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  1. #1
    Community Member Doomwafflez's Avatar
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    Default Druid/Fighter/Barb

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    Priorities: Wanting to do as much damage as possible in wolf form, but still be able to switch to bear form and tank a bit if necessary,
    Wanting buffs from druid levels, Cause buffs are always good and ill also need the heals cause i like to just charge in and whatnot xD

    ------------------------------------------------------------------------------------------------------------------------------------

    Druid/Fighter Build

    -----------------

    End Stats:

    Maximum Strength: 36
    16 Base
    +5 From levels
    +3 (Enhancements)
    +4 (Rage)
    +6 (Ogre Power Gloves)
    +2 (Rams Might)

    Maximum Dex: 18
    12 Base
    +6 (Dex item)

    Maximum Con: 26
    15 Base
    +1 (Enhancement)
    +6 (Item)
    +4 (When Raged)


    Maximum Int would be 8

    Maximum Wis: (If going all out and using equipment i put into the build) would be 20
    15 Base
    +1 Enhancement
    +4 (Owls Wisdom)

    Max Cha: 8


    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (6 Fighter \ 1 Barbarian \ 13 Druid) 
    Hit Points: 328
    Spell Points: 806 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 10
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   24
    Dexterity            12                 12                   12
    Constitution         14                 14                   15
    Intelligence          8                  8                    8
    Wisdom               15                 15                   16
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  1                    1
    Bluff                -1                 10.5                 10.5
    Concentration         4                 23                   23
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  2                  3                    3
    Hide                  1                  1                    1
    Intimidate            3                 22                   24
    Jump                  3                 11                   11
    Listen                2                  3                    3
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  2                  3                    3
    Swim                  3                  7                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Concentration (+2)
    Skill: Intimidate (+4)
    Feat: (Selected) Cleave
    Feat: (Human Bonus) Power Attack
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Versatility I
    
    
    Level 2 (Fighter)
    Skill: Bluff (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Enhancement: Improved Intimidate I
    
    
    Level 3 (Druid)
    Skill: Bluff (+1.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Druid Shifting Rake I
    Enhancement: Human Improved Recovery I
    Enhancement: Druid Toughness I
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Bluff (+1.5)
    Skill: Intimidate (+1)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Racial Toughness I
    Enhancement: Druid Energy of the Locus I
    
    
    Level 5 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Druid Aggravate I
    Enhancement: Druid Beastial Nature I
    Enhancement: Human Adaptability Strength I
    Enhancement: Druid Waxing Life I
    Enhancement: Druid Wisdom I
    
    
    Level 6 (Fighter)
    Skill: Bluff (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Great Cleave
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Druid Strength I
    Enhancement: Druid Toughness II
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Vengeful Hunter I
    
    
    Level 9 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Augment Summoning
    Enhancement: Druid Nature's Warrior I
    
    
    Level 10 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Druid Aggravate II
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Shifting Rake II
    
    
    Level 11 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Druid Wild Shape) Wild Shape: Dire Wolf
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Reaving Roar
    Enhancement: Druid Toughness III
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Natural Fighting (1) 
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Druid Strength II
    
    
    Level 13 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 14 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Essence of the Shrike I
    Enhancement: Druid Vengeful Hunter II
    
    
    Level 15 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Natural Fighting (2) 
    Enhancement: Druid Nature's Warrior II
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Bluff (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness III
    
    
    Level 17 (Fighter)
    Skill: Bluff (+0.5)
    Skill: Intimidate (+1)
    Enhancement: Improved Intimidate II
    
    
    Level 18 (Fighter)
    Skill: Bluff (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Natural Fighting (3) 
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Human Improved Recovery III
    
    
    Level 19 (Barbarian)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Druid Toughness IV
    
    
    Level 20 (Druid)
    Ability Raise: STR
    Skill: Bluff (+0.5)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Druid Essence of the Shrike II
    Enhancement: Druid Energy of the Locus II
    ------------------------------------------------------------------------------------------------------------------------------------

    Druid/Barbarian Build

    -----------------
    End Stats:

    Maximum Strength: 38
    16 Base
    +5 From levels
    +3 (Enhancements)
    +6 (Rage)
    +6 (Ogre Power Gloves)
    +2 (Rams Might)

    Maximum Dex: 18
    12 Base
    +6 (Dex item)

    Maximum Con: 26
    15 Base
    +1 (Enhancement)
    +6 (Item)
    +4 (When Raged)


    Maximum Int would be 8

    Maximum Wis: (If going all out and using equipment i put into the build) would be 20
    15 Base
    +1 Enhancement
    +4 (Owls Wisdom)

    Max Cha: 8

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (1 Fighter \ 6 Barbarian \ 13 Druid) 
    Hit Points: 328
    Spell Points: 776 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 10
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   24
    Dexterity            12                 12                   12
    Constitution         14                 14                   15
    Intelligence          8                  8                    8
    Wisdom               15                 15                   16
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  1                    1
    Bluff                -1                 -1                   -1
    Concentration         2                  2                    2
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  2                  3                    3
    Hide                  1                  1                    1
    Intimidate           -1                 -1                    1
    Jump                  3                  7                    7
    Listen                2                  3                    3
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  2                  3                    3
    Swim                  3                  7                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Improved Intimidate I
    
    
    Level 2 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Improved Trap Sense I
    
    
    Level 3 (Druid)
    Feat: (Selected) Cleave
    Enhancement: Druid Aggravate I
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Druid Shifting Rake I
    Enhancement: Barbarian Constitution I
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    
    
    Level 5 (Druid)
    Enhancement: Human Adaptability Strength I
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Wisdom I
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Druid Beastial Nature I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Druid)
    Enhancement: Barbarian Power Rage I
    Enhancement: Druid Strength I
    Enhancement: Druid Toughness I
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Vengeful Hunter I
    
    
    Level 9 (Druid)
    Feat: (Selected) Shield Mastery
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Toughness II
    
    
    Level 10 (Druid)
    Enhancement: Human Improved Recovery II
    
    
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Wolf
    Enhancement: Druid Toughness III
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Feat: Natural Fighting (1) 
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Shifting Rake II
    
    
    Level 13 (Druid)
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Vengeful Hunter II
    
    
    Level 14 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Aggravate II
    Enhancement: Druid Reaving Roar
    
    
    Level 15 (Druid)
    Feat: Natural Fighting (2) 
    Enhancement: Druid Nature's Warrior II
    
    
    Level 16 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Druid Strength II
    Enhancement: Druid Toughness IV
    
    
    Level 17 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Reduction Boost II
    
    
    Level 18 (Barbarian)
    Feat: Natural Fighting (3) 
    Enhancement: Barbarian Extend Rage II
    
    
    Level 19 (Barbarian)
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Barbarian Power Rage II
    Enhancement: Druid Celerity
    Enhancement: Improved Intimidate II
    ------------------------------------------------------------------------------------------------------------------------------------


    Notable Equipment (Same for both builds)
    White Dragonplate Armor
    Natural Armor Bonus +3 Bracers of Dodge Bonus +2
    Health +6 Ring of the Archmagi
    Feather Falling Boots of Reflex Save +5
    Ogre Power +6 Gloves of Fortitude Save +5
    Dexterous +6 Ring of Spell Resistance (20)
    Disease Immunity Belt of Will Save +4
    Cloak of the Zephyr
    Shimmering Arrowhead
    Finger Necklace
    Shining Crest of St. Markus
    Intricate Field Optics
    +5 Shocking Burst Scimitar of Maiming
    +5 Life Shield Darkwood Heavy Wooden Shield of Greater False Life
    Last edited by Doomwafflez; 07-25-2012 at 02:16 AM.

  2. #2
    Community Member Lauf's Avatar
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    after a glance, some things you might want to take into consideration:

    resistance bonuses do not stack, so all these items

    Natural Armor Bonus +3 Bracers of Resistance +5
    Feather Falling Boots of Resistance +5
    Disease Immunity Belt of Reflex Save +5
    Unbalancing Cloak of Resistance +5
    Spectacular Optics (+4 reflex saves)

    are redundant.


    same goes for spell point items, so
    +5 Thorn Guard Darkleaf Leather Armor of Power X
    Health +6 Ring of the Archmagi

    would only count as the greater of the two (archmagi), making the power X pointless.

    hope this helps

  3. #3
    Community Member jortann's Avatar
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    You may want to look at getting to level 15 with the Druid. It will give you Heal as a spell.

    I myself am going Druid 16/Monk 2/Fighter 2. If you want more details on my build, let me know and I will share.
    Quote Originally Posted by The-Last-Wolf View Post
    I surrender to your wit sir, well played
    Toons on Thelanis... Bairclaw, Icemaachine, Slydawg, Tazzster

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Doomwafflez View Post
    +6 (Ogre Power Gloves)
    +6 (Bulls Strength and Rams Might)
    Ogre Power & Bull's STR will not stack; same thing with +6 CON item and Bear's Endurance and +WIS item & Owl's WIS later in your build. OTOH, barb Rage and Rage spell will stack, so that's another +2 STR & CON.
    Maximum dex would always be 8 (Saw no reason to raise it)
    You may want to crunch the AC numbers; it's possible in heavy Dragonplate (which is non-metal AFAIK and therefore druid-viable) it might be worthwhile to pump up DEX a little. Especially since I'm not sure why you put so many pts into WIS for what's not an offensive caster.

    I don't see the Natural Fighting feat; this will boost your wolf/bear DPS and can be taken up to 3 times. Also, I believe natural attacks count as unarmed, which means you want the Blunt feats not the Slashing ones; but definitely double-check that - don't take my word for it.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Doomwafflez's Avatar
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    Post

    Unbongwah-
    Thank you for telling me about the buffs and the items not stacking

    I figured they would stack -shrugs-

    As for natural fighting, It wouldn't let me take it twice in the planner, Ill try to find away around it and fit the natural fighting x3 in there

    And i will research on the Blunt/Slashing thing, I went slashing cause I'm using a scimmy

    And what would you recommend for stats?
    ---------------------
    Jortann-

    I will definitely have to take that into consideration,
    Heal can definitely come in handy alot.
    ---------------------
    Lauf-
    Yeah i did have a rather poor gear choice now that i look at it, ill be changing it, thank you for pointing out that they don't stack, ill also be fixing my kinda random enhancements up a bit,
    ---------------------

    Any recommendations to make the build better?
    Should i keep the barb lvl at the end, or is just being able to rage once pretty useless, or should i instead get rid of the fighter lvls and replace them with barb levels, Gimmeh all yer suggestions people ^_^

  6. #6
    Community Member jortann's Avatar
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    I would say barbarian is not worth it for the mini-rages. I am sure others would argue this but it really comes down to play style and how much button mashing you like to do.

    As for my build, if you are looking for other ideas, I skipped the animal forms and I am Two-Weapon Fighting in Fire Elemental form. If you are looking for some type of Battle-Mage this might be the route to go. If you are set on wolf form, I don't have much help for you as I did not go that route.
    Quote Originally Posted by The-Last-Wolf View Post
    I surrender to your wit sir, well played
    Toons on Thelanis... Bairclaw, Icemaachine, Slydawg, Tazzster

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Doomwafflez View Post
    Thank you for telling me about the buffs and the items not stacking
    In general, same-type bonuses do not stack; only the highest applies. There are all kinds of different bonuses in DDO - enhancement, morale, luck, profane, guild, etc. - so you have to pay attention. Making matters worse, the enhancement bonuses from items & spells (which won't stack) are not the same as the bonuses from class & racial Enhancements (which will stack). Turbine continues the grand D&D tradition of overloading the vocabulary.
    As for natural fighting, It wouldn't let me take it twice in the planner, Ill try to find away around it and fit the natural fighting x3 in there
    You're not allowed to take Natural Fighting until druid lvl 9; that may mess up your feat progression.
    And i will research on the Blunt/Slashing thing, I went slashing cause I'm using a scimmy
    In wolf/bear form, your melee weapons are replaced with your natural attacks; any magical effects from your weapons are transferred over, but the base dmg type etc. is based on your animal form. Also the PRR & double-strike bonuses from Shield Mastery feats will transfer over.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
    Community Member OverlordOfRats's Avatar
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    Quote Originally Posted by unbongwah View Post
    /snip
    In wolf/bear form, your melee weapons are replaced with your natural attacks; any magical effects from your weapons are transferred over, but the base dmg type etc. is based on your animal form. Also the PRR & double-strike bonuses from Shield Mastery feats will transfer over.
    Note:
    The damage effects are from your main weapon only. Other non-damaging effects from your shield can apply (ie spell power/ DR/ resistance).
    Your natural attacks are considered blunt attacks.

  9. #9
    Community Member Doomwafflez's Avatar
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    So would kensei help me do more dmg?
    Or is it useless since all my attacks are converted to natural?
    Last edited by Doomwafflez; 07-25-2012 at 09:39 PM.

  10. #10
    Community Member Doomwafflez's Avatar
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    By the way i updated the original build and made a barbarian version. So check em out, Gimme feedback

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