Niice! SO if you TR, then get back to 20, you can choose another destiny? That does directly contradict the accepted concensus.
It would be so great if there were a Dev diary about these, how they work, etc..
Most of it is just stumbling around in the dark and that's increasingly hard due to how many bugs are around on it. It's difficult to tell what's WAI when nobody really seems to know.
<-Curelite Bottling Company->
Originally Posted by Chilldude
No disagrement with the OP on this one.
Heck, I pointed to this very thing as being undesirable right when we learned about this detail of the system.
Of course making people level up stuff that does not fit their toon, sometimes at all, is going to be less enjoyable for them then actually running with stuff that makes sense for their toon.
Since the point of the game should be to maximize the amount of time people have fun...since happy players will play more and buy more...this is clearly a misguided design that never should have left the concept stage of the development process.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
...
someone should tattoo this on the foreheads of nando and the rest of his cadre of maroons so they can all read it while listening to each others horrible new ideas for ways to make the game less fun.
...if you had a nickle for every time you could say this about the decisions turbine has made and continues to make you could go out and make us a game worth playing again.
Ghallandaish
Hashasheen - Ifuwantblood Yougotit - Fishwater - Stranglehold - Trampled Underfoot - Theotherone - Thirtydays Inthehole -Spanishmoon - Southbound - Gimmeshelter - Warpigs - Hotelillness
Ghallandaish
Hashasheen - Ifuwantblood Yougotit - Fishwater - Stranglehold - Trampled Underfoot - Theotherone - Thirtydays Inthehole -Spanishmoon - Southbound - Gimmeshelter - Warpigs - Hotelillness
/signed.
I completely agree with the original poster. I would like to be able to earn twists without losing all the abilities I earned. My sorc hasn't started working on twists simply because I would lose almost everything and I've grown quite fond of those abilities![]()
About the only way I can do that is to focus on wilderness and right before I hit a big milestone switch to the new destiny.
I will likely just live without twists with my sorc.
Some good points. Maybe a "make feats active" button and a "make XP active" button to choose which destiny you can use and which is gaining XP. It did seem like a let down when I maxed one destiny then lost all the benefits to start another one. It will get worse if I start to get into destinies that have little benefit to my class.
/ not signed
Seems a bit like wanting a past life barbarian but being able to be a sorc for leveling purposes.
For a long time now this game has used the system of more power for your character requires more investment in time, I'm fine with that personaly. Dont want to spend the time then find somewhere you are happy to settle.
People already do this. They level as 14 sorc taking 6 barb lives last then using a +5 heart to be a 9 sorc 11 barb immediately before they TR. This works for any desired past life. There is even a guide posted in these forums about it.
If 'more investment in time = more power for your chracter' is your criteria then you should be for this idea as it would take longer to max out the desired destinies than the way it is currently setup.For a long time now this game has used the system of more power for your character requires more investment in time, I'm fine with that personaly. Dont want to spend the time then find somewhere you are happy to settle.
Currently to get all the destinies to rank 5 you need 15 million xp. With this suggestion to do the same thing you would need to earn 30 million xp.
Power gamers will still switch their active destiny to the earning xp one to earn full xp so they can earn their desired twists faster. (15 million xp)
Other gamers would say for example keep one preferred destiny active while switiching their earn xp destiny around through the normal unlock progression at higher cost, requiring more time. (30 million xp)
This is a good suggestion and would allow more players to have more fun with the destiny system.
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
The problem lies in TRing was added to the game to give players who enjoyed that sort of thing something to do that didn't break the game to much while not affecting content design at all so players could just as easily ignore it without being underpowered. This whole epic destiny thing seems to be the direction the devs are taking the game and expecting mainstream players to follow. So it would seem adding an option that is more acceptable to those players might be a good idea. Else players might just, how was it put?, find something else they enjoy.
Everyone can gain benefits from other spheres. That wasn't the point. The point was that because Turbine allowed people to twist, it's only natural that some will grumble about the grind to do so... because it is now perceived to be "essential" for end game. Take away the "ease" at which it's doable now and people would be forced to accept that they weren't entitled to getting all of their twists without a substantial payment of TR'ing into lives that would unlock the new quadrants.Originally Posted by Full_Bleed
But that ship has sailed.
Think of it this way: Turbine *could* turn the Heroic level Prestige classes into an Epic Destiny type map if they wanted to. Could call them "Heroic Destinies." And they *could* allow people to move through the prestige classes in the same way as ED's, getting twists from them as they went. The point I was making was that we don't have that option now without actually investing in the classes the prestiges are associated with and people accept that they have to take a class to get those abilities. With Epic Destinies, because they are limited only by their start point, and because people are allowed to move all over the enhancement map freely, people feel entitled to all of it without actually spending any time in the classes that the enhancements are most suited for.
Turbine did us a "favor" by embracing this classless set of enhancements (presumably, to appeal to people who play other MMO's with this sort of thing) and now we're going to hear people grumble about any restrictions at all in their movement from one ability to another.
That said, as I mentioned before, I agree that completely giving up an ED to move to another is a little silly. I think there should be a rolling max level of 5 ED Levels at all times. As you move from one ED to another, your levels should slowly move with you (as you gain the necessary XP.)
Last edited by Full_Bleed; 07-25-2012 at 04:38 AM.
Seems the issue with the Epic Destiny Leveling system boils down to...
- Having to level destinies that don't contribute to our build <- In DDO this is subjective as there are a mired of paths one could take to create the "perfect" build for them
- Not being able to benefit fully from the Destiny of choice while leveling another
The bargaining has come down to let us earn 1/2 the XP on a secondary destiny, while we benefit fully from our chosen path.
Even this type of system would not be perfect as one of the points of the destinies is to actually choose and use options on the tree. In the 1/2 XP realm either a person would have no access (except through twists), partial to full access allowing them to in fact have benefits from 2 destinies whether in part or in full. Slipper Slope argument being why not be able to do more.
As another pointed out for TRing, many will run a character stacked with their favorite class and than level in such a way that the class they don't enjoy can be dominant at 20 or use a TR option to change enough of the class levels to be the least desired class. They do this because it's more fun for them, Turbine doesn't mind because it is a market they sell to. The destinies does not cost to switch at a Fatespinner except for time. Twist changing does not cost to reset and redo.
This system has only been on Live for just under a month, and while I'm sure there are groups that have already "Got it All", there are also others that have not yet finished.
Honestly, I think we should all actually take the time to first work with the system we have, note our likes and dislikes, concerns and enjoyments of the current system. But wait until we have completed our journey through EDs once before we throw ideas back at Turbine.
@OP
/signed.
It is just wrong to actually spend such a low amount of time in your "actual" Destiny, when you go and earn the twists you want.
Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)
It wont be a low amount of time in your main destiny once you get finished with twists surely?
Not to put to fine a point on it, but completionist has always been pretty pointless. Basically something to do to for those who have already done it all. The reward is about as out of line with the effort to get it as, say, doing a years worth of work for a free piece of pizza.
Tr'ing as a whole is pretty much like this. A small reward for a huge effort for those who have nothing else left to achieve in the game. Which confuses me after making epic content accessible to such a large portion of the player base, even to the point of adding xp tomes and leveling stones to speed the process, then go and make the epic destinies that are the meat of epic levels something that is only appealing to the play style of those who are more interested in where they end up than how they get there.