Me and my friend came up with this build a few weeks back, and we got them up at level 16. Even thou they won't truly shine until level 20, they are still very good at 16.
It's a pure dps build. We went for max dps, so no dps sacrifices for ac. I miss having untouchable ac sometimes, but the dps makes up for it, trust me
I give you The Monster:
Name: The Monster
Class: Fighter 12 / Ranger 6 / Monk 2
Race: Warforged
Allignment: Lawful Neutral
Base Stats:
Str 18
Dex 15
Con 14
Int 8
Wis 10
Cha 6
Ending Stats:
Str 38 (18 base + 6 item + 4 tome + 5 levels + 3 enhancements +2 Rams might)
Dex 26 (15 base + 3 tome + 6 item + 2 enhancements)
Con 24 (14 base + 2 tome + 6 item + 2 Enhancements)
Int 14 (8 base + 2 tome)
Wis 20 (10 base + 6 item + 3 tome + 1 Monk)
Cha 6 (6 base)
+ 2-6 more strength with madstone + rage
+ 2-10 more con with madstone + rage
+ 8 More str with Kensai boost
+2 Dex tome before G-TWF (level 12, so use tome before level 12)
+2 Int tome at level 1.
Self buffed/Final AC Breakdown:
10 Base
7 dex
5 Wis
9 Plating + dragontouched
5 deflection
1 Monk
3 chatter ring
1 ritual
2 Chaosgarde
4 insight
1 Dodge
2 tempest
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50 - unbuffed
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1 haste
2 shield spell
4 madstone
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57 - self buffed/boosted
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1 barkskin
4 bard song
5 Aura
2 recitation
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69 with all buffs
Enhancements at level 16
Enhancement: Fighter Haste Boost III
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness III
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Construct Thinking I
Enhancement: Ranger Energy of the Wild I
Enhancement: Way of the Faithful Hound I
Enhancement: Warforged Hardiness I
Enhancement: Warforged Power Attack II
Enhancement: Racial Toughness: IV
Will post the level 20 enhancements later.
Saves Unbuffed
Fortitude: 27 (29 vs spells + 1 vs favored)
Reflex: 27 (29 vs spells + 1 vs favored)
Will: 17 (20 vs spells + 1 vs favored)
Saves Self Buffed
Fortitude: 31(34) (27 + 4 GH + 2 vs spells + 1 vs favored)
Reflex: 32(35) (27 + 4 GH + 1 haste + 2 vs spells + 1 vs favored)
Will: 21(25) (17 + 4 GH +2 vs spells + 1 vs enchantments + 1 vs favored)
Able to boost it with +3 to all saves using: Head, +1 save ritual.
Hit Points at level 16
182 Levels
112 Con
70 Enhancements
30 GFL
10 Favor
25 Shroud item
18 Minos
---------------------
447
16 Rage pot
32 Madstone
32 Madstone X 2
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527 HP (at level 16)
Feats:
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Mobility
Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant (Swap to Evil outsiders at high level)
Level 8 (Ranger)
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Feat: (Selected) Toughness
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Lightning Reflexes
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialisation: Slashing
Feat: (Selected) Stunning blow
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Quickdraw
Skill Points:
Level 1: Balance, Jump, Spot
Level 2: Balance, Jump, Spot, Tumble
Level 3-8: Balance, Jump Spot, Tumble
Level 9-20: Jump, Balance(1 point)
Items
Main hand - Mineral Khopesh, +4 insight
Off hand - Mineral Khopesh, acid blast
Armor - Dragontouched: +5 Resistance, +20% healing, Destruction
Bracers - Chaosgarde
Ring - chatter ring
Boots - madstone
Gloves - Greensteel, +6 wis, +25 hp +2 ref save.
Ring - Tumble weed
Belt - Titan belt, gfl, +6 str
Cloak - +4/5 resistance cloak
Trinket - bloodstone
Necklace - +6 con
Helmet - minos legend
Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
Strengths .v. Weaknesses (if any weaknesses!)
Strengths
Unmatched DPS. Almost 100 more than a TWF max frenzied barb in mod 9. In pure dmg, doesn't rely on SA / Crits
Decent AC
Decent saves
Awesome HP
Evasion!
Can use ranged with Multishot (Great damage, with 50-52 str)
WF immunities.
Kensai II (= + a lot of seeker, damage, dc to combat feats, etc.)
Tempest I (= + 10% Attackspeed = 11,11% more attacks = +11,111% dps)
Monk AC
Fighter haste boost IV (at level 18) (a total of +54% with tempest)
8 Haste boosts
8 Power surges / To hit boosts
85% healer friendly (with item and enhancements)
Future proof!
Can be healed from both arcane casters and divine
If they change monk AC, this build will lose nothing to a 14/6. Since even without monk ac this build would go 2 monk levels (for evasion and 2 feats) and it would also start with 10 wisdom for willsave.
Weaknesses
Doesn't get teir III enhancements
DPS comparissons
Barbarian VS The Monster
Ranger VS The Monster