. While this enchantment is active, the weapon will be temporarily bound to character. These effects will last until resting or death.

    The only problem I see is that it requires paladins to prepare the spell, but that's not a big deal. Zeal is really the only other must-have-in-all-quests level 4 paladin spell, and maybe cure serious wounds for certain builds.

  19. #19
    Hero nibel's Avatar
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    Quote Originally Posted by ZeebaNeighba View Post
    So the description could be:

    This spell adds holy burst to weapons and shields the caster is wearing if they don't already have that effect, and they will bypass good, silver, magic, cold iron, and byeshk damage reduction. The wielder will have a static protection from evil effect while holding an enchanted weapon. While this enchantment is active, the weapon will be temporarily bound to character. These effects will last until resting or death.
    Loved it. I'll copy it to the OP, except that I'll cut off the "if they don't have this effect". An artificer can imbue an acid weapon with Acid Weapon and deal 2d6 acid damage. Paladins should be allowed to imbue holy burst into a holy burst weapon for 4d6 + double burst.

    Quote Originally Posted by ZeebaNeighba View Post
    The only problem I see is that it requires paladins to prepare the spell
    Having more options is never an issue. It forces you to make trade-offs, and choose wisely what you want. If the number of good spells match the number of slots you have, there is no choice.
    Last edited by nibel; 07-31-2012 at 07:15 PM.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  20. #20
    Community Member ZeebaNeighba's Avatar
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    Quote Originally Posted by nibel View Post
    Having more options is never an issue. It forces you to make trade-offs, and choose wisely what you want. If the number of good spells match the number of slots you have, there is no choice.
    Yeah I agree, I prepare Holy Sword a lot just because it's annoying to prepare it, go into a quest, use it, unprepare it, and go where I want to go. I just meant it was the only way it could possibly nerf paladins...but it does save them from that annoying procedure at least

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