Sorry to raise the dead but this is still broken...ran on normal.
Sorry to raise the dead but this is still broken...ran on normal.
I ran into problems recently as well. Seconded
I've had this issue crop up on past three character lives. last life, it happened the first run through PoP, I got ticked and recalled, reset and ran it a second - it did NOT bug on the second time thru. This life, it bugged on me, I DDoored and came back and had the same results previous posters did: could open up but lost the extra orbs. Luckily, I had run it in reverse order (top to bottom), so all other rooms were done at that point and I could complete.
Not a pretty workaround, but a workaround all the same.
Wonder if they are ever going to fix this.
Beware the Sleepeater
Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
Glitzakram - Trade Thread
Why bother ?
We gets the XP for completing the room, and there's enough orbs in the other rooms to complete the quest.
it puts that bug in the low priority, low impact list, to be eventually solved... someday category.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
Because it could start happening to other rooms too.
Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
Glitzakram - Trade Thread
Bug after bug on boots.
Topic is about fixing the pop 1st room and you come here saying why bother.
Yes, because it is so far a bug that has zero impact on the quest.
You can bypass the room if you don't want to waste time.
You will get full optional XP even with the bugged room if you want to do all the rooms.
The quest is not broken by the bug.
There's more important and game breaking bugs to fix first. It's called prioritization.
This bug is not impacting, as such it gets a low ( even very low ) priority. They will eventually get to it... someday.
Thus the why bother.
If you had read the thread from the start you would have seen that I was the first to say that I had bug reported it.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
I don't have verification on this but i think this was intended as it slows quest progression and forces the party to do more. It may not be well known but before when the room worked many of the Zerg folk where completing pop in under 5mins and now it takes about 8-10mins. Unless your a arty or druid you cant solo that room and catch up some one has to let you out.