*Edit: Thanks to the proposition of Sirgog, to illustrate the benefits of mitigation, I'll give the corresponding effective hit points, i.e. the raw damage needed to kill you.
For a 1,000 HP character,
30% mitigation gives eHP of 1,429 so that 1% mitigation = 14 HP
40% mitigation gives eHP of 1,667 so that 1% mitigation = 17 HP
50% mitigation gives eHP of 2,000 so that 1% mitigation = 20 HP
60% mitigation gives eHP of 2,500 so that 1% mitigation = 25 HP
70% mitigation gives eHP of 3,333 so that 1% mitigation = 33 HP
80% mitigation gives eHP of 5,000 so that 1% mitigation = 50 HP
90% mitigation gives eHP of 10,000 so that 1% mitigation = 100 HP
I may make some new charts based on these eHP instead of mitigation ranks.
I copy the thread I put in the general discussion section, as it is mostly destined to defenders.
The idea is to evaluate which AC to build for and how much mitigation we could benefit from in some scenarios. The results show that obtaining 10% more mitigation implies a big gap on the AC side, so that struggling for some more points becomes pointless.
PRR and Dodge can be taken as parameters, as they are not much affected by gear.
I took 3 main configurations:
Config. I: Light armor w/ iCE & w/o shield
PRR: 53 (27% absorption)
Dodge: 20%
Config. II: Light armor w/ iCE & shield
PRR: 73 (34% absorption)
Dodge: 20%
Config. III: Heavy armor w/ iCE & shield
PRR: 123 (46% absorption)
Dodge: 10%
Then I examine scenarios and the mitigation I would like, to see how much AC would be required:
Case 1: Normal Epic (+50 to hit)
Config. I: a good aim is 88 AC for 80% mitigation.
Reaching 90% would require 177 AC.
Config. II: It's more or less the same. 80 AC for 80% mitigation and 160 for 90%. So, no shield in epic norm.
Config. III: Good full defense with heavy armor can reach 90% with 147 AC. Not sure if it's possible atm, but it may be reachable in the future. Going full AC optimization for a mere +10% absorption is probably not worth the effort at this difficulty.
Case 2: Hard Epic (+80 to hit)
Config. I: The target AC is the same 88 AC, but for 70% mitigation this time. 80% seems unreachable for such a configuration (132 AC needed).
Config. II: Two situations are attractive: either aiming for 80 AC and 70% absorption (similar to the previous one), or for 119 AC and 80% absorption. The second would be worth the effort if it doesn't consume too much dps.
Config. III: Reaching 80% absorption is relatively easy, as it only needs 110 AC with heavy armor. 90% is unreachable (220 AC needed).
Case 3: Elite Epic (+120 to hit?)
Config. I: 50% mitigation is easy to get (76 AC). 60% requires much more efforts, if it's ever doable (127 AC).
Config. II: Here using the shield is worth it. With 115 AC, you can reach 70% mitigation. 80% is out of reach (172 AC).
Config. III: Reaching 70% absorption is easy, as it only needs 106 AC with heavy armor. 80% may be manageable with a lot of efforts (159 AC), but I don't think it's worth it.
Case 4: Elite Epic (+160 to hit?)
Config. I: 40% mitigation is accessible (83 AC), but 50% looks hard to reach (100 AC).
Config. II: 60% mitigation can be reached with 113 AC, which should be manageable. I'm not sure 70% is doable (150 AC). At this level of to-hit, using a shield definitely is a plus.
Config. III: Reaching 70% absorption seems still doable, with 138 AC. 60% absorption is quite easy to obtain (104 AC).
Case 5: Elite Epic boss (+200 to hit?)
Config. I: May reach 30% absorption with efforts (88 AC), but it seems hard to go above (102 AC for 40%).
Config. II: 50% mitigation can be reached with 111 AC. Maybe 60% is manageable with efforts (139 AC).
Config. III: Getting 60% seems relatively easy (128 AC). I'm not sure 70% is doable atm (171 AC).
Using full defense w/ heavy armor results more or less in 10% absorption than using a light armor with iCE and a shield, but the latter has evasion with a Rogue 2 splash.
I hope these numbers will help. They are for defenders. Other characters would need different charts, as they would probably have much lower PRR and Dodge.
I would really like to have some estimation of to-hits in elite epic.