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  1. #1
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    Default MOTU vs Cannith challenge items

    I'm really torn atm whether the new MOTU items for monks are better all in all than the Cannith Challenge items. Apologies - this is a bit long....

    Let me explain:

    My set up before MOTU

    Head: Cove hat NA + 5
    Armor: Frozen tunic with toughness slotted
    Boots: used to be madstones - now using whatever catches my fancy at the time. Will revert to madstoned when fixed.
    Bracers: Bracers of the wind with GFL slotted
    Gloves: Fabricators
    Belt: Spare hand
    Necklace: Shintao
    Ring 1: Shintao with Holy Burst
    Ring 2: Stalker
    Goggles: Tharnes
    Cloak: GS 45 HP heavy fort
    Trinket: Head of good fortune (upgraded)

    With MOTU I could change the following:

    Bracers, Belt & Armor - sun soul & spider Caparison
    Ring - Seal of dun rubar
    Gloves - purple dragon gloves (this I will almost definately do - no downside & not really part of the discussion)

    So - what do I gain & lose with both options:

    Lets say I used the sun soul, spider Caparison & teh dun rubar ring. I would gain...

    * About +4 wisdom which = +2 DC & AC
    * + 1 AC (9 AC robe vs 8 AC robe)
    * + 1 reinforced fists
    * + 2 to hit & dmg (does it stack with shintao?) and the special abilities that proc on a 20
    * +4 AC from Superior Parrying
    * + 4 dodge
    * + 10 stunning on everything

    Sounds nice. But here is what I lose with this set up:

    * Freezing Ice - this procs a lot & is a real help, especially if I get mobbed
    *Blur from the bracers - don't always have a mage on hand to cast it
    * - 3 dodge from the bracers
    * GFL - not sure where I'd have room to slot this in if I used all the new shinies from MOTU. I suppose I could use my Epic spectral gloves & slot it in there, but that would mean I wouldn't be able to use the new purple dragon gloves which seem to be more useful
    * Exceptional Combat mastery from the spare hand belt - I suppose I could survive without this but it is definately nice for stunning when you already have +10 stunning on the wraps
    * Ring of the stalker - +6 seeker, sneak attack, manslayer & yellow & clear slot - it's a nice combination ring & it is hard to juggle gear & get all the effects from somewhere else.

    So there you have it - not really sure what to do. Maybe the best I could hope for is to keep the shintao & stalker rings & forget about the dun robar seal. I could slot GFL in the stalker ring & then I would just be loosing blur, Exceptional Combat mastery, 3 dodge and Freezing Ice - all of which (especially the loss of frezzing ice & 3 dodge) hurts

    Any ideas?

  2. #2
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    Default

    Well all i can say is that the new set bonuses seem really strong - specially in fire and earth stance. I would really try to work them in.

    Also not sure how often the freezing ice lands in the tougher content (35 save DC).

    Also with the new items all u really need to slot is GFL.

  3. #3
    Community Member Kaledor's Avatar
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    Default

    Quote Originally Posted by Aalric View Post
    I'm really torn atm whether the new MOTU items for monks are better all in all than the Cannith Challenge items. Apologies - this is a bit long....

    Let me explain:

    My set up before MOTU

    Head: Cove hat NA + 5
    Armor: Frozen tunic with toughness slotted
    Boots: used to be madstones - now using whatever catches my fancy at the time. Will revert to madstoned when fixed.
    Bracers: Bracers of the wind with GFL slotted
    Gloves: Fabricators
    Belt: Spare hand
    Necklace: Shintao
    Ring 1: Shintao with Holy Burst
    Ring 2: Stalker
    Goggles: Tharnes
    Cloak: GS 45 HP heavy fort
    Trinket: Head of good fortune (upgraded)

    With MOTU I could change the following:

    Bracers, Belt & Armor - sun soul & spider Caparison
    Ring - Seal of dun rubar
    Gloves - purple dragon gloves (this I will almost definately do - no downside & not really part of the discussion)

    So - what do I gain & lose with both options:

    Lets say I used the sun soul, spider Caparison & teh dun rubar ring. I would gain...

    * About +4 wisdom which = +2 DC & AC
    * + 1 AC (9 AC robe vs 8 AC robe)
    * + 1 reinforced fists
    * + 2 to hit & dmg (does it stack with shintao?) and the special abilities that proc on a 20
    * +4 AC from Superior Parrying
    * + 4 dodge
    * + 10 stunning on everything

    Sounds nice. But here is what I lose with this set up:

    * Freezing Ice - this procs a lot & is a real help, especially if I get mobbed
    *Blur from the bracers - don't always have a mage on hand to cast it
    * - 3 dodge from the bracers
    * GFL - not sure where I'd have room to slot this in if I used all the new shinies from MOTU. I suppose I could use my Epic spectral gloves & slot it in there, but that would mean I wouldn't be able to use the new purple dragon gloves which seem to be more useful
    * Exceptional Combat mastery from the spare hand belt - I suppose I could survive without this but it is definately nice for stunning when you already have +10 stunning on the wraps
    * Ring of the stalker - +6 seeker, sneak attack, manslayer & yellow & clear slot - it's a nice combination ring & it is hard to juggle gear & get all the effects from somewhere else.

    So there you have it - not really sure what to do. Maybe the best I could hope for is to keep the shintao & stalker rings & forget about the dun robar seal. I could slot GFL in the stalker ring & then I would just be loosing blur, Exceptional Combat mastery, 3 dodge and Freezing Ice - all of which (especially the loss of frezzing ice & 3 dodge) hurts

    Any ideas?

    I haven't pulled the spider pj's yet nor do I have enough favor to give them the sun soul set bonus. I do wear the sun soul set.

    Helm- GSMin2 HP
    Neck- Henshin (Shintao)
    Trinket- Voice of the master (still looking for a good trinket)
    Goggles- Woodsman goggles
    Bracers- Bracers of the SunSoul
    Boots- Boots of the Woodsman
    Belt- Belt of the SunSoul
    Gloves- Epic brawling gloves (these are actually really nice again now that the glass jaw strike is working)
    Ring1- Seal of DunRobar +10 stunning, +8 Dex
    Ring2- Henshin with Holy Burst (still looking for the Shintao ring)
    Armor- Sun Soul Pj's


    I plan on working favor and farming up a set of the spiderspun pj's, also need to finally get my shintao ring from ToD, haven't decided on a trinket as yet. I ended up dumping GFL, but I did pick up the epic toughness feat, and also with the additional hps and EDs I still have around 700 health.

    I dumped Epic Jidz, Epic Raven's sight, Epic Spare hand, Bloodstone, was a sad day but afterwards I did feal alot better, the mtn stance proc goes off alot and is really helpful.
    Last edited by Kaledor; 07-26-2012 at 10:01 AM.

  4. #4
    Community Member
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    4

    Default Hard to give up

    Those gem slots are nice but even without them here is what I would lose.
    ---------------------------------
    Robe
    Fire shield cold = -50% to fire dmg is great , reflex does cover for some of that
    Freezing Ice, coupled with the alchemical air set, this or lit strike = death to most things kinda doubles my free kills

    Bracer
    10 inherent stacking elect reist
    Blurry 20% , always having blur on or constant 20% dmg avoidance unless mob has TS
    Dodge bonus 3% , I like me some dodge, but I'm not giving up dmg rings for a dodge item
    Air guard , things fall down sometimes

    Belt
    3% double strike , doesn't stack with my tier 3 air alchems but sometimes I do take them off, nice to have constant 3% at least ( I sit 22% normally I am big on double strike)
    +5 combat mastery, This is just pimp stun fist, stun blow ect.. (54 DC unbuffed, how much is overkill?)
    Riposte, counterattack as a dmg shield.. I think backstab goes off on it too as I see 2 numbers (half elf dil rogue for 3d6) seems to do like 70 pts
    Staggering blow, not sure I have ever seen that go off, hard to tell when wearing air guard

    ----------------------------------------
    The new set I lose the above for the following

    Set bonus +2 to hit and dmg, might not stack with shinto set
    On a 20 roll
    Fire - cure mod, with standard monk amp like 50 ish hp maybe
    Earth - 10 sec buff to reduce incomming dmg by 25% ( great if you tank, but I dont like the aggro you get, and with my build either I can tank it without it or for instance in epic elite, it doesn't help enough ... those guys dont play =)
    Air - 6% to doublestrike temp buff (unsure if it stacks with epic destiny stuff )
    Water - Fire shield cold -50% to fire dmg is great , reflex does cover for some of that

    Robe
    +2 more resist
    +1 more ac
    Reinforced fist , doesnt stack with alchemical wraps (think its not working currently anyway) but would be nice for other wraps

    Bracer
    +1 more wis (not taking off shinto ring set)
    +2 con , hpts are yummy
    +4 to saves and +4 to ac , very nice love the save (not having issues failing saves currently) , and the ac but 4 ac aint what it use to be

    Belt
    +1 extra con , This would free up the neck slot if the shinto set bonus doesnt stack.
    +2 wis this gives an ac and a dc back to stun fist but not stun blow (I use both)
    +15 con - duplicated on shinto neck set

    ---------------------------------------------------


    Might free up a neck slot, give me 23 hpts , like +5 or 6 to most saves and 6 ac
    The stance effects seem to be taking some of what I lose and giving it back as a temp buff, grated it might stack and they are kinda cool, Might be worth it on a tankie type monk, if you are buffed with blur and have a +4% dodge somewhere it could be cool.

    However;
    I am a DPS build (If I want to tank I have a defender build fighter, no point building 2 tanks =), normally in wind stance but also grandmaster earth and I think I lose alot more than I get back if I equip the new set, maybe the raid crafted armor can make up for all that, a solid neck with +5 combat mastery would go a long way to making it feasible. ( I stun everything constantly, thumb button bound )

    PS I have my toughness and greater false life item on epic gem slots I would be losing too.


    Anyway thats my breakdown, it might not be for everyone, and the gear from the house C challenges takes a little longer to get and is kinda more grind tasktic

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