Right now, the ONLY thing challenges contribute to the game is XP.
You can drop loot anywhere. so take that out of this equation.
My proposal is to make challenges a separate XP table altogether.
Besides the current ddo-store purchase, I propose a second store purchase, to double or even triple the XP.
We have large enough segment of the player base that looks at XP @ minute, and this helps those in need of bumping that up a little.
Challenges are not part of ANY story line, they were thrown in to help obtain House C favor, and are "stand alone" adventures. Therefore lending itself to the only viable asset, XP.
If they are going to be part of this game (not my vote) then give them a better functionality. Make them XP farms.![]()