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  1. #1
    Community Member Captain_Wizbang's Avatar
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    Default New server for Perma-deaths.

    Title says it all.

    I don't play perma-death, but over the weekend I had a chat with someone that has for several years. Which got me thinking.

    Why not have a perma-death server? You die, roll a new toon.
    Maybe throw in a 5% chance you prayed to your deity and they answered and saved you. (even though we don't have deities in DDO)

  2. #2
    Community Member zafahor's Avatar
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    Interesting idea, but i have a feeling it will turn out like one of those irritating old fashion video games where u get SO far then u die and have to start ALL over again -_- Eventually i can imagine people will get ****ed off and go back to the normal server (espesially new players) although IF whenever you rolled a charecter it was lvl 20 and it was like a completely pvp orientated server that would be cool in my opinion lol.
    Zaf
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  3. #3
    Community Member Xynot2's Avatar
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    New server $250,000 (give or take). Number of players interested in permadeath..... NEVER gonna happen.

    Note: Replace permadeath with hardcore for that thread.

  4. #4
    Community Member Goregnash's Avatar
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    Quote Originally Posted by Xynot2 View Post
    New server $250,000 (give or take). Number of players interested in permadeath..... NEVER gonna happen.

    Note: Replace permadeath with hardcore for that thread.
    First off, your cost estimate is no where close to reality. I assume this was just pulled out of the air to support your apathy or distaste for the playstyle.


    There are tons of people who play Permadeath and I do think it warrants their own server. It has been requested many many times.

  5. #5
    Community Member Cauthey's Avatar
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    /no again.

    This keeps making it around on the forum thread topic carousel. However, with the myriad of perma-deathers, and just as many methods for implementing perma-death, it is best handled by the community on the honor system.

    If Turbine launched a perma-death server, the biggest perma-death communities would be busy squabbling with one another over which community's rules should be adopted for official.

  6. #6
    Hero AZgreentea's Avatar
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    It would be interesting to have it as an option at character creation. Have a toggle that makes it so when your character dies you stay dead unless you accept a dialog box that says "leave perma death mode". Then you can only be raised by spells or shrines.

    Though I can just imagine the /rage when people turn it on accidentally, or a bug causes it to be turned on for everyone.
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  7. #7
    Community Member Goregnash's Avatar
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    Allow party member looting of dead companions? Cauthey is right that a lot of people would weigh in on how it would need to function, but I think it's doable.

  8. #8
    Community Member Xynot2's Avatar
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    Quote Originally Posted by Goregnash View Post
    First off, your cost estimate is no where close to reality. I assume this was just pulled out of the air to support your apathy or distaste for the playstyle.


    There are tons of people who play Permadeath and I do think it warrants their own server. It has been requested many many times.
    Really? ok then support what you just said with proof. This isn't some business server that you can get away with crappy equipment. This is a game server which requires 10x the amount of RAM. And if you think you're gonna get away with crud for backup... guess again. Now sit down and let the people who know speak.

  9. #9
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    When did DDO start forcing people to continue playing characters after they did? Did I miss that in an update? We cant delete characters anymore?
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  10. #10
    Community Member stainer's Avatar
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    They already have Wayfinder, that boasts less than 300 people on at a time. It makes perfect sense financially to set up another server.

  11. #11

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    Quote Originally Posted by Goregnash View Post
    There are tons of people who play Permadeath and I do think it warrants their own server. It has been requested many many times.
    I don't know how one counts "active" people in a f2p model, but back with subscriptions in 2010, http://mmodata.blogspot.com/ listed DDO as having 110k subs.

    That means about 13,750 people per server if the loads were actually balanced.

    Lets assume that the number of people in permadeath is 10%. we have no actual numbers so yeah, thin air, but it is fact that non perma way out number perma.

    This means 11,000 people actually play it.

    Now because it is perma, transfers to and fro probably won't be allowed, and recovery of deleted characters won't be accepted.
    Next: Define permadeath for everyone. You are going to lose 1,000 to 2,000 people because they won't agree with what perma death is.
    Oh yeah, remember, you lag, and you die, you dead. Tough cookies.

    So you are down to under 10k people, with probably an unsustainable number given the above.

    Now add in the logistics of contracting another cluster for a special "server", the cost of setting up differnt rules, and possibly code changes so a different load for the special place, updates to the database to allow for better constant deletion/creation of characters....

    Cost of business in conjunction with human nature make me say it isn't happening any time soon.

  12. #12
    Founder & Hero cdbd3rd's Avatar
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    About as likely to happen as pawning all the PvPers off to THEIR own server - and that'd make twice as many folks happy. Those that go (to their own server), and those who are happy to see them go (to their own server).

    Then as mentioned, even if logistics allowed, who's PD rules would become 'official'?

    Just not gonna happen.
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  13. #13
    Community Member Hendrik's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    About as likely to happen as pawning all the PvPers off to THEIR own server - and that'd make twice as many folks happy. Those that go (to their own server), and those who are happy to see them go (to their own server).

    Then as mentioned, even if logistics allowed, who's PD rules would become 'official'?

    Just not gonna happen.
    ^^ This.

    The PD community already has servers. They do pretty well taking care of themselves and do not need a unique server with Turbine's vision of PD play enforced.

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  14. #14
    Community Member Goregnash's Avatar
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    Quote Originally Posted by Xynot2 View Post
    Really? ok then support what you just said with proof. This isn't some business server that you can get away with crappy equipment. This is a game server which requires 10x the amount of RAM. And if you think you're gonna get away with crud for backup... guess again. Now sit down and let the people who know speak.
    Game servers are clustered with multiple instances per box. A new world server would require multiple servers, not just one. Keep in mind that on any given "DDO World" one physical server may only support marketplace Instances 1 & 2, where another physical server would host marketplace 3 & 4. This is why when youre lagging, you can switch your instance and be lag free in the same zone.

    Another server might support The Twelve and Amrath (All instances) due to the lower concurrent player population. In reality servers are getting cheaper every day, granted I order servers for a different breed application like SQL, but since they're are multiples per world, you're potentially looking at a much higher price tag than what you assumed to establish a new named world.

    The basline for theyre spec requirements is just simply resource utilization. The baseline for warranting a new world however is, as you mentioned, customer demand but youd end up paying much much more for the new content and hard coded rule changes (Dev Labor) than you ever would for the actual hardware the world was running on.

    Im not now saying it wont happen, I really do think the demand is there, but having played multiple MMOs in the past I can say I've only seen this request actualize one time. Ultima Online in the 90s released a new server Siege Perilous which was designed to be a free for all PvP server and it came about due to so many complaints from veteran players who disliked the new (Trammel) servers where pvp was nolonger an involuntary game mechanic. Unfortunately the server was popular for a few years and later became a lower population niche server.

    I would point out though that UO is still the longest running P2P MMO and Siege Perilous is still a server option.

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