Here’s an idea I’ve got after watching some Guild Wars 2 videos.
It has so called “Dynamic level adjustment” that reduces a character's attributes and level, when the character's level exceeds the area they are in. For example, a character with an actual level of 50, in a level 10 area, will have their attributes reduced to an effective level equal to a level 11 character (max level for the area +1).
Now back to DDO.
For example, my sorc is lvl20 and I’d love to play some lowbie quests, but not as a lvl20. And I don’t want to TR either, because I’ve done it 6 times already.
So how about a thing similar to GW2’s “dynamic level adjustment”, but completely optional?
Possible formulae:
[character level] = [base quest level]
[character level] = [base quest level] -1
For example, I’m lvl20 and I wanna do a lvl7 quest on elite (making it a level 9 quest). This would scale me down to lvl7, including my stats, skills, feats, spells, enhancements, and I would have my gear restricted to lvl7.
In order to do that, game would have to track my stats, skills and feats choices every level to be able to make me a certain level again.
If I’m not a max level, I could also get EXP for it.
Of course right now I could put lvl7 gear/spells and do that lvl7 quest, but this would not change my stats, skills, feats and enhancements which makes it less challenging.