There is a large problem end game today and thats the lack of incentives to run on Epic Elite. Yes you get some more xp and a favour, but the xp is gained much faster and requires more resources than just short manning hard or normal.

A game that has hardly any incentive to run the hardest difficulty esentially looses much of its challenge. A good game should cater both to casual and hardcore players alike.

I suggest implementing a reward system that can give a handful of marginally better items that can only be aquired by completing Epic Elite quests. As i understand there are favour rewards now, but with new content those will be easy to get, and you need incentives to run Epic Elite more than once per quest.

This will serve the purpose of making the game more challenging for those who choose to do so (running Elite without rewards is just a curiosity) , and make grouping for the new content easier since full groups will have a higher chance of sucess.

With the old Epic system you esentially had this because the content was quite challenging and the epic items could only be aquired running that content. The whole crafting system is another matter entierly though.

I wont go into specifics on what system should be implementes - but we definatly need a few carrots.