After collecting all the feedback, here's the build I've come up with:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 True Neutral Warforged Male
(20 Artificer)
Hit Points: 282
Spell Points: 1099
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 16 20 20
Constitution 16 16 18
Intelligence 18 19 22
Wisdom 6 6 6
Charisma 6 6 6
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 16 17
Bluff -2 -2 -1
Concentration 7 27 32
Diplomacy -2 -2 -1
Disable Device 8 29 30
Haggle -2 -2 -1
Heal -2 -2 -1
Hide 3 5 6
Intimidate -2 -2 -1
Jump 0 7 8
Listen -2 -2 -1
Move Silently 3 5 6
Open Lock 7 28 29
Perform n/a n/a n/a
Repair 4 6 7
Search 8 29 30
Spot 2 21 22
Swim -1 -1 0
Tumble 4 9 10
Use Magic Device 2 21 22
Level 1 (Artificer)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Spell (1): Conjure Bolts
Spell (1): Repair Light Damage
Spell (1): Resist Energy
Spell (1): Grease
Spell (1): Enchant Weapons
Spell (1): Enchant Armor
Level 2 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Ablative Armor
Level 3 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Augment Summoning
Spell (2): Protection From Energy
Level 4 (Artificer)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Rapid Shot
Spell (2): Fox's Cunning
Level 5 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Elemental Weapons
Level 6 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (3): Repair Serious Damage
Level 7 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (3): Flame Turret
Level 8 (Artificer)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Precise Shot
Spell (3): Adamantine Weapons
Level 9 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Spell (4): Protection From Elements
Level 10 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Cold Iron Weapons
Level 11 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Armor of Speed
Level 12 (Artificer)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Empower Spell
Feat: (Selected) Quicken Spell
Spell (5): Silver Weapons
Level 13 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Prismatic Stike
Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Planar Weapons
Level 15 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (6): Blade Barrier
Level 16 (Artificer)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Precise Shot
Spell (6): Reconstruct
Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Spell (5): Radiant Forcefield
Level 18 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (6): Deadly Weapons
Level 19 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Spell (6): Tactical Detonation
Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Spell (6): Deconstruct
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Attack II
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Artificer Improved Rune Arm Use IV
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Artificer Rune Arm Overcharge II
Enhancement: Arcane Empowerment
Enhancement: Artificer Item Defense I
Enhancement: Artificer Item Defense II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Enhancement: Kinetic Spellcasting V
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Repair Manipulation I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement progression order:
Code:
Level 1 (AP: 4/4)
Repair Manipulation I
Improved Concentration I
Artificer Crossbow Damage I
Level 2 (AP: 7/8)
Artificer Intelligence I
Artificer Improved Rune Arm Use I
Level 3 (AP: 10/12)
Warforged Constitution I
Artificer Damage Boost I
Level 4 (AP: 16/16)
Artificer Crossbow Attack I
Artificer Rune Arm Overcharge I
Artificer Damage Boost II
Level 5 (AP: 16/20)
Level 6 (AP: 24/24)
Artificer Battle Engineer I
Artificer Item Defense I
Artificer Item Defense II
Improved Concentration II
Level 7 (AP: 28/28)
Artificer Improved Rune Arm Use II
Artificer Crossbow Damage II
Level 8 (AP: 32/32)
Artificer Intelligence II
Level 9 (AP: 36/36)
Improved Concentration III
Racial Toughness I
Racial Toughness II
Level 10 (AP: 36/40)
Level 11 (AP: 44/44)
Artificer Intelligence III
Force Manipulation I
Force Manipulation II
Level 12 (AP: 48/48)
Improved Concentration IV
Racial Toughness III
Level 13 (AP: 52/52)
Artificer Crossbow Attack II
Level 14 (AP: 56/56)
Artificer Improved Rune Arm Use III
Force Manipulation III
Level 15 (AP: 60/60)
Artificer Improved Rune Arm Use IV
Level 16 (AP: 64/64)
Artificer Rune Arm Overcharge II
Level 17 (AP: 68/68)
Warforged Constitution II
Level 18 (AP: 72/72)
Force Manipulation IV
Force Manipulation V
Force Manipulation VI
Force Manipulation VII
Level 19 (AP: 76/76)
Kinetic Spellcasting I
Deadly Kinetics I
Kinetic Spellcasting II
Kinetic Spellcasting III
Level 20 (AP: 80/80)
Arcane Empowerment
Kinetic Spellcasting IV
Kinetic Spellcasting V
Is there anything I'm missing here, or does this look reasonable?