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  1. #1
    The Hatchery MRMechMan's Avatar
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    Default Increase the base XP by 50% for the following quests

    Level1:
    The Cannith Crystal*
    Redemption

    Level2:
    Garrisons Missing Pack
    Misery's Peak**
    Arachnophobia**
    Smugglers Warehouse
    The entire baudry chain

    Level3:
    Kobold Assault*
    The Cloven-jaw Scourge: Blockade
    The Sacred Helm*

    Level4:
    Rest for the Restless
    The Bookbinder Rescue

    Level5:
    A Small Problem
    Most of 3BC (Except Ghost of a Chance)

    Level6:
    Gladewatch Outpost Defense
    Valak's Mausoleum*
    Sorrowdusk parts 1-2

    Level7:
    Taming the Flames
    Sorrowdusk parts 3-4

    Level8:
    Caverns of Korromar
    The Faithful Departed*
    All threnal

    Level9:
    The Church and the Cult
    The Keeper's Sanctuary*
    All threnal

    Level10:
    Hiding in Plain Sight*
    All threnal
    Hold for Reinforcements**

    Level11:
    From Beyond the Grave
    Made to Order
    The Spawn of Whisperdoom

    Level12:
    Chains of Flame
    The Titan Awakes*

    Level13:
    -

    Level14:
    The Reaver's Fate

    Level15:
    Acid Wit

    Level16:
    Spinner of Shadows

    Level17:
    Ascension Chamber*
    The Lord of Eyes
    The Lord of Stone

    Level18:
    Hound of Xoriat
    A Vision of Destruction

    Level19:
    Blown to Bits
    Bastion of Power
    Power Play**
    Schemes of the Enemy
    The Master Artificer**
    The Weapons Shipment*

    Level20:
    Tower of Despair
    The Lord of Blades*

    *=consider doubling, it's that bad.
    **=consider tripling, it's that bad.


    Reasoning usually falls into one of three general categories:


    Category 1: It's just low for the time invested.
    Gladewatch defense, Kobold Assault, Power play, Taming the flames, A small problem, The sacred helm, the 15min threnal one all fall into this category. You finish the quest, it took 3, 5 or 10x as long as other quests of the level, and you got similar or less XP. These quests take a while and then you need a microscope to see the reward on your xp bar. While they usually aren't the most challenging content at each level, they are timesinks and should be boosted to make them worth running.

    I honestly don't think the devs ever envisioned 3minute shadow crypts, 1-2minute GH quests and 4 minute running with the devils, etc etc...they didn't anticipate how fast this game can play, and so timed quests generally give poor xp rewards in comparision, and not just for zergers or elite players; even in slower groups, these quests are subpar.

    Category 2: Obnoxious quest mechanics or high difficulty.
    Faithful departed, Threnal, Made to order, The Keepers sanctuary, Valak's Mausoleum, Bastion of power, bookbinders rescue, etc. Quests that either involve protecting NPCs, or need a trapper, or have difficult/tricky quest mechanics need to reward players for running them. When was the last time you saw an at-level lfm for one of these quests? It's very rare, as the rewards are not worth it. Why do the entire threnal chain when a handful of shadowcrypts gets similar XP and can be done in under 1/4 of the time with no headaches?

    Category 3: Raids.
    Titan, Reavers fate, Abbot, HOX, VOD, MA and LOB have a special reason for why their xp should be doubled- they are raids. Doing a raid at level, particularly on elite, requires incredible coordination, organization, gear, skill, knowledge from everyone involved, as well as good leadership. If you successfully complete any of these raids at level, you deserve massive compensation for your xp bar, because you have done something great.

    Currently that is not the case-the average base XP of these 7 raids, on elite, is a pathetic 6.6k. Considering how difficult and time consuming it is to find a group to do an at level raid, the XP involved is usually incredibly underwhelming. You would think a character would learn and adapt and grow more from fighting the most bada$$ of villans the world of ebberon can supply than from the 3minute 11th run of shadow crypt.

    This increase should include epic MA and ELOB. EVON5+6 currently gives well over double what ELOB gives, and over 3x what epic MA gives. Considering the obnoxious wilderness and difficulty finding a group compared to EVON, this is puzzling to me, particularly as epic MA and ELOB are at least as time consuming.

    While I realize that dev focus is about as far from the 1-19 game as it has ever been, I think that making all content xp-viable is something that is important. This really should have been done a long time ago.
    Last edited by MRMechMan; 08-01-2012 at 08:51 PM.

  2. #2
    Community Member der_kluge's Avatar
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    I tend to agree. Although, it does seem like maybe some of the 3BC quests got better XP with this last update. I seem to recall getting *decent* XP from the fire caves.

    Otherwise - yes, you are spot on.

    /signed
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  3. #3
    The Hatchery Fefnir_2011's Avatar
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    Other than the fact that this list isn't necessarily comprehensive, i absolutely agree.
    Honkin • Diaari • Baz • Shankiee • Tranzcend • Diaana • Diaarti

  4. #4
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    /signed

    I can't stand that ALL of house C's quests now have **** for exp...this obviously needs to be fixed...

    I've heard no one runs ToD flagging because its too hard for its horrid exp (idk how true this is)

  5. #5
    Community Member redspecter23's Avatar
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    I'd have to say I agree with most of your list. However, I don't mind low xp if there is another compelling reason to be there. If a quest has amazing loot and/or a ton of chests, I don't mind lower xp. There is a tradeoff. Unfortunately, in DDO, often the quests with great xp also seem to have a ton of chests (Von3). So, yes, I think certain quests need a bump, but that bump could come in a form other than xp and I could find myself running it more often.

    A few specific examples I disagree with.

    Threnal. Some of the quests here are great xp/min. Some *cough* protect Coyle *cough* need more than a multiplier. They need a whole new xp total attached to it. The xp is so low that multiplying by 10 probably wouldn't save it.

    I think The Church and the Cult could use a 3x multiplier at minimum. It's a great quest, but the xp is just wretched. If you zerged and completed in 2 minutes, you would probably still be disappointed currently.

    Sorrowdusk 3 and 4 I find to be reasonable without being over the top. 1 and 2, while low are forgivable as they are fast easy ways to keep your elite streak going.

    Acid Wit I think needs a much higher xp incentive. It's a boring quest which is even more boring and long each time you run it somehow. I'd triple it at minimum.

    Everything at level 19 needs serious help. Whoever originally calculated the xp for those quests must have left a 0 out by mistake or something. Hyperbole aside for a moment, they should all be much higher. Make us want to run these for xp instead of once to flag.

    I'm not certain I agree that all raids need an xp boost. Reaver is quite nice if you can do it at level. LoB on the other hand is a laughable joke. As mentioned above, someone was afraid of giving this a real xp total and just decided to copy/paste waterworks part 3 for some reason.
    Kaarloe - Degenerate Matter - Argonnessen

  6. #6
    Community Member Therrias's Avatar
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    Exclamation

    XP should scale linearly by CR with adjustments made for quest length and quest difficulty.

    Isn't it weird that the best quests for XP are in the level 8-10 range?

  7. #7
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    For a list of dungeons which really need help, I think the OP has done an excellent job.

    This really is something Turbine should look at. The zerger TRs who chain run the same dungeons over and over can continue to do so, but the people who like to run all the content in the game can now not feel like they are pretty much wasting their time in many of the dungeons.

  8. #8
    Community Member Zephea's Avatar
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    Poison? I think it's a level 5 quest.

    Also certain parts of Threnal don't need an increase as they are very fast.

  9. #9
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Zephea View Post
    Poison? I think it's a level 5 quest.

    Also certain parts of Threnal don't need an increase as they are very fast.
    Threnal competes with potential 3-5k/min+ shadow crypt, von3 and fathom the depths. 8-13 is so chalk full of great xp that low XP quests are not even an afterthought even for multi TRs.

    I am not saying every group will get that much xp/min, but in general group composition doesn't matter; good quests are good and bad quests are bad-and for 1st and even 2nd lifers, a few runs of von3/SC that they are way past the level where threnal is relevant.

    You are not wrong. some parts of threnal are decent, even good, but for most part it needs a boost across the board to make the trip out there worthwhile. Mantle is the only carrot and usually once I have it I give threnal the big middle finger as there is no other reason to go there.

  10. #10
    Community Member Hikup's Avatar
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    While the change would be nice, how would it generate revenue for turbine?

  11. #11
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Therrias View Post
    XP should scale linearly by CR with adjustments made for quest length and quest difficulty.

    Isn't it weird that the best quests for XP are in the level 8-10 range?
    EXTREMELY. Always wondered myself why the last 2 levels of questing (PRE U14) contain the worst XP ratio. It's silly, and IMO, poorly designed.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  12. #12
    The Hatchery CaptainSpacePony's Avatar
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    The list looks pretty good to me.

  13. #13
    The Hatchery MRMechMan's Avatar
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    Quote Originally Posted by Hikup View Post
    While the change would be nice, how would it generate revenue for turbine?
    Easy. Everyone already has the high XP packs. Von, necro2 etc sell well.

    How many people buy threnal? Not many, because its a sack of dung.

    They need to undung it. In general giving more XP will hurt XP pot sales as it makes them less useful, but people aren't running this content anyway, so really isn't a major gain.

    Quote Originally Posted by danotmano1998 View Post
    EXTREMELY. Always wondered myself why the last 2 levels of questing (PRE U14) contain the worst XP ratio. It's silly, and IMO, poorly designed.
    Well same reason as Hikup is implying...the soulcrushing grind of 18-20 is incentive to hold levels and get as much XP as you can via tomes/pots to avoid that.

    I don't know how much more XP this really gives to help the 18-20 grind, but would help a bit, possibly. House C quests in particular are shameful. When they first came out I was excited, 18-19 content to allievate the grind! I asked a guildy how they were XP-wise. He said worse than amrath. I bought it anyway...and so did many others. Jokes on us, I suppose.

    A high XP pack would kill off xp pot sales too much I guess. Sort of suprised reavers has not gotten nerfed yet to be honest.

  14. #14
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    I agree with most of the quest picks. Also nice arguments on the Raid xp, some currently give nothing rewarding to do them at-level, xp is an easy fix.

    /signed

  15. #15
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by MRMechMan View Post
    Level1:
    The Cannith Crystal* Doesn't need doubling - 50% I'll agree
    Redemption This isn't bad xp comparatively + is a required quest so no need to make changes so people run it - Disagree

    Level2:
    Garrisons Missing Pack Heck yes - Agree
    Misery's Peak** Triple XP? You can't be serious? Isn't this the highest base xp quest at Lvl 2 already? Yes Ringleader and Info is Key are much shorter quests that give great xp/min but MP is fine as is in my view - Vehemently disagree
    Arachnophobia* Agreed
    The entire baudry chain Pt 1 Yes, Pt 2 Nah, Pt 3 Yes - Agree Partially

    Level3:
    Kobold Assault* Agreed
    The Cloven-jaw Scourge: Blockade Agreed
    The Sacred Helm* Double XP not needed - tbh not sure 50% really needed - Disagreed

    Level4:
    Rest for the Restless Agreed
    The Bookbinder Rescue Triple it

    Level5:
    A Small Problem Actually has high base XP but an extra 50% wouldn't go amiss considering - Agreed
    Most of 3BC (Except Ghost of a Chance) Pt 1 of the Fire Caves is huge XP, Pt 2 could do with being on Par though, The rest of the Cove = Agreed + Guard Duty needs to be Tripled

    Level6:
    Gladewatch Outpost Defense Agreed
    Valak's Mausoleum* Agreed
    Sorrowdusk parts 1-2 Disagree

    Level7:
    Taming the Flames Agreed
    Sorrowdusk parts 3-4 Agreed

    Level8:
    Caverns of Korromar Agreed
    The Faithful Departed* Agreed
    All threnal No - Just Hold for Reinforcements

    Level9:
    The Church and the Cult Agreed
    The Keeper's Sanctuary* Agreed
    All threnal No - Just Hold for Reinforcements

    Level10:
    Hiding in Plain Sight* Agreed
    All threnal No - Just Hold for Reinforcements
    Hold for Reinforcements** Ah! Here it is - Agreed

    Level11:
    From Beyond the Grave Agreed
    Made to Order Agreed
    The Spawn of Whisperdoom Agreed

    Level12:
    Chains of Flame Disagree
    The Titan Awakes* Agreed

    Level13:
    -

    Level14:
    The Reaver's Fate Agreed

    Level15:
    Acid Wit Agreed

    Level16:
    Spinner of Shadows Agreed

    Level17:
    Ascension Chamber* Never run it - Agreement reserved
    The Lord of Eyes Agreed
    The Lord of Stone Agreed

    Level18:
    Hound of Xoriat Agreed
    A Vision of Destruction Agreed

    Level19:
    Blown to Bits Agreed
    Bastion of Power Agreed
    Power Play** Agreed
    Schemes of the Enemy Agreed
    The Master Artificer** Agreed
    The Weapons Shipment* Agreed

    Level20:
    Tower of Despair Never run it - Agreement reserved
    The Lord of Blades* Never run it - Agreement reserved

    *=consider doubling, it's that bad.
    **=consider tripling, it's that bad.


    Reasoning usually falls into one of three general categories:


    Category 1: It's just low for the time invested.
    Gladewatch defense, Kobold Assault, Power play, Taming the flames, A small problem, The sacred helm, the 15min threnal one all fall into this category. You finish the quest, it took 3, 5 or 10x as long as other quests of the level, and you got similar or less XP. These quests take a while and then you need a microscope to see the reward on your xp bar. While they usually aren't the most challenging content at each level, they are timesinks and should be boosted to make them worth running.

    I honestly don't think the devs ever envisioned 3minute shadow crypts, 1-2minute GH quests and 4 minute running with the devils, etc etc...they didn't anticipate how fast this game can play, and so timed quests generally give poor xp rewards in comparision, and not just for zergers or elite players; even in slower groups, these quests are subpar.

    Category 2: Obnoxious quest mechanics or high difficulty.
    Faithful departed, Threnal, Made to order, The Keepers sanctuary, Valak's Mausoleum, Bastion of power, bookbinders rescue, etc. Quests that either involve protecting NPCs, or need a trapper, or have difficult/tricky quest mechanics need to reward players for running them. When was the last time you saw an at-level lfm for one of these quests? It's very rare, as the rewards are not worth it. Why do the entire threnal chain when a handful of shadowcrypts gets similar XP and can be done in under 1/4 of the time with no headaches?

    Category 3: Raids.
    Titan, Reavers fate, Abbot, HOX, VOD, MA and LOB have a special reason for why their xp should be doubled- they are raids. Doing a raid at level, particularly on elite, requires incredible coordination, organization, gear, skill, knowledge from everyone involved, as well as good leadership. If you successfully complete any of these raids at level, you deserve massive compensation for your xp bar, because you have done something great.

    Currently that is not the case-the average base XP of these 7 raids, on elite, is a pathetic 6.6k. Considering how difficult and time consuming it is to find a group to do an at level raid, the XP involved is usually incredibly underwhelming. You would think a character would learn and adapt and grow more from fighting the most bada$$ of villans the world of ebberon can supply than from the 3minute 11th run of shadow crypt.

    This increase should include epic MA and ELOB. EVON5+6 currently gives well over double what ELOB gives, and over 3x what epic MA gives. Considering the obnoxious wilderness and difficulty finding a group compared to EVON, this is puzzling to me, particularly as epic MA and ELOB are at least as time consuming.

    While I realize that dev focus is about as far from the 1-19 game as it has ever been, I think that making all content xp-viable is something that is important. This really should have been done a long time ago.
    Comments in Red - Overall Great idea

  16. #16
    Community Member Chette's Avatar
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    Why improve bad quests when you can just nerf good ones? Duh...

    /sarcasm off

    I agree with a lot of these comments. We vary on which specific quests need adjustment (some of Threnal is actually quite good) but overall, yes. A huge overhaul of the base quest XP throughout the game is needed, and it's absolutely ridiculous of Turbine to twice nerf challenge xp when these quests have been around, been awful, and been complained about for years, with no response whatsoever.
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
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  17. #17
    Community Member Thrudh's Avatar
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    Great post MrMechMan.

    I 100% agree with your suggestions and reasoning.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Chette View Post
    We vary on which specific quests need adjustment (some of Threnal is actually quite good) but overall, yes.
    Yeah East 2 is already pretty decent.

    I'd like to see all the Cannith quests/raids get a boost, and all the Amrath quests/raid.

    A huge overhaul of the base quest XP throughout the game is needed
    Agreed, and this cannot be hard. It should be a simple change to implement. It would take some time to decide how much to increase each quest, but the actual change has to be very very simple.

    Take some time to review the quests and make the change. Or, if you're strapped for time, just trust the OP here... His suggested quest list is a good one.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  19. #19
    Community Member dng242's Avatar
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    Quote Originally Posted by Chette View Post
    Why improve bad quests when you can just nerf good ones? Duh...
    LMAO. Best post I've read this week.

    In general I agree with the OP in that some review is needed. 50% on some maybe on others maybe not.

    Library of Threnal needs to be at least more like 500%

  20. #20
    Hero QuantumFX's Avatar
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    Preface: I do agree with the overall concept - Turbine really needs to do an XP balancing pass on their content.

    I’d like to see them do a more involved reevaluation though. There are quests that could use some better optionals. (ex. Killing Ramsay Morcourt in Bringing the light should be a +100% optional.) Quests that just need to be evaluated against similar quests (ex. East Thernal 3 vs. The Last Stand) And, quite frankly, all the pay to play content *should* be better XP than the Free to Play stuff of the same level.

    As for the specific list: I wouldn’t suggest buffing East Thernal 1 and 2. However, East 3 should be a base 10,000XP as it offers no other multipliers and takes longer than East 2.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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