I've been playing DDO for about a month now with my wife and I'm looking for some build advice. I've read through many builds, but some are pretty out dated and it seems like "recent" changes may have made some of the logic behind them not quite as applicable.

So I'm building an 18/2 WF Wiz/Rogue and my wife is building a Elf FvS (mainly melee/buff/heal focused) and we intend to mostly just play the two of us. I'm sure we will occasionally group with others, that's just not going to be the norm for us. So my goal is to complement her character to allow us to do as much content in the game as is "reasonable" for a casual gaming oriented 2 person group. We're currently F2P, though I may consider VIP or just spending $$ on TP for packs and such. We both started with 32pt builds (from the DDO store since I didn't realize that there was a "natural" progression mechanism of getting to the higher point builds).

I'm mostly looking for some advice on which Spell Focus feats (and to some extent which metamagic feats) to pick up, though any and all feedback is welcome. I'm planning on going Archmage (due to being WF), but I'm also not sure how high in that it is worth progressing. The build below is based primarily around Enchantment (for CC) with a little Necromancy as well (for insta-kill DCs). Having never seen the later game content and the fact that so far 90% of my character's time has been swinging a big sword I'm finding it very difficult to plan for the future. Just a note, while I would like to play all the way to 20 (not sure about the epic levels since I'm still F2P right now) I don't expect to ever go for the absolute top end equipment/build/epic/elite content.

Also note, I didn't fill out all of the enhancements, I figured I'd see what other Enh are worth taking over time such as which "<Favorite Type> Manipulation <Level>" I will need. But if I'm missing something big, let me know.

Thanks in advance for any help.

Code:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page

Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Wizard) 
Hit Points: 236
Spell Points: 1663 
BAB: 10\10\15\20
Fortitude: 10
Reflex: 18
Will: 9

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             14                    14
Dexterity             8                     8
Constitution         18                    19
Intelligence         18                    28
Wisdom                6                     6
Charisma              6                     6

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                     3
Bluff                -2                    -2
Concentration         6                    30
Diplomacy            -2                    -2
Disable Device        8                    32
Haggle                2                     2
Heal                 -2                    -2
Hide                 -1                    -1
Intimidate           -2                    -2
Jump                  6                     6
Listen               -2                    -2
Move Silently        -1                    -1
Open Lock             3                     5
Perform              n/a                   n/a
Repair                8                    13
Search                8                    32
Spot                  2                    18
Swim                  6                     6
Tumble                3                     3
Use Magic Device      2                    20

Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Improved Concentration I
Enhancement: Repair Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Inscribed Armor I


Level 3 (Wizard)
Feat: (Selected) Maximize Spell
Enhancement: Racial Toughness I
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Constitution I


Level 4 (Wizard)
Enhancement: Flame Manipulation I
Enhancement: Wizard Intelligence I


Level 5 (Wizard)
Enhancement: Improved Concentration II


Level 6 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Focus: Enchantment
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II


Level 7 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Archmage I


Level 8 (Wizard)
Enhancement: Wizard Improved Maximizing II


Level 9 (Rogue)
Feat: (Selected) Insightful Reflexes
Enhancement: Racial Toughness III


Level 10 (Wizard)
Enhancement: Improved Concentration III
Enhancement: Wizard Intelligence II


Level 11 (Wizard)
Enhancement: Wizard Spell Penetration II


Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage II


Level 13 (Wizard)
Enhancement: Wizard Improved Heightening I


Level 14 (Wizard)
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Archmage III


Level 15 (Wizard)
Feat: (Selected) Spell Penetration


Level 16 (Wizard)


Level 17 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage IV


Level 18 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Archmage Spell Mastery I: Necromancy


Level 19 (Wizard)


Level 20 (Wizard)