Page 2 of 2 FirstFirst 12
Results 21 to 23 of 23

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by ZeebaNeighba View Post
    I'm missing most of the low-mid level content, but I can say that most of the f2p quests there just aren't all that fun. For the level 1-7 quests or so they're basically just run through and kill everything and has nothing special. Most quests are like this on some level, but I think it's purely that way for a lot of the f2p quests. I was completely f2p for about 5 months with no packs and I can say that there wasn't really that much interesting stuff. Nothing there really felt like the high level adventure packs that I do own. Maybe when I start getting to the f2p Lordsmarch or Web of Chaos they start feeling like that, with bound named loot, being in a chain, that sort of stuff, but that's about it. But maybe it is me, maybe I'm just associating those f2p quests with back when I was a newb

    Tempest's Spine is as non-raidish as a raid can get. No timer (I was quite annoyed to find that when I paid for raids, they had timers), the named loot is **** and completely unbound as well, no reentry lockout, and there was really just not that much to it. Not like how Shroud has its puzzles, a couple of raids prevent resurrection, Hound of Xoriat requires different strategy than absolutely everything else in the game, etc. I just felt Tempest's Spine didn't really give me a feel for raids, it was just a normal quest with slightly beefed up mobs and allowed in 12 people.
    Think of ts as a "raid for dummies" guide. A group of green players can succeed at it if they can figure out the mechanics of working together. I think that while ts is a joke, if you cant pass a simple raid like that you will defiantly not pass any raid in this game on after.

  2. #2
    Community Member ZeebaNeighba's Avatar
    Join Date
    Jul 2011
    Posts
    861

    Default

    Quote Originally Posted by V_mad_jester_V View Post
    Think of ts as a "raid for dummies" guide. A group of green players can succeed at it if they can figure out the mechanics of working together. I think that while ts is a joke, if you cant pass a simple raid like that you will defiantly not pass any raid in this game on after.
    I know it's supposed to be an introductory raid. But I think it should at least have features of the other raids.

    Right now there are 14 other raids on live (iirc), and I would say that for each of the following features, the majority of those raids have them and Tempest's Spine does not.

    1. A 2 day and 18 hour timer between runs.

    2. Named loot* that is useful at level, but it is also bound to character. And a 20th completion reward, although this might not fit Tempest's Spine until it gets a timer.

    3. Locks out reentry at some point, at least reentry to the end of the quest (you can still come back in for xp/favor in most raids that do lock out reentry, like VoD, Shroud and ToD).

    4. A useful map

    *I think Tempest's Spine has some named loot, but almost all of it is useless, even at level 10-12. There are 3 full plates with DR 5/- and 3/- and 3/- respectively, as well as an axe with Anarchic and Frost that's useful against Lawful enemies, but after that you won't see anything remotely useful. Even when I was a level 10 newb on my first character with no one passing me loot, I had my own Adamantine plate for DR 3/- and a +3 Frost Warhammer of Pure Good iirc, both of which are better than most of the stuff in there.

  3. #3
    Community Member Postumus's Avatar
    Join Date
    Jul 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Alrik_Fassbauer View Post

    And, come on, The Chronoscope really isn't a fun Raid for low-level characters. The Bearded Devls just are too strong. this clearly in't fun. And those who won't believe me are imho either TR'ed who have much, much,. much, much better gear so that they can easily go through the lowest levels anyway, or high-level players who get a collective Amnesia every time they try to remember how it was as they were doing The Chronoscope in the levels 6-7.

    And, of course, you just don't get Chronoscope Raids for the levels 5-8. There's ALW>YS some people vastly above it there, because almost all runs there are for loot, not for XP.

    From that perspective, The Chronoscope is a perfectly failed low-level. Raid. An excellent case book of "how NOT to do raids for the lowest levels !"

    They are just far, far, far too trong for genuinely first-life level 6 charcters, imho.

    And everyone who doesn't believe me is a TR'ed one.
    I disagree with almost everything you've written regarding Chronoscope.

    I always enjoy running Chronoscope at level.

    The first time was with an 8-person party full of first lifers levels 4-7 with found gear on normal difficulty. The most recent time was on a 6-person party of 2nd life level 7 TRs on elite.

    I find running the raid at level thrilling and fun. I also like the built in mechanic that even if the entire party wipes at the end, they will still be brought back within the quest so they can take another shot at the Abishai.

    I think it is a good introduction to the raid mechanic and it has some really nice low level gear. Like most raids (it seems), Chronoscope is run more frequently over level not due to bad design, but due to risk-averse players. If this raid had a level cap of 10 or 12 I think you'd see a lot more 'at level' (or at least close to level) runs of this raid.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload