Page 1 of 24 1234511 ... LastLast
Results 1 to 20 of 465
  1. #1
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default The Monster. 12 Fighter / 6 ranger / 2 monk

    Me and my friend came up with this build a few weeks back, and we got them up at level 16. Even thou they won't truly shine until level 20, they are still very good at 16.
    It's a pure dps build. We went for max dps, so no dps sacrifices for ac. I miss having untouchable ac sometimes, but the dps makes up for it, trust me

    I give you The Monster:

    Name: The Monster
    Class: Fighter 12 / Ranger 6 / Monk 2
    Race: Warforged
    Allignment: Lawful Neutral

    Base Stats:
    Str 18
    Dex 15
    Con 14
    Int 8
    Wis 10
    Cha 6

    Ending Stats:
    Str 38 (18 base + 6 item + 4 tome + 5 levels + 3 enhancements +2 Rams might)
    Dex 26 (15 base + 3 tome + 6 item + 2 enhancements)
    Con 24 (14 base + 2 tome + 6 item + 2 Enhancements)
    Int 14 (8 base + 2 tome)
    Wis 20 (10 base + 6 item + 3 tome + 1 Monk)
    Cha 6 (6 base)

    + 2-6 more strength with madstone + rage
    + 2-10 more con with madstone + rage
    + 8 More str with Kensai boost

    +2 Dex tome before G-TWF (level 12, so use tome before level 12)
    +2 Int tome at level 1.

    Self buffed/Final AC Breakdown:
    10 Base
    7 dex
    5 Wis
    9 Plating + dragontouched
    5 deflection
    1 Monk
    3 chatter ring
    1 ritual
    2 Chaosgarde
    4 insight
    1 Dodge
    2 tempest
    ----------------
    50 - unbuffed
    ----------------
    1 haste
    2 shield spell
    4 madstone
    ----------------
    57 - self buffed/boosted
    ----------------
    1 barkskin
    4 bard song
    5 Aura
    2 recitation
    ----------------
    69 with all buffs

    Enhancements at level 16
    Enhancement: Fighter Haste Boost III
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness III
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Power Attack II
    Enhancement: Racial Toughness: IV

    Will post the level 20 enhancements later.

    Saves Unbuffed
    Fortitude: 27 (29 vs spells + 1 vs favored)
    Reflex: 27 (29 vs spells + 1 vs favored)
    Will: 17 (20 vs spells + 1 vs favored)

    Saves Self Buffed
    Fortitude: 31(34) (27 + 4 GH + 2 vs spells + 1 vs favored)
    Reflex: 32(35) (27 + 4 GH + 1 haste + 2 vs spells + 1 vs favored)
    Will: 21(25) (17 + 4 GH +2 vs spells + 1 vs enchantments + 1 vs favored)

    Able to boost it with +3 to all saves using: Head, +1 save ritual.

    Hit Points at level 16
    182 Levels
    112 Con
    70 Enhancements
    30 GFL
    10 Favor
    25 Shroud item
    18 Minos
    ---------------------
    447
    16 Rage pot
    32 Madstone
    32 Madstone X 2
    ---------------------
    527 HP (at level 16)

    Feats:
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack

    Level 2 (Monk)
    Feat: (Monk Bonus) Mobility

    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead

    Level 4 (Ranger)

    Level 5 (Ranger)

    Level 6 (Ranger)
    Feat: (Selected) Spring Attack

    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant (Swap to Evil outsiders at high level)

    Level 8 (Ranger)

    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Feat: (Selected) Toughness

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Oversized Two Weapon fighting

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 15 (Fighter)
    Feat: (Selected) Lightning Reflexes

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 17 (Fighter)

    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialisation: Slashing
    Feat: (Selected) Stunning blow

    Level 19 (Fighter)

    Level 20 (Fighter)
    Feat: (Fighter Bonus) Quickdraw

    Skill Points:
    Level 1: Balance, Jump, Spot
    Level 2: Balance, Jump, Spot, Tumble
    Level 3-8: Balance, Jump Spot, Tumble
    Level 9-20: Jump, Balance(1 point)

    Items
    Main hand - Mineral Khopesh, +4 insight
    Off hand - Mineral Khopesh, acid blast
    Armor - Dragontouched: +5 Resistance, +20% healing, Destruction
    Bracers - Chaosgarde
    Ring - chatter ring
    Boots - madstone
    Gloves - Greensteel, +6 wis, +25 hp +2 ref save.
    Ring - Tumble weed
    Belt - Titan belt, gfl, +6 str
    Cloak - +4/5 resistance cloak
    Trinket - bloodstone
    Necklace - +6 con
    Helmet - minos legend
    Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.

    Strengths .v. Weaknesses (if any weaknesses!)
    Strengths
    Unmatched DPS. Almost 100 more than a TWF max frenzied barb in mod 9. In pure dmg, doesn't rely on SA / Crits
    Decent AC
    Decent saves
    Awesome HP
    Evasion!
    Can use ranged with Multishot (Great damage, with 50-52 str)
    WF immunities.
    Kensai II (= + a lot of seeker, damage, dc to combat feats, etc.)
    Tempest I (= + 10% Attackspeed = 11,11% more attacks = +11,111% dps)
    Monk AC
    Fighter haste boost IV (at level 18) (a total of +54% with tempest)
    8 Haste boosts
    8 Power surges / To hit boosts
    85% healer friendly (with item and enhancements)
    Future proof!
    Can be healed from both arcane casters and divine

    If they change monk AC, this build will lose nothing to a 14/6. Since even without monk ac this build would go 2 monk levels (for evasion and 2 feats) and it would also start with 10 wisdom for willsave.

    Weaknesses
    Doesn't get teir III enhancements

    DPS comparissons
    Barbarian VS The Monster
    Ranger VS The Monster

  2. #2
    Community Member Comfortably's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default

    I am working on a similar build only dwarf, have you counted in the scourge choker in The Monster?


    -Comf
    Jeets said he wouldn't tell Turbine. ;(

  3. #3
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by superdude4000iv View Post
    I am working on a similar build only dwarf, have you counted in the scourge choker in The Monster?


    -Comf
    No, I don't consider that to be a reliable source of dps, as the penalty is quite severe.
    It will still reach 50 str with single madstone + rage pot.

  4. #4
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    394

    Default

    Why the insight bonus on your one khopesh?

    Seems like a DPS loss.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  5. #5
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Turial View Post
    Why the insight bonus on your one khopesh?

    Seems like a DPS loss.
    Well, it only gives like 5 dps.. And 4 ac is quite alot. It will be able to reach decent AC, so 4 ac does really make a difference, while you would never notice 5 dps when you deal 502:P

    I see your point thou, and I wrote that we didn't sacrifice anything for ac. But I meant in the build itself, not items. It's not stacked full of guards etc

  6. #6
    Community Member Comfortably's Avatar
    Join Date
    Feb 2008
    Posts
    0

    Default

    I have thought about the same build only dwarf instead, why did you go WF?


    -Comf
    Jeets said he wouldn't tell Turbine. ;(

  7. #7
    Community Member KatanAztar's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by superdude4000iv View Post
    I have thought about the same build only dwarf instead, why did you go WF?


    -Comf
    prolly immunities and warforged power attack

  8. #8
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by superdude4000iv View Post
    I have thought about the same build only dwarf instead, why did you go WF?


    -Comf
    For PA enhancements and immunities, as KatanAztar said. They look awesome too, and can be healed by casters aswell as clerics. That's a big plus imo. you can't always find a cleric, atleast not on the eu servers:P

  9. #9
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default This is a repost of what i wrote in the "Video of Monster Thread"

    For your Dwarven Barb calculations:

    WHY on earth would you use a kopesh?

    wasted a feat on it

    Dwarven Axes are still a supremely decent choice, when you think of giving up a feat for those feat starved Barbarians.

    Also,

    You used only Two Weapon Fighting on the Barbarian.. uh, Why not Greater 2wf?

    Just a thought?

    Oh,

    and not to sound like a troll:

    any decent melee build could pull your "video" off if they were full of Green Steel as well!

    or at least in my opinion?
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  10. #10
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by General_Bob View Post
    For your Dwarven Barb calculations:

    WHY on earth would you use a kopesh?

    wasted a feat on it

    Dwarven Axes are still a supremely decent choice, when you think of giving up a feat for those feat starved Barbarians.

    Also,

    You used only Two Weapon Fighting on the Barbarian.. uh, Why not Greater 2wf?

    Just a thought?

    Oh,

    and not to sound like a troll:

    any decent melee build could pull your "video" off if they were full of Green Steel as well!

    or at least in my opinion?
    First of all, it's a human barb. I figure the human imp recovery will be pretty useful in mod 9.
    That should explain the khopesh.

    What on earth are you talking about? The barb has got greater twf.


    Aye, the build wont reach its full potential until mod 9.
    For the record, my only raidloot is the 2 greensteel khopeshes. I don't even have madstone yet.

    I just made the video for fun btw.

  11. #11
    Community Member
    Join Date
    Aug 2006
    Posts
    120

    Default alright

    if you're going to min max your "monster", then I'll min/max the ranger

    Here's some more info for you to crunch. Things you're not accounting for.

    1. Ranger 18 will have access to tempest 3 30% haste, you have tempest 1 10% haste
    they get 20% more haste than you.

    2. halfling ranger took 1 lvl of rogue, that's 3.5 average sneak atk, +3 from sneak atk training, and +8 from guile... an extra 14.5 per hit... 22.5 if you factor in vod goggles

    only 1 person has to have the argo, the rest does the dps

    factor these in, crunch the numbers and tell me if you still out dps a ranger.
    Sarlona: kragtar, targins, miinsc

  12. #12
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Cypher3d View Post
    if you're going to min max your "monster", then I'll min/max the ranger

    Here's some more info for you to crunch. Things you're not accounting for.

    1. Ranger 18 will have access to tempest 3 30% haste, you have tempest 1 10% haste
    they get 20% more haste than you.

    2. halfling ranger took 1 lvl of rogue, that's 3.5 average sneak atk, +3 from sneak atk training, and +8 from guile... an extra 14.5 per hit... 22.5 if you factor in vod goggles

    only 1 person has to have the argo, the rest does the dps

    factor these in, crunch the numbers and tell me if you still out dps a ranger.
    lol. This is funny.

    Do you realise that tempest III will only give 10% attackspeed, and some extra offhand attacks?

    I, on the other hand, will have 10% attackspeed from tempest I and 8 x 20 sec of fighter haste boost that gives 30% attackspeed.

    The build you are suggesting will get 489 dps with 2x mineral II khopshes (one is insight, the other acid blast).
    That is less then the 502 dps the monster have without any sneak attacks at all. Inclde vod goggles on the monster and you are up in 540 dps.

    Getting +8 sa damage from halfling is very expensive, but even if you can afford it you will have lower dps than The Monster.
    Last edited by Aaxeyu; 02-12-2009 at 09:01 PM.

  13. #13
    Community Member SteeleTrueheart's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    To the OP,

    looks like a decent build. I am not sure if it is THE dps machine you claim by your jumping up and down, but it is pretty good. I will have a closer look over the weekend (if I am not loot running/xp gathering )

    I suggest you remove rams from your final stats and add it to the section of buffs below your ending stats, Rams and madstone are not really synergistic.

    Quote Originally Posted by Cypher3d View Post
    1. Ranger 18 will have access to tempest 3 30% haste, you have tempest 1 10% haste
    they get 20% more haste than you.
    Really? The haste portions of tempest stack? If that is true then that would be insanely awesome since they are the only class that gets Superior TWF so haste plus tempest plus STWF is just insane.

    Are you sure?
    Last edited by SteeleTrueheart; 02-12-2009 at 09:02 PM.
    Khyber - Officer in The Stormreach Thieves Guild
    Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)

  14. #14
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by SteeleTrueheart View Post
    I suggest you remove rams from your final stats and add it to the section of buffs below your ending stats, Rams and madstone are not really synergistic.
    Rams last 6 mins while madstone only lasts 2 min, so it shouldn't be much of a problem. Unequip the boots when you're on 2-3 min left on rams and recast it as soon as you can.

    Quote Originally Posted by SteeleTrueheart View Post
    Really? The haste portions of tempest stack? If that is true then that would be insanely awesome since they are the only class that gets Superior TWF so haste plus tempest plus STWF is just insane.

    Are you sure?
    No, he is wrong. He's probably just grasping for straws to defend his precious rangers..
    Last edited by Aaxeyu; 02-12-2009 at 09:10 PM.

  15. #15
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Tempest speed boosts do not stack.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  16. #16
    Community Member
    Join Date
    Nov 2006
    Posts
    2,333

    Default

    Try strength based Halfling Rogue 12/Ranger 6/Fighter 2, and check the "unmatched" part. I admittedly fewer hit points, lower to-hit etc.... At least on the DPS part it would compare well I think.

    You also get either improved evasion or crippling strike. Also you can get knockdown immunity with Acrobat. You also get Rogue Haste Boost as well.

    Let's say 15 starting strength plus all level ups, so 15 +3 Tome +5 Levels +1 Enh. or a base of 24 before items/buffs.

    Sneak attack damage would be 6d6 + 12 (Rogue Enh,) +8(Half Enh.) + 8(VOD) = +49 per swing.

    With a couple of Radiance II Khopesh would put out some sick damage.

  17. #17
    Community Member
    Join Date
    Nov 2006
    Posts
    2,333

    Default Haste Boost...

    The other thing that is going to get you in trouble is counting in Fighter Haste Boost and claiming "umatched" DPS. I have also never seen the duration of power surge listed anywhere officially (could be 20s could be 1 min who knows).

    The truth is haste boost lasts 20 seconds, takes a few seconds to activate, and is only good for the actual time your swinging and hitting mobs. So, the best case is you hit the boost while running up to a single mob with a lot of hit points and can stand there for 18s and hit them. The typical case is you are fighting several mobs, you lost time in between moving/chasing them etc... and get even less actual time with it.

    I would say you would be very lucky to get 15s per boost of actual swinging and hitting mobs per boost on average.

    So 8 x 15s is 2 minutes per shrine. I would estimate on average most quests go about 15-20 minutes per shrine so you are looking at about 1/7 to 1/10 of the time you can claim the haste boost. So at best you should weight your DPS numbers 6/7 without haste boost + 1/7 with haste boost.

    The nice thing about Rangers is they will get 10% speed boost + extra offhand attack +ram's might +14 damage to 5 FE and all of those are constant for every minute (minus maybe ram's around beholders). It requires the least amount of up keep, you don't have to time out and spread out any boosts, you pretty much show up and start swinging.
    Last edited by EinarMal; 02-13-2009 at 08:10 AM.

  18. #18
    Community Member
    Join Date
    Feb 2006
    Posts
    584

    Default

    Quote Originally Posted by Aaxeyu View Post
    The build you are suggesting will get 489 dps with 2x mineral II khopshes (one is insight, the other acid blast).
    That is less then the 502 dps the monster have without any sneak attacks at all. Inclde vod goggles on the monster and you are up in 540 dps.
    I would love to see the math for this calc.

    edit: Nm spotted them!
    Last edited by Strykersz; 02-13-2009 at 08:30 AM.

  19. #19
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by EinarMal View Post
    Try strength based Halfling Rogue 12/Ranger 6/Fighter 2, and check the "unmatched" part. I admittedly fewer hit points, lower to-hit etc.... At least on the DPS part it would compare well I think.

    You also get either improved evasion or crippling strike. Also you can get knockdown immunity with Acrobat. You also get Rogue Haste Boost as well.

    Let's say 15 starting strength plus all level ups, so 15 +3 Tome +5 Levels +1 Enh. or a base of 24 before items/buffs.

    Sneak attack damage would be 6d6 + 12 (Rogue Enh,) +8(Half Enh.) + 8(VOD) = +49 per swing.

    With a couple of Radiance II Khopesh would put out some sick damage.
    13 rogue/6 ranger/1 monk would be the best way to go for a tempest rogue, and yes it would have higher dps when getting 100% SA. 502 vs 557. If you add vod goggles on The Monster you get 540 vs 557. So it's not that much of a difference.

    See it like this: It has the highest avarage dps, the rogue can lose his dps from so many things, aggro from mobs, fortification, undeads, elementals, constructs etc. Even 25% fortification will bring a tempest rogues dps down to below The Monsters dps.

  20. #20
    Community Member Kreaper's Avatar
    Join Date
    Mar 2006
    Posts
    1,111

    Default

    What are your stats now and tomes already used?
    Remember, there are no stupid questions, just stupid people. -Mrmrsmr Garrison

Page 1 of 24 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload