Im lookign for feedback on my Ranger/Monk Elven AA Build. I fully expect lots of tweaking needed to the build but please keep critiscism constructed. My goal with this build is a Ranger/Monk Elven AA, I went wis-based with Zen Archery so i can get a good ranged to hit and also plenty of Ki, SP, Stunning Fist DC etc. This build is for a PD group i will be in so the extra SP will allow me to do some back up healing, and as i always hear a good AA needs to know when to put the bow away. I love the monk Melee style so i thought id try and combine AA and Monk.
Key Questions:
Does this build have AC potential? DPS potential?
Does it have enough HP?
Will i be able to hit stuff?
Code:
Character Plan by DDO Character Planner Version 03.14.01
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Level 20 Lawful Good Elf Male
(9 Monk \ 11 Ranger)
Hit Points: 294
Spell Points: 410
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 13
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 15 16 16
Dexterity 10 10 11
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 16 20 22
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 1
Bluff -1 -1 -1
Concentration 6 25 29
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 3 6 6
Hide 4 18 18
Intimidate -1 -1 -1
Jump 6 25 26
Listen 3 9 11
Move Silently 0 17 17
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 3 13 15
Swim 2 3 3
Tumble n/a 1 2
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Level 4 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+2)
Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+2)
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 8 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 11 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 12 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 13 (Ranger)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Level 15 (Monk)
Skill: Concentration (+1)
Skill: Listen (+1)
Skill: Tumble (+1)
Level 16 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Level 17 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Level 19 (Monk)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Sprint Boost III
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Unbalancing Strike
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Balance I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II