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  1. #21
    Community Member Schmoe's Avatar
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    Quote Originally Posted by Emili View Post
    Ya, Weapons are constantly interchanged combat to combat unless ya be totting an eSoS. I must admit Pinion is the greatest DPS bow to date in DDO but even then am likely to pull out my three-tier alchemy, upgraded abbot and a few other epic bows time to time given the group and situation... thus eliminating the set bonus. So, tying set bonus' to a weapon is actually pretty silly IMO.
    That's also a very good point.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
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    And the sun rose dripping, a bucketful of gold. " - Millay

  2. #22
    Community Member Emili's Avatar
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    Quote Originally Posted by Schmoe View Post
    That's also a very good point.
    Am not the first to mention such... but is truth.

    Am in midst of itemizing gear wish lists on the dolls as to interest...

    Twilight (Sgail, possibly Heathier),
    Celestia (possibly Myara)
    Balizarde (Rosewood),
    Pinion (Ambyre),
    Needle (Misbehaven)

    Six out of thirteen... leaves me wondering how popular this raid will be? Luckily Prophets have quite a few ranged builds along with their casters, can see some runs there, Heroes though... will be hard sell to them. Rest of the channeled world looks pretty bleak. So what do we suppose be the lifespan of this raid?

    Last edited by Emili; 07-24-2012 at 04:14 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  3. #23
    Founder Cashiry's Avatar
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    They should just make a shard for each of the raid weapons effects. Take the shard to a device and pick a weapon type to put it on.

    For example take a cleaver shard to a device and pick handwraps.
    Roving Guns - Sarlona
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  4. #24
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Cashiry View Post
    They should just make a shard for each of the raid weapons effects. Take the shard to a device and pick a weapon type to put it on.

    For example take a cleaver shard to a device and pick handwraps.
    Eh...part of the problem is weapon effects are chosen to be balanced against those specific items. Being able to put the effects of Sireth on a repeater for example versus the hemorrhage effect it has would be a tad..bonkers.
    [REDACTED]

  5. #25
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    Quote Originally Posted by Emili View Post


    Sireth at 2.5[1d10] 18-20 x2 Supreme Good, Lightning Strike, Cloudburst made Runfor's eyes pop out, that's good enough for me to tell me it will be coveted by staff wielding builds to start ...

    Fom is good on it - a perk all the same, but I understand your point with FF you only need ff to fly across gaps... ff slows zurging down especially. I mean I only use ff to bridge wide gaps, Most characters - especially those which would use a staff - have less use for FF, be far quicker getting to the mob with a quick drop and tumble is high enough even on my fighter with very little investment she'll take little to no damage on straight drops at that level. So ff is well kinda, meh given the weapon's level.

    However, the only Sireth I've seen sported Slash and Pierce damage and not bludgeoning? Makes me question just how this fits into many builds where feats are pretty tight on an weapon which all others of it's type be bludgeoning? That should be the question you're raising.
    I didn't bother to get the correct link but there is an important thing about Sireth if you are a bludgeon-based staff build. While the damage type on it may be piercing and slashing... imp. crit: bludgeon is still supposed to be what affects the crit rate on it. As explained by a Dev sometime in the past few months what actually happens with the imp. crit feats is each one provides a set of mini-feats based on weapon type. Selecting imp. crit: bludgeon provides you with imp. crit: quarterstaff which is what Sireth is typed as. This means that it receives the improved crit benefit if you were already using bludgeon weapons. Being that it is also the ONLY piercing 2h weapon in the game it's pretty sexy in that regards too.

    I personally also don't see any true negatives to featherfalling on items. If you want to drop faster remove it... if you don't then don't. The weapon itself is hands down the single best quarterstaff in the game dps wise and cloudburst has seen significant improvements to the point that, iirc, it is better than lightning strike for avg. damage per hit.

  6. #26
    Community Member artistx's Avatar
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    There's nothing in the raid loot that even remotely appeals to my healers.... once again divines are shafted... I don't see any reason to join this raid as a healer aside from allowing my friends/guildies to get the items "they" want...

  7. #27
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    Quote Originally Posted by Cashiry View Post
    They should just make a shard for each of the raid weapons effects. Take the shard to a device and pick a weapon type to put it on.

    For example take a cleaver shard to a device and pick handwraps.
    This would have been a step in the right direction at least. Omitting weapon types like this needlessly turns away a huge portion of the playerbase because they have absolutely zero reason to run the raid lootwise. But maybe we shouldn't complain about that too much, to not give them a reason to screw over existing raid loot...

    The caster staff should have been customizable, but NOT ****ING RANDOM. People did not complain because they wanted to see a +3 evoc +3 ench quarterstaff with a mostly useless elemental mod, they complained because they knew random properties would mean it would be vendor trash most of the time. Now it is vendor trash all the time...

    But yes, that'll teach players to complain on the forums for sure.

  8. #28
    Community Member redspecter23's Avatar
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    When your biggest incentive to run the raid is favor, that's a huge fail. My monk needs the raid for one reason. Enough favor to upgrade his armor. That's it. Not a single piece of raid loot appeals to me. I'd love to be able to use one of the set bonuses, but I would have to be off my rocker to swap my Grave Wrappings in for any of the 3 suitable raid weapons. Yes the quarterstaff does look kinda cool, but it shuts off my abilities so I'm not touching it.

    The raid would have to have some secondary incentive besides the raid loot to keep me hooked and unlike previous raids that have BtA components in them, this one has no incentive to run if the toon you are on doesn't need anything. That's strike #2.

    The fact that it's an escort raid isn't a strike by itself, but with poor AI/interface it is. I'm really hoping the improvements coming when this raid reopens address one or more of these three key missing elements.
    Kaarloe - Degenerate Matter - Argonnessen

  9. #29
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    Default New Staff

    Am I the only one that is extremely excited to get my wisdom-based FvS the new staff? Definitely interested in running the raid on my divine considering it would cover multiple slots and free up other gear options.

  10. #30
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    Default Agreed

    Quote Originally Posted by artistx View Post
    There's nothing in the raid loot that even remotely appeals to my healers.... once again divines are shafted... I don't see any reason to join this raid as a healer aside from allowing my friends/guildies to get the items "they" want...
    This is a problem, and has been for sometime. The lack of diversity in Devotion/Healing lore items is really pitiful. Good luck finding healers outside of your guild. All ours are playing other characters......"tired of being a 25th level hireling" is the general answer.

    phear/sarlona

  11. #31
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    Could be that there throwing the other type weapons in the raid in update 15 so they don't drown out the current raids loot tables . There's a few other weopons in the quests them selves , could be that way for a reason .

  12. #32
    Community Member Emili's Avatar
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    Quote Originally Posted by Gulain View Post
    I didn't bother to get the correct link but there is an important thing about Sireth if you are a bludgeon-based staff build. While the damage type on it may be piercing and slashing... imp. crit: bludgeon is still supposed to be what affects the crit rate on it. As explained by a Dev sometime in the past few months what actually happens with the imp. crit feats is each one provides a set of mini-feats based on weapon type. Selecting imp. crit: bludgeon provides you with imp. crit: quarterstaff which is what Sireth is typed as. This means that it receives the improved crit benefit if you were already using bludgeon weapons. Being that it is also the ONLY piercing 2h weapon in the game it's pretty sexy in that regards too.

    I personally also don't see any true negatives to featherfalling on items. If you want to drop faster remove it... if you don't then don't. The weapon itself is hands down the single best quarterstaff in the game dps wise and cloudburst has seen significant improvements to the point that, iirc, it is better than lightning strike for avg. damage per hit.
    That's very good then. It was something I was unsure of.

    Quote Originally Posted by murf201 View Post
    Could be that there throwing the other type weapons in the raid in update 15 so they don't drown out the current raids loot tables . There's a few other weopons in the quests them selves , could be that way for a reason .
    Let's not be drowning the loot table now... but is ok latter? Not quite sure they think in those lines.
    Last edited by Emili; 07-25-2012 at 07:28 AM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  13. #33
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Emili View Post

    Twilight, Agony, Celestia, Tinah, Balizarde, Nightmare, Mornh, Pinion, Needle, Sireth, Cleaver.

    I do not know what Breach is yet but...

    Are there any reasons for my monk and khopesh and scimitar using characters to do this raid more than once for getting it on EE? Also what's the point of set bonus on trinkets when you cannot complete the set...

    I suppose after I get favour on half my toons they'll basically stay out of this raid due lack of inccentive.
    This is a disaster. Did the devs learn nothing from Master Artificer, and then make a raid with even worse loot? Who runs MA much anymore? Once you get your weapons, which doesn't take more than 5 or 10 runs, no one bothers running it after that. Now we have a new raid, and not only are weapons the ONLY reward, if you use wraps or Khopesh you don't even get that. One and done... wow. just wow. Spoon

  14. #34
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Gulain View Post

    I personally also don't see any true negatives to featherfalling on items. If you want to drop faster remove it... if you don't then don't. The weapon itself is hands down the single best quarterstaff in the game dps wise and cloudburst has seen significant improvements to the point that, iirc, it is better than lightning strike for avg. damage per hit.
    It can make running through quests rather annoying, as it slows you down when jumping, and removing the thing every time you jump is not really an option.

    I honestly don't know why the devs stick prevalent utility effects on weapons. If we want FF, we can equip boots, trinkets, cloaks, rings, or armor, hit a clicky, cast a spell, or read a scroll. We don't need it on weapons. It doesn't really satisfy anyone, and annoys a lot of people for no reason.
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  15. #35
    Community Member SealedInSong's Avatar
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    Default Ugh

    Quote Originally Posted by sephiroth1084 View Post
    It can make running through quests rather annoying, as it slows you down when jumping, and removing the thing every time you jump is not really an option.

    I honestly don't know why the devs stick prevalent utility effects on weapons. If we want FF, we can equip boots, trinkets, cloaks, rings, or armor, hit a clicky, cast a spell, or read a scroll. We don't need it on weapons. It doesn't really satisfy anyone, and annoys a lot of people for no reason.
    This.

    I love flavor, but FF is the wrong kind of flavor. It's the slow-down-my-quest and necessarily-swap-away kind of flavor. **** flavor.
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