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  1. #1
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    Default What's the point of all the new poison weapons . . .

    . . . when everything above Epic Normal has such high resistance to the stat-damage that they are worthless?
    Personal d000m level: 83%

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  2. #2
    Community Member Thrudh's Avatar
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    Yeah, I was pretty stoked to get that Blade of the Priestess with -1 con AND -1 wisdom effects (lowering both fort and will saves with every hit!).

    But it doesn't work on hard or elite, since the mobs are stat-drain resistant.

    And I don't really need any help on normal, where it does work...
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
    Community Member krackythehoodedone's Avatar
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    Same with all stat damagers.

    I still think they went too far with the Wop and other stat damager Nerf. Jeez how long ago was that now ? 3+ yrs ?

    Should give them a 50% resistance or something

  4. #4
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    Quote Originally Posted by krackythehoodedone View Post
    Same with all stat damagers.

    I still think they went too far with the Wop and other stat damager Nerf. Jeez how long ago was that now ? 3+ yrs ?

    Should give them a 50% resistance or something
    Stat-damagers at this point in time are not OP at all compared to some of the stuff Turbine is okay with (EiN, FoD, etc . . .).
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  5. #5
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    I think you guys are missing the point

    Stat damagers HELP players, do you really expect them to make them in anyway better than they are now.

  6. #6
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    We need to find some way to convince Turbine that not being able to do stat damage is making air elementals too easy to kill. Then they will change stat damage to be more powerful, as that will make it harder to kill air elementals. or, I may need some sleep. maybe.

  7. #7
    Community Member Jay203's Avatar
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    the stats damage resistance had a place back when WoP would kill the enemy outright upon reaching 0 con
    but with the change to 0 con = helpless rather than death, it should have been removed from the game...
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  8. #8
    Community Member xveganrox's Avatar
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    At least it's less gimp than Nightmares :/

  9. #9
    Community Member dng242's Avatar
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    I've never really understood the point of making something that is basically useless. They should allow trash mobs to take stat damage. Limit it, control it if you must, but they should not be 100% immune.

    You could give all the mobs no resistance, but a natural stat regen rate. Cap it x damage. Cap it at n%, make taking stat damage a RR, or whatever works. Just stop making stuff you spent time designing useless. Really puts a drag on flavor.

  10. #10
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by dng242 View Post
    I've never really understood the point of making something that is basically useless.
    Not everyone is pursueing an Utilitarian Philosophy.

    Some want to do real role playing, and for that "flavour" things are good, too.

    Plus, why remove stat damaging things completely when the lowest levels very much benefit from them ?
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  11. #11
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Not everyone is pursueing an Utilitarian Philosophy.

    Some want to do real role playing, and for that "flavour" things are good, too.

    Plus, why remove stat damaging things completely when the lowest levels very much benefit from them ?
    "Suck" is a pretty lousy flavor
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  12. #12
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    Quote Originally Posted by dng242 View Post
    I've never really understood the point of making something that is basically useless. They should allow trash mobs to take stat damage. Limit it, control it if you must, but they should not be 100% immune.

    You could give all the mobs no resistance, but a natural stat regen rate. Cap it x damage. Cap it at n%, make taking stat damage a RR, or whatever works. Just stop making stuff you spent time designing useless. Really puts a drag on flavor.
    All it does is get mobs helpless. As does stunning-blow/fist, hold, etc . . . you still have to beat things down with to kill them.

    A regen rate is completely acceptable, but what looks like a 90% immunity on epic-hard is just dumb.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  13. #13
    Community Member dng242's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Not everyone is pursueing an Utilitarian Philosophy.

    Some want to do real role playing, and for that "flavour" things are good, too.

    Plus, why remove stat damaging things completely when the lowest levels very much benefit from them ?
    Funny enough, the reason I wanted them to work is for flavor. The problem is if it has no use, then that flavor will get lost. It's like making chocolate gravel. Nice flavor, not really useful for anything.

  14. #14
    Community Member Talias006's Avatar
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    Quote Originally Posted by Skeald View Post
    I think you guys are missing the point

    Stat damagers HELP players, do you really expect them to make them in anyway better than they are now.
    By this reasoning, they shouldn't produce anything that could possibly help the players (Feats/Enhancements/Loot).

    I think YOU are missing the point.
    Poison stat damage is supposed to mean something.

    If it were not so, they should not have made the changes to Poison Immunity in such a broad scope.
    Nor should they have created items which utilize this mechanic which appears broken at higher levels.
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    Coyle still hates you.

  15. #15
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    Somebody failed his save versus sarcasm . . .
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  16. #16
    Community Member Talias006's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Somebody failed his save versus sarcasm . . .
    That's why there are subtle reminders that you're using sarcasm, such as /sarcasm or

    They did neither which led me to believe they were a Turbine-basher upset with where the game was heading but unable to agree on how to fix it.
    So they bash an idea because they don't know or care about suggesting an alternative.
    Whether or not the above is true is up for debate.

    It still does not solve the dilemma others are finding that Stat damage from Poison is obsolete in higher level questing where you find these items.

    Like Thrudh said, the areas where they SHOULD be helpful, the items are a wasted slot in your bags.
    And on content they ARE useful in you don't need them.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  17. #17
    Community Member Xezrak's Avatar
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    Yeah its kinda sad because it would definately add another dimension to gameplay.

  18. #18
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    Quote Originally Posted by Talias006 View Post
    I think YOU are missing the point.
    Poison stat damage is supposed to mean something.

    If it were not so, they should not have made the changes to Poison Immunity in such a broad scope.
    It does mean something. It means PCs can now get stat-damaged more easily/quickly. Pure silliness if someone ever thought it was meant to be used by the players. The poison weapons are just lip service to that false idea.

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