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  1. #1
    Community Member HowlingVoyager's Avatar
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    Default Pure Druid Build: Feedback, Please

    I've been away from DDO for a while - got sucked in to LotRO, but it'll never happen again, I promise! But, as it should be, I've made my way back to the land of Eberron. All the goodies waiting for me were amazing, and I was especially intrigued by the new Druid class. 'Menace of the Underdark' didn't hurt, either. I've two characters at just the right level to have some fun.

    Anyway, back to the Druid. I'm a Warforged Favored Soul player, mostly. But the very idea of a Druid and being able to transform into a wolf... I geeked. Not pretty in someone my age, but there you go. Background: I'm not a an Epic player - if that ever happens I'll be as surprised as anyone - but strongly casual and do a lot of soloing when my guild isn't available. I'm in it for the ridiculous fun.

    That said, I tried my hand at creating a pure Half-Elf Druid. I tried to make one that could solo, stand toe-to-toe as needed or run away, cast neatly as needed and finally - if it ever comes to that - capstone.

    Here she is:

    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page

    Ellaehnya
    Level 20 True Neutral Half-Elf Female
    (20 Druid)
    Hit Points: 342
    Spell Points: 1488

    BAB: 15/15/20/25/25
    Fortitude: 16
    Reflex: 7
    Will: 19

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 22
    Dexterity 10 12
    Constitution 16 18
    Intelligence 8 10
    Wisdom 16 25
    Charisma 8 10

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 0 1 1
    Bluff 1 11 11
    Concentration 6 26 26
    Diplomacy -1 0 0
    Disable Device n/a n/a n/a
    Haggle -1 0 0
    Heal 4 14 14
    Hide 0 1 1
    Intimidate -1 0 0
    Jump 4 14 14
    Listen 3 14 14
    Move Silently 0 1 1
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair -1 0 0
    Search -1 0 0
    Spot 5 14 14
    Swim 3 6 6
    Tumble n/a n/a n/a
    Use Magic Device n/a n/a n/a

    Level 1 (Druid)
    Skill: Bluff (+2)
    Skill: Concentration (+3)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Scimitar
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Wild Empathy
    Enhancement: Druid Aggravate I
    Enhancement: Druid Nature's Warden I
    Enhancement: Druid Toughness I

    Level 2 (Druid)
    Skill: Bluff (+0.5)
    Skill: Jump (+1)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Goodberry
    Feat: (Automatic) Trip
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Druid Shifting Rake I
    Enhancement: Human Improved Recovery I

    Level 3 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Empower Spell
    Enhancement: Druid Beastial Nature I
    Enhancement: Racial Toughness I
    Enhancement: Druid Eminence of the Sun I

    Level 4 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Listen (+1)
    Enhancement: Druid Aggravate II
    Enhancement: Druid Waxing Sun I
    Enhancement: Druid Wisdom I

    Level 5 (Druid)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+1)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Strength I

    Level 6 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Augment Summoning
    Enhancement: Human Adaptability Strength I

    Level 7 (Druid)
    Skill: Bluff (+1)
    Skill: Heal (+1)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Druid Nature's Warrior I
    Enhancement: Racial Toughness II

    Level 8 (Druid)
    Ability Raise: WIS
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Blood Moon Frenzy II

    Level 9 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Feat: (Selected) Shield Mastery
    Feat: (Automatic) Poison Immunity
    Enhancement: Human Improved Recovery II

    Level 10 (Druid)
    Skill: Heal (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Enhancement: Druid Vengeful Hunter II

    Level 11 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Wisdom II

    Level 12 (Druid)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Toughness II
    Enhancement: Druid Toughness III

    Level 13 (Druid)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Feat: (Automatic) Thousand Faces
    Enhancement: Druid Strength II

    Level 14 (Druid)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Enhancement: Human Greater Adaptability Wisdom I

    Level 15 (Druid)
    Skill: Heal (+1)
    Skill: Jump (+0.5)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Feat: (Selected) Natural Fighting
    Feat: (Automatic) Timeless Body
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Reaving Roar
    Enhancement: Druid Shifting Rake II

    Level 16 (Druid)
    Ability Raise: WIS
    Skill: Heal (+1)
    Skill: Jump (+1.5)
    Enhancement: Druid Celerity
    Enhancement: Druid Nature's Warrior II

    Level 17 (Druid)
    Skill: Bluff (+2)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Druid Vengeful Hunter III

    Level 18 (Druid)
    Skill: Concentration (+4)
    Feat: (Selected) Maximize Spell
    Enhancement: Druid Beastial Nature III

    Level 19 (Druid)
    Skill: Bluff (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Enhancement: Druid Eminence of the Sun II
    Enhancement: Druid Toughness IV

    Level 20 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+2)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Enhancement: Druid Natural Adept
    Enhancement: Druid Waxing Sun II

    Any feedback here would be appreciated, especially since this has really been my first try and creating a character from scratch - in the past I've relied on the kindness of strangers and a bit of tweaking to find a good fit.

    Thanks to everyone who responds in advance.

  2. #2
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    What is the purpose of the Fighter Dilly as opposed to Rogue Dilly for example? Are you planning on picking up any of the additional Dilly Enhancements or is it just to unlock weapons/armor?

  3. #3
    Community Member HowlingVoyager's Avatar
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    Default

    Quote Originally Posted by Morbic View Post
    What is the purpose of the Fighter Dilly as opposed to Rogue Dilly for example? Are you planning on picking up any of the additional Dilly Enhancements or is it just to unlock weapons/armor?
    For the moment to unlock weapons and armor. I read on some other posts that it was a good way to start, and later - IF I really enjoy the character - swapping that feat for Rogue and then the two 'Blood Frenzy' enhancements for 'Improved Rogue' I and II.

  4. #4
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    Default

    Didn't know if you were planning on using any of the Fighter trip tactics enhancements or anything like that.

  5. #5
    Community Member HowlingVoyager's Avatar
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    Quote Originally Posted by Morbic View Post
    Didn't know if you were planning on using any of the Fighter trip tactics enhancements or anything like that.
    Hmmm... that's worth thinking about, maybe as a respec. I tried here to concentrate on wolf form enhancements and fire based spells. I've never been very good at hot-keying speeds - challenged <G> - and have enough problems with a straight basic line-up.

    Thanks for the insight.

  6. #6
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    Just noticed you had heal skill points...don't really bother with those. Just use either potions or your vigor spells for healing since mana gets fully restored from resting. You don't need many points in Jump since you get the jump spell at lvl 1. The only time you can put more then 1 point total into a skill is when you first pick a class to level in...so double check your skill point spending. The enhancements I was referring to were the Half-elf Fighter Dilli line for Trip improvements. You might wanna stick with cold based spells since that is where most of the dots and a decent amount of aoe spells come from.

  7. #7
    Community Member HowlingVoyager's Avatar
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    Quote Originally Posted by Morbic View Post
    Just noticed you had heal skill points...don't really bother with those. Just use either potions or your vigor spells for healing since mana gets fully restored from resting. You don't need many points in Jump since you get the jump spell at lvl 1. The only time you can put more then 1 point total into a skill is when you first pick a class to level in...so double check your skill point spending. The enhancements I was referring to were the Half-elf Fighter Dilli line for Trip improvements. You might wanna stick with cold based spells since that is where most of the dots and a decent amount of aoe spells come from.
    Awesome! Thanks! I'm about to take the plunge and roll her up - or him, depending on how artistically challenged the Half-Elf graphics are and which will look better without a paper bag.

    Thanks!

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