Page 1 of 5 12345 LastLast
Results 1 to 20 of 83
  1. #1
    Community Member
    Join Date
    Apr 2006
    Posts
    32

    Default Longevity Guild Bonus

    Every day I notice another no named guild making level 90 or so and it got me to thinking. I am the guild leader of a guild that has been around since the beginning. Now, I am sure that Billy Bob’s Bigbutt BBQ is a great guild and all. I am also sure that the week they have been playing is awesome! The reality is that the guilds that have been around for a long time are getting penalized. A lot of us formed a group out of people that come and go throughout the years so we do hold a level of inactive members. Because of that most of the older guilds are left to go back and forth over the same level. How about a longevity bonus to guilds who have been around awhile and have members that have been around as well? I would suggest a similar bonus that have been applied to small guilds also be applied to guilds based on longevity regardless of size.

  2. #2
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by SFG-Wolfie View Post
    Every day I notice another no named guild making level 90 or so and it got me to thinking. I am the guild leader of a guild that has been around since the beginning. Now, I am sure that Billy Bob’s Bigbutt BBQ is a great guild and all. I am also sure that the week they have been playing is awesome! The reality is that the guilds that have been around for a long time are getting penalized. A lot of us formed a group out of people that come and go throughout the years so we do hold a level of inactive members. Because of that most of the older guilds are left to go back and forth over the same level. How about a longevity bonus to guilds who have been around awhile and have members that have been around as well? I would suggest a similar bonus that have been applied to small guilds also be applied to guilds based on longevity regardless of size.
    /boot inactive accounts, if their gone for a month of more boot em. My guild policy is 1 month inactivity and your out, unless you give prior notice on guild forums (vacations, internet being cut out soon, moving, ect)

  3. #3
    Community Member akash's Avatar
    Join Date
    May 2011
    Posts
    229

    Default

    Agreed with V_mad_jester_V, my guild was one of the largest when I created it with more than 700+ active accounts, so it became impossible to level. After that I changed the policy to, 1 week of in-activity -> boot. It worked really well. Now we are 6 member guild, it's levelling great. If you care friendship more than guild levels, stay lower level big guild. On the other hand, if you don't want to make friends in a virtual world, and want to be a high level guild, man up and kick those inactive members.

  4. #4
    Community Member
    Join Date
    Mar 2006
    Posts
    907

    Default

    Quote Originally Posted by akash View Post
    Agreed with V_mad_jester_V, my guild was one of the largest when I created it with more than 700+ active accounts, so it became impossible to level. After that I changed the policy to, 1 week of in-activity -> boot. It worked really well. Now we are 6 member guild, it's levelling great. If you care friendship more than guild levels, stay lower level big guild. On the other hand, if you don't want to make friends in a virtual world, and want to be a high level guild, man up and kick those inactive members.
    I hope the devs read this. This is exactly what renown decay encourages. This guy kicked 700 people out of his guild just to level up a little more and get a few more buffs on his ship, after those 700 people leveled his guild up to a decent level to begin with I bet. Wondering why you can't retain more new players and casual players in DDO, Turbine? This is one reason why!
    Last edited by Tshober; 07-19-2012 at 01:05 AM.

  5. #5
    Community Member Rian's Avatar
    Join Date
    Jul 2009
    Posts
    649

    Default

    Not all guilds are built on numbers. Some guilds keep old active accounts because they sometimes pop back in and people enjoy their company. When people pop on others say "Hey, how's life treating you? How's <so and so>?" and other such things.
    I wouldn't mind a longevity bonus, some guilds have earned the right to make level 90 or 100 because of their good track record. Ever since the whole guild level thing people have been scrambiling for people to build reknown and now there are guilds I used to enjoy having in the group or joining one of their PUGs. Now I look at some and think how the mighty have fallen.
    The guilds that have been around for years and have a heavy weight to their name are still lower level than some guilds that just pop up a month ago.

    I also wouldn't mind a seniority guild decay cap or % knocked off the daily decay.

    At the least have some distinction for the older guilds.

    Quote Originally Posted by Tshober View Post
    I hope the devs read this. This is exactly what renown decay encourages. This guy kicked 700 people out of his guild just to level up a little more and get a few more buffs on his ship, after those 700 people leveled his guild up to a decent level to begin with I bet. Wondering why you can't attract more new players and casual players to DDO Turbine? This is why!
    New players usually don't know anything about the guilds so why would that effect the amount of new players coming in?
    Last edited by Rian; 07-19-2012 at 12:48 AM.
    Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain

  6. #6
    Community Member
    Join Date
    Mar 2006
    Posts
    907

    Default

    Quote Originally Posted by Rian View Post
    New players usually don't know anything about the guilds so why would that effect the amount of new players coming in?
    You're right, I should have said "can't retain more new players" rather than "can't attract more new players". I got in a hurry and should have read my preview more closely. Thanks for pointing it out.

  7. #7
    Community Member
    Join Date
    Apr 2006
    Posts
    32

    Default

    Booting causes decay and the previous is correct, newer players will not want to play more if they are placed in a guild and then dumped after a few weeks/months. Believe me, we have pondered this over and over and the quick fix of booting is not the correct way. Additionally, what if that player returns? I did that in the very beginning of decay introduction and had more than a few return to find they had been dumped. We immediately stopped that policy. That is a crappy protocol to have and if Turbine promotes that then it is beyond crappy. What you are doing is basically saying, if you are gone then **** off! Considering that I know of 7 military that have deployed for 6 months or more based on their branch, we say dump them for being gone? I have one member that is a oil rig worker and does three months (with no connection other than email) on and two off... dump him for making an income? Another that just had a baby and is unable to play for a bit. I hope the point is being made and the statement of dumping them is a little ridiculous. It is insulting to anyone who has a real life and deals with anything outside of the game to return and find something they enjoyed has a negative feel all of a sudden. Bottom line, with the system in place now, older/larger guilds are getting screwed. Make all the suggestions you would like and cut and paste everything I type... the older/larger guilds have been and will continue to be screwed. I would say stop the bonus for "smaller" guilds but God knows that would bring a few tears. So I suggest bringing in a longevity bonus.

  8. #8
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by SFG-Wolfie View Post
    Booting causes decay and the previous is correct, newer players will not want to play more if they are placed in a guild and then dumped after a few weeks/months. Believe me, we have pondered this over and over and the quick fix of booting is not the correct way. Additionally, what if that player returns? I did that in the very beginning of decay introduction and had more than a few return to find they had been dumped. We immediately stopped that policy. That is a crappy protocol to have and if Turbine promotes that then it is beyond crappy. What you are doing is basically saying, if you are gone then **** off! Considering that I know of 7 military that have deployed for 6 months or more based on their branch, we say dump them for being gone? I have one member that is a oil rig worker and does three months (with no connection other than email) on and two off... dump him for making an income? Another that just had a baby and is unable to play for a bit. I hope the point is being made and the statement of dumping them is a little ridiculous. It is insulting to anyone who has a real life and deals with anything outside of the game to return and find something they enjoyed has a negative feel all of a sudden. Bottom line, with the system in place now, older/larger guilds are getting screwed. Make all the suggestions you would like and cut and paste everything I type... the older/larger guilds have been and will continue to be screwed. I would say stop the bonus for "smaller" guilds but God knows that would bring a few tears. So I suggest bringing in a longevity bonus.
    OK - Your examples:

    1. Military, 6 months away - You're telling me that it's not possible to log on and off once a month {takes 2 minutes}?
    2. Oil Rig Worker who has no connection other than E-Mail - 3 Months I can accept one person in guild being away for {If they let me know beforehand that is}.
    3. Pregnant/Just had Baby - This stops you from logging in once a month to show as active? Wow!

    Sorry but these are not good examples - I've ran my guild on cannith since 1 week after joining the game and I've always had the same 1 {one} rule - Log on once a month so's I know you're alive or you're out!
    You know how many people have returned {That I know of} who've been gone from the game for longer than that? Zero, Zilch, Nada!
    Not one single complaint about being booted from guild - Not one "Oh haven't seen you in a while" - Not one person who's had to take an extended leave of absence where they couldn't log in at all and let me know of this beforehand.
    There was 1 {one} person who was having problems with his health who happily logged in once a month for almost six months before he vanished - I do hope he's OK.

    I do feel that a week {as one person in this thread has stated} is far too short - Take a Holiday - You're out - Go into Hospital - You're out - A week to me is ridiculous.

    I am quite happy for people to be in my guild and don't bother them for renown - All I ask is that they log in once a month so I know they're alive.

    Btw - In the two years I've been playing this game we have hit Lvl 42 {and of my 22 characters on Cannith the most renown I've earned on one single character is 200k - A large portion of this coming since I hit Lvl 20 and started farming Shroud}. I know how hard renown is to come by for the majority of people who don't run the same 20 quests over and over again - for those of us who play solo and over level a good portion of the time - for those of us who don't have capped toons endlessly farming 4 Raids.
    I won't ask guildies to contribute renown per day for these reasons - I don't agree with renown decay per day for these reasons - I would much prefer the devs to change it to renown decay per week.

  9. #9
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by FranOhmsford View Post
    OK - Your examples:

    1. Military, 6 months away - You're telling me that it's not possible to log on and off once a month {takes 2 minutes}?
    2. Oil Rig Worker who has no connection other than E-Mail - 3 Months I can accept one person in guild being away for {If they let me know beforehand that is}.
    3. Pregnant/Just had Baby - This stops you from logging in once a month to show as active? Wow!

    Sorry but these are not good examples - I've ran my guild on cannith since 1 week after joining the game and I've always had the same 1 {one} rule - Log on once a month so's I know you're alive or you're out!
    You know how many people have returned {That I know of} who've been gone from the game for longer than that? Zero, Zilch, Nada!
    Not one single complaint about being booted from guild - Not one "Oh haven't seen you in a while" - Not one person who's had to take an extended leave of absence where they couldn't log in at all and let me know of this beforehand.
    There was 1 {one} person who was having problems with his health who happily logged in once a month for almost six months before he vanished - I do hope he's OK.

    I do feel that a week {as one person in this thread has stated} is far too short - Take a Holiday - You're out - Go into Hospital - You're out - A week to me is ridiculous.

    I am quite happy for people to be in my guild and don't bother them for renown - All I ask is that they log in once a month so I know they're alive.

    Btw - In the two years I've been playing this game we have hit Lvl 42 {and of my 22 characters on Cannith the most renown I've earned on one single character is 200k - A large portion of this coming since I hit Lvl 20 and started farming Shroud}. I know how hard renown is to come by for the majority of people who don't run the same 20 quests over and over again - for those of us who play solo and over level a good portion of the time - for those of us who don't have capped toons endlessly farming 4 Raids.
    I won't ask guildies to contribute renown per day for these reasons - I don't agree with renown decay per day for these reasons - I would much prefer the devs to change it to renown decay per week.
    I would have to agree with this, the more active guilds tend to have guildsites, and as i said if said guildie who has been gone for a month *my policy is one month inactive then give em the boot* needs to have the common courtesy to A. sign up for the guild site to show some form of loyalty and being a proactive member, and B. at least let us know of the extended break.

    "what if their internet gets cut out and they cant post on the forums" if you got a lap top go to starbucks or mc donalds its free. if you dont have a portable device go to the library its free. Thats a sorry excuse to explain why you shouldnt have been kicked for inactivity when there are free means. Im not going to feel sorry for someone who wasnt proactive about logging on to a guild site, post vacation, family issues, ect, then act surprised when their booted from game..thats my policies for my guild, dunno how many other guilds have website, but they can be made quickly, cheap/free, and are great tools to utilize for a guild.

  10. #10
    Community Member
    Join Date
    Jan 2011
    Posts
    1,133

    Default

    Quote Originally Posted by FranOhmsford View Post
    OK - Your examples:

    1. Military, 6 months away - You're telling me that it's not possible to log on and off once a month {takes 2 minutes}?
    2. Oil Rig Worker who has no connection other than E-Mail - 3 Months I can accept one person in guild being away for {If they let me know beforehand that is}.
    3. Pregnant/Just had Baby - This stops you from logging in once a month to show as active? Wow!

    Sorry but these are not good examples - I've ran my guild on cannith since 1 week after joining the game and I've always had the same 1 {one} rule - Log on once a month so's I know you're alive or you're out!
    You know how many people have returned {That I know of} who've been gone from the game for longer than that? Zero, Zilch, Nada!
    Not one single complaint about being booted from guild - Not one "Oh haven't seen you in a while" - Not one person who's had to take an extended leave of absence where they couldn't log in at all and let me know of this beforehand.
    There was 1 {one} person who was having problems with his health who happily logged in once a month for almost six months before he vanished - I do hope he's OK.

    I do feel that a week {as one person in this thread has stated} is far too short - Take a Holiday - You're out - Go into Hospital - You're out - A week to me is ridiculous.

    I am quite happy for people to be in my guild and don't bother them for renown - All I ask is that they log in once a month so I know they're alive.

    Btw - In the two years I've been playing this game we have hit Lvl 42 {and of my 22 characters on Cannith the most renown I've earned on one single character is 200k - A large portion of this coming since I hit Lvl 20 and started farming Shroud}. I know how hard renown is to come by for the majority of people who don't run the same 20 quests over and over again - for those of us who play solo and over level a good portion of the time - for those of us who don't have capped toons endlessly farming 4 Raids.
    I won't ask guildies to contribute renown per day for these reasons - I don't agree with renown decay per day for these reasons - I would much prefer the devs to change it to renown decay per week.
    I can personally speak to your first example. I spent 6 years in the US Navy, 4.5 of which were on a nuclear submarine. When we deployed for 6 months at a time, we spent 90% of that time underwater. During the few days a month that we were on dry land, if we were on dry land for that long, most of us had other things to do beyond logging into to a video game. Assuming of course that you had room to bring a laptop with you, and found somewhere with a reliable internet connection in whatever country you happened to land in. So yeah, when you are overseas on deployment for 6 months, it is entirely possible that you cannot log into the game for even two minutes. Unfortunately, the lifestyle is so different that most civilians just cannot comprehend what that kind of a sacrifice really means, and you get **** posts like this.

  11. #11
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    Quote Originally Posted by FranOhmsford View Post
    OK - Your examples:

    1. Military, 6 months away - You're telling me that it's not possible to log on and off once a month {takes 2 minutes}?
    2. Oil Rig Worker who has no connection other than E-Mail - 3 Months I can accept one person in guild being away for {If they let me know beforehand that is}.
    3. Pregnant/Just had Baby - This stops you from logging in once a month to show as active? Wow!
    Innactive accounts do not count towards guild size, so it is better that they show as inactive than log in for 1 min every month to push you from small bonus to medium bonus (which is smaller).

  12. #12
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by shadereaper33 View Post
    I can personally speak to your first example. I spent 6 years in the US Navy, 4.5 of which were on a nuclear submarine. When we deployed for 6 months at a time, we spent 90% of that time underwater. During the few days a month that we were on dry land, if we were on dry land for that long, most of us had other things to do beyond logging into to a video game. Assuming of course that you had room to bring a laptop with you, and found somewhere with a reliable internet connection in whatever country you happened to land in. So yeah, when you are overseas on deployment for 6 months, it is entirely possible that you cannot log into the game for even two minutes. Unfortunately, the lifestyle is so different that most civilians just cannot comprehend what that kind of a sacrifice really means, and you get **** posts like this.
    that also depends on your MoS Im military brat, my father was military brat, my grandmother was military brat and my great grandmother was military brat (they also all served in the military) my father was 92nd enigneer and he got to log to a comp every other night during his tours through iraq. Also they didnt just spring deployment on my dad, he had 1 week to 1 month notice before hand. Still dosent change the fact that you can give someone a heads up instead of mysteriously disappearing. Dont play the military card if your not going to play it right. Even special forces and classified departments *my aunt served in airforce and would be given at least 1 week notice before deployment for assignment*
    [edit] my aunt was in a classified robotics department, thats all the info she was cleared to give. And i know this cuz just to leave the state she had to jump through hoops, made family trips rather annoying [end edit]

    special forces arent simply told "hey pack up your being deployed today" many operations takes days, weeks, and months of planning, learning the objectives, how to approach the objective in a safe manner, and require intel, that is usually done by paying people off for the info or using robotics/satellite tech.

    If you cant give your guildies a quick heads up on your deployment i cant feel bad if you get booted for inactivity. its literally takes the time to log on find a mailbox and send an ingame message to your leader/officer OR talking to an officer directly.

  13. #13
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by shadereaper33 View Post
    I can personally speak to your first example. I spent 6 years in the US Navy, 4.5 of which were on a nuclear submarine. When we deployed for 6 months at a time, we spent 90% of that time underwater. During the few days a month that we were on dry land, if we were on dry land for that long, most of us had other things to do beyond logging into to a video game. Assuming of course that you had room to bring a laptop with you, and found somewhere with a reliable internet connection in whatever country you happened to land in. So yeah, when you are overseas on deployment for 6 months, it is entirely possible that you cannot log into the game for even two minutes. Unfortunately, the lifestyle is so different that most civilians just cannot comprehend what that kind of a sacrifice really means, and you get **** posts like this.
    Quote Originally Posted by shadereaper33 View Post
    During the few days a month that we were on dry land, if we were on dry land for that long, most of us had other things to do beyond logging into to a video game.
    Nicely sums up your attitude I think - Two Minutes - I will say again - Two Minutes!

    Quote Originally Posted by shadereaper33 View Post
    Unfortunately, the lifestyle is so different that most civilians just cannot comprehend what that kind of a sacrifice really means, and you get **** posts like this.
    Lovely - So I "Cannot Comprehend the Sacrifice" you make - Give me a break - The military is a vocation - You're in it because that's what you dreamt of.
    For those people in Countries that still require National Service - Obviously this is not aimed at you.
    This is a Game - The Military is your life - You will always be welcome back in the game whenever you have time to log on - Why do you have such a problem with being removed from Guild while you're away when all it takes to get back in is an in-game mail {or if online} a tell to the guild leader letting him/her know you are back?

    Quote Originally Posted by Lonnbeimnech View Post
    Innactive accounts do not count towards guild size, so it is better that they show as inactive than log in for 1 min every month to push you from small bonus to medium bonus (which is smaller).
    You clearly didn't read my post as I fully accept that renown gathering is not the be-all and end-all - Inactive accounts in a guild looks bad - Newbies {new to guild - not necessarily new to the game} join, take one look at the guild roster, see 4 or 5 {yes this is all it takes} inactives and Leave Guild citing that said guild is not active.

    Again - My issue {and one rule} is simple - If you can't be bothered to log your character OR get a friend/family member if you're really completely out of commission {on a nuclear submarine} to log your character on ONCE A MONTH OR at the very least let your guild leader know beforehand that you're going to be offline for up to 3 months {any longer than this and things get silly} - Then you really don't deserve to be in a guild!

  14. #14
    Community Member
    Join Date
    Oct 2011
    Posts
    6

    Default

    Quote Originally Posted by Tshober View Post
    I hope the devs read this. This is exactly what renown decay encourages. This guy kicked 700 people out of his guild just to level up a little more and get a few more buffs on his ship, after those 700 people leveled his guild up to a decent level to begin with I bet. Wondering why you can't retain more new players and casual players in DDO, Turbine? This is one reason why!
    so true...

  15. #15
    Community Member Rian's Avatar
    Join Date
    Jul 2009
    Posts
    649

    Default

    I do believe that the bigger issue is that the guild system is creating guilds that believe the game takes precedence over real life.

    When "Guild leaders" boot people from the guild because they're doing their job or duty in REAL LIFE there's a problem.

    I put guild leaders in parenthesis because I feel like most guild leaders today aren't truly guild leaders. Not the way they used to be anyways.

    Quote Originally Posted by FranOhmsford View Post
    Again - My issue {and one rule} is simple - If you can't be bothered to log your character OR get a friend/family member if you're really completely out of commission {on a nuclear submarine} to log your character on ONCE A MONTH OR at the very least let your guild leader know beforehand that you're going to be offline for up to 3 months {any longer than this and things get silly} - Then you really don't deserve to be in a guild!
    If that's your attitude towards it then I'd say the guild doesn't deserve the player.
    Last edited by Rian; 07-19-2012 at 03:15 AM.
    Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain

  16. #16
    Community Member psykopeta's Avatar
    Join Date
    Mar 2012
    Posts
    1,679

    Default

    reached 20 in a 6-7 member guild, tr'ed with 1500 favor aprox

    when i was 6, changed guild

    renown i won: 220k (i left in good terms so they could take profit of my short stay)

    since then

    i've tr'ed 2 times(2200 favor and a bit more than 3000) reached 8 and used stone of xp right now

    renown won: 200k

    i really try to avoid repeating quests, try to grab legendary victory and... the reality is that we have tons of inactive players (40 with more than 4 months withou logging) and that's a great penalization

    lvled from 7 to 8 in other server for using the stone of xp and i can have a favor runner for the day i decide to

    70k xp = 10k renown

    4 guild member

    i think something's wrong with this method

  17. #17
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by Rian View Post
    I do believe that the bigger issue is that the guild system is creating guilds that believe the game takes precedence over real life.

    When "Guild leaders" boot people from the guild because they're doing their job or duty in REAL LIFE there's a problem.

    I put guild leaders in parenthesis because I feel like most guild leaders today aren't truly guild leaders. Not the way they used to be anyways.



    If that's your attitude towards it then I'd say the guild doesn't deserve the player.
    is it too much to ask a person to inform the guild leader of pending inactivity/

  18. #18
    Community Member Bunker's Avatar
    Join Date
    Apr 2006
    Posts
    2,546

    Default You've all been controlled be the decay

    Shame on you.

    Up! I said it.

    There is nothing wrong with running your guild how you want to run your guild. That being said:

    IMO, guilds are suppose to be about like minded induviduals that enjoy the game. It is about friends over guild renown. I was apart of a great guild for 3 years. We had a great time, with a guild leader that couldn't create a solid character to save his life, but none-the-less was an amazing leader.

    Then all of a sudden, the renown and better yet, the DECAY came about. My guild's second on command decided that booting those players that havne' been online in a while we a great way to achieve the best guild renown while avoiding guild decay.

    Once this happen, myself and 2 others left, and IMHO this guild started to go down hill minutes after this happen.

    IMO, it is sad to see great guilds be hamsturng by decay. I understand the system, but should it be a reason to stop gaming as a group. Should it stop being the reason to log in?

    I use to log in, just to say hi to my guildies, and here I am not able to say hi, becuase they were dropped to avoid major guide decay...................................

    The system is neccessary if you ask me. But the equation is WAAAAAAAAAAAAAAAYYYYYY OFF!!!!!

    -Bunk
    Mothergoose - Kardinal - Bunks

  19. #19
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by Bunker View Post
    Shame on you.

    Then all of a sudden, the renown and better yet, the DECAY came about. My guild's second on command decided that booting those players that havne' been online in a while we a great way to achieve the best guild renown while avoiding guild decay.
    whats the point of getting butt hurt if the SiC decided to boot inactive accounts? if they become active again they can just check to see if the guild is around and rejoin, if not, their just dead weight anyways. I think this is an invalid complaint "you should keep inactive accounts" no you shouldn't i agree that having inactive accounts should penalize a guild, and if its a matter "well he's my friend" add him to your friends list, boot him from the guild, and wait till he logs on. If he's your friend he'll rejoin once being active, if not he's going to act like a butt hurt jerk.

    in my opinion this seems like a really simple issue to a really simple problem. quit QQ about guild decay, boot inactive member, and grow a pair

  20. #20
    Community Member Bunker's Avatar
    Join Date
    Apr 2006
    Posts
    2,546

    Default

    Quote Originally Posted by V_mad_jester_V View Post
    whats the point of getting butt hurt if the SiC decided to boot inactive accounts? if they become active again they can just check to see if the guild is around and rejoin, if not, their just dead weight anyways. I think this is an invalid complaint "you should keep inactive accounts" no you shouldn't i agree that having inactive accounts should penalize a guild, and if its a matter "well he's my friend" add him to your friends list, boot him from the guild, and wait till he logs on. If he's your friend he'll rejoin once being active, if not he's going to act like a butt hurt jerk.

    in my opinion this seems like a really simple issue to a really simple problem. quit QQ about guild decay, boot inactive member, and grow a pair
    butt hurt has nothing to do with it.

    If you have any sense of what a guild is like, a system that penalizes decay through incative members should not control and dictate the actual membership of a guild.

    You obviously don't get it. You approve of the system (guild renown system) and assume that anyone that disapproves is "butt hurt" (your words).

    If you had any actual understanding of what a GUILD should be, you would understand that "growing a pair" has nothing to do with it. I pitty you and feel sorrow for the guild you are a part of.

    "I award you no points, and may god have mercy on your soul"

    -Bunk
    Mothergoose - Kardinal - Bunks

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload