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  1. #1
    Community Member Hilltrot's Avatar
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    Default Combat Expertise and Power Attack together!

    It was allowed in 3.5; it should be allowed here.

    Melee still needs more buffing and this is one way to do it. Clerics and FvS are not going to be able to take both without some sacrifice to their builds. It opens the path to Whirlwind attack for the Fighter and Tempest by not requiring them to take a worthless feat. It buffs melee against melee attacks which is how it should be. It gives an incentive for Melee classes not to multi-class because they will actually need their base to-hit.

    Someone made a mistake at the beginning of the game to not allow this and it has become tradition. This tradition should change. It won't ruin game balance and will add more variety to the game.

    At the moment , the only players taking expertise are sword and board intimitanks. Allowing them to use power attack is not going to break the game.

  2. #2
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    Uska's Avatar
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    The problem is they designed them as stances so it would proably take more work than its worth to change it to allow both stances at the same time and who knows what would bug out if they did it. I just dont think its workth the pay out.


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  3. #3
    Community Member valarx's Avatar
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    Quote Originally Posted by Uska View Post
    The problem is they designed them as stances so it would proably take more work than its worth to change it to allow both stances at the same time and who knows what would bug out if they did it. I just dont think its workth the pay out.
    I agree, we'd be looking at a ton of bugs if they had to make exceptions for stances like this.

    By making stances only one active at a time, that allows them to make the stance abilities more powerful, not having to worry about multiple stances being stacked for broken results.

  4. #4
    Community Member taurean430's Avatar
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    Appears to work though when considering having PA or CE active with the Unyielding Sentinel stance of choice active. Perhaps the baseline coding needed was done already with the xpac addition?
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  5. #5
    Community Member valarx's Avatar
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    Quote Originally Posted by taurean430 View Post
    Appears to work though when considering having PA or CE active with the Unyielding Sentinel stance of choice active. Perhaps the baseline coding needed was done already with the xpac addition?
    I wouldn't be surprised to find that Unyielding Sentinel is actually coded as a buff with an unlimited duration rather than a stance as it implies. Sort of similar to how the Time Pendant works, only applying to all areas.

  6. #6
    Founder Siro's Avatar
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    There are multiple types of stances now. So this suggestion is both practical and presents valid strategic choices in terms of feats, buffs and penalties.

    /signed
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  7. #7
    Community Member V_mad_jester_V's Avatar
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    /signed
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  8. #8
    Community Member FranOhmsford's Avatar
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    Let's not get into whether it's possible or not without bugging out the game - Let's assume it's a possibility that the devs could look at.

    I hope the devs do look at it - And if one of them tells us that it cannot be done - Fine.

    Otherwise /Signed.

    Combat Expertise is a PreReq for Improved Trip - Power Attack is almost at the Toughness Level of you've gimped yourself if you don't take it - So CE is taken only as a PreReq and wastes a feat.

    Let's fix this.

  9. #9
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Let's not get into whether it's possible or not without bugging out the game - Let's assume it's a possibility that the devs could look at.

    I hope the devs do look at it - And if one of them tells us that it cannot be done - Fine.

    Otherwise /Signed.

    Combat Expertise is a PreReq for Improved Trip - Power Attack is almost at the Toughness Level of you've gimped yourself if you don't take it - So CE is taken only as a PreReq and wastes a feat.

    Let's fix this.
    well lets face it, and look at the reality of things and ddo, i dont think i have seen a new adventure pack, race, class, or anything new released without causing bugs, so i agree lets not get into the "this will create bugs" phase of the forums, cuz as we all know there will be bugs no matter what, its past present and future.

    So stop stating the obvious and lets just focus on the suggestions because they will fix bugs in the long run, not at the pace you would like but it dose take time, testing, trial error, correcting error, trial, ect.

    Making a game is like a scientific process you cant always get it right the first time. You fail the experiment or something goes a little wrong, you go back and fix it.

    to the thread at hand
    i think combat expertise should remain a stance while power attack becomes an undending buff.
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  10. #10
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by V_mad_jester_V View Post
    well lets face it, and look at the reality of things and ddo, i dont think i have seen a new adventure pack, race, class, or anything new released without causing bugs, so i agree lets not get into the "this will create bugs" phase of the forums, cuz as we all know there will be bugs no matter what, its past present and future.

    So stop stating the obvious and lets just focus on the suggestions because they will fix bugs in the long run, not at the pace you would like but it dose take time, testing, trial error, correcting error, trial, ect.

    Making a game is like a scientific process you cant always get it right the first time. You fail the experiment or something goes a little wrong, you go back and fix it.

    to the thread at hand
    i think combat expertise should remain a stance while power attack becomes an undending buff.
    That would make PA even more a necessity for every build then it is already - So now we'd have two MUST HAVE feats - Toughness and PA - for every class that's not pure Caster/Ranged.

    I'd actually go the other way and make CE the perma feat - You have to actually put more effort than usual into Power Attack after all whereas Combat Expertise should mean just that.

    PA for me should probably act more like Smites - In fact swap PA and Smite Evil effects around and you've given Pallys a huge boost {which they need} and PA then becomes a action boost oriented Smite Evil effect on everything.

  11. #11

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