i was wondering how diff it would be to create a random portal from place to place so we would never know wher we we heading to next
i was wondering how diff it would be to create a random portal from place to place so we would never know wher we we heading to next
While I wouldn't mind that, I don't really think thats the root of the problem for p1.
The mind-numbing boringness is beating on the portals themselves. They are horribly boring, they are akin to fighting a rock.