The t5/6 Fatesinger ability bound fate/grim fate should not cost 6 points to max out. This ability is:
- On a 4 minute cooldown,
- clearly designed to be effective only as a passive boost to party DPS vs bosses,
- carries a prohibitive 6 ED point cost,
- is a CHA DC, pigeonholing bards into the cookie-cutter "max-CHA build,"
- on a tangent here, but here's another ability that forces players to guesstimate DC without any guidance whatsoever.
This ability adds no fun or strategic depth to the fatesinger ED. None whatsoever. Click once every 240 seconds so your group gets a slight damage boost? Is this really how 6 epic destiny points ought to be spent? Please post here if you can think of how this ability could be used strategically, or how the other fatesinger abilities come close to mirroring the party effectiveness offered by bound/grim fate.
Otherwise the bard ED just continues the trend started with the enhancement system: Bards are forced to choose between powerful abilities that increase a party's effectiveness and mediocre abilities that add depth to the class. Please make this ability a 1 - 1 ED point cost. This is an easy change to code, will add a great deal of player choice and depth to the ED, and in no way affect game or class balance.