Originally Posted by
unbongwah
Did you consider wiz 12 / monk 6 / ftr 2 instead?
Just thinking out loud:
Feats: 7 base + 3 wiz + 3 monk + 2 ftr + 2 epic = 17 total
AA pre-reqs: PBS, WF:R
PM / wraith pre-reqs: SF:Necro (w), GSF:N, Mental Toughness (w)
Ranged DPS: rgr dilly, Rapid Shot, Manyshot, Prec Shot, IPS, IC:Ranged, Precision (m), Zen Archery (m), Combat Archery
Other: Toughness (m)
That's 14 feats w/3 left over for...whatever. Max, Emp, and Quicken, maybe? Stunning Fist? Shadow Fade doesn't stack with wraith form, so not much point to Ninja, so no need for Dodge. Maybe go light just for the heals while leveling and Align the Heavens.
Stats: high DEX & WIS, decent CON, low STR & INT (boost with tomes, items, etc.).
Gameplay: alternate between Manyshot & 10K Stars while ranging, of course; while those are on cooldown, use your no-save DoTs or other spells.
Quick test build:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Female
(2 Fighter \ 6 Monk \ 12 Wizard)
Hit Points: 268
Spell Points: 741
BAB: 12\12\17\22
Fortitude: 15
Reflex: 14
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 15
Dexterity 18 21
Constitution 14 16
Intelligence 8 12
Wisdom 16 26
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 3 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Rapid Shot
Level 4 (Wizard)
Ability Raise: WIS
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Precise Shot
Level 7 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 8 (Wizard)
Ability Raise: WIS
Level 9 (Wizard)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Ability Raise: WIS
Feat: (Selected) Manyshot
Feat: (Wizard Bonus) Mental Toughness
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Fighter)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 16 (Monk)
Ability Raise: WIS
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 17 (Monk)
Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Stunning Fist
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Precision
Enhancement: Fighter Haste Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Improved Ranger Dilettante I
Enhancement: Improved Ranger Dilettante II
Enhancement: Improved Ranger Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Acid Manipulation I
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Wraith
Epic feats: Combat Archery and something else (Maximize, maybe)