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  1. #61
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    Quote Originally Posted by Drakesan View Post
    I am not so much worried about this going live. I am worried that this is WAI and not a bug.

    If it is a bug, then those toons get parked until it is fixed (and after all else that has been done, they were the last to get parked).

    If it is WAI....... that is another problem entirely. I cannot imagine it would be working as intended, but there have been some pretty silly things done recently, so I dunno..... scary.... very, very scary....

    There's no way it's WAI. It's basically functioning as if the player does not have the rapid reload feat at all. Unless they all of a sudden decided to completely make the feats useless, which I highly doubt.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
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    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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  2. #62
    Community Member munificence's Avatar
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    Quote Originally Posted by Coldin View Post
    There's no way it's WAI. It's basically functioning as if the player does not have the rapid reload feat at all. Unless they all of a sudden decided to completely make the feats useless, which I highly doubt.
    This. The whole point of rapid reload is to make mechanic/artie viable. Right now, the significant bonus from this feat is simply not being correctly applied.

  3. #63
    Community Member Bartholamew's Avatar
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    I'd love to see a response to this. The artificer is already a low dps class comparatively, and if this current xbow reload speed hits it really parks one of their flagship pay to play classes in the back as far as useability.

  4. #64
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    Wow, they found a bug that makes me want to not play my arti even more. Bravo, QA department...

  5. #65
    Community Member Persiflage's Avatar
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    Well done for picking this one up folks, +1 to everyone testing stuff out for us on Lam.

    This needs fixing, and I hope that the PM communication referenced earlier in the thread transforms into an announcement that this is not working as intended and that the reload speed will remain unchanged.
    In my view, if we put aside the bugs for a moment, they got Artificers more-or-less right.

    They're far from top-tier DPS but they are so **** versatile that they're the perfect soloing toon and very well-balanced. They come close to top-notch trapping, but don't have Evasion and therefore struggle in some circumstances; this is fine, as careful and knowledgeable play can circumvent that drawback at the cost of additional time (and the occasional trap to the face). They get a couple of potent spells, which is great, but they don't have the spell-point pool to spam them so you have to choose your moments; this is also fine. By cramming the inventory with specialist repeaters and associated peripherals - plus their weapon-morphing buff spells and Blade Barriers - they can be effective trash-clearers whilst still not eclipsing other toons in big fights. They can contribute well to the boss damage, sure, but there's nothing that compares with 4-figure barb/kensai crits or DoT+SLA DPS... and that's fine, too. They don't have the UMD of a tricked-out Bard, but their class enhancements to caster level make them the perfect Batman toon for pulling odd effects off wands, scrolls and clickies that nobody saw coming and wasn't expecting you to be able to deliver and I absolutely adore that.

    I could wish that rune arms weren't so rubbish (I almost never fire mine when soloing except at portals and the odd mob that can't move, as they're too slow and unwieldy for the sort of highly-mobile combat you have to engage in with nobody else to draw aggro) and there are other things I'd address like the horrible consequences of the spellpower system for their gear, but basically Artificers have kept me playing when I was losing interest.

    My main is an Artificer, I'm just finishing off my 4th life; I'll spare you the toon history and just say that I've never put so much effort into a toon, and likely never will again.

    Please devs, I'm asking as nicely as I know how, please just pop along to the thread and tell us whether or not you intended to nerf repeater fire rates. If not, fine, it's a bug and my Arti can sit on a shelf along with my cleric and my WF FvS until the Love Train trundles by and fixes it.
    Last edited by Persiflage; 07-24-2012 at 08:12 AM.
    Crime in multi-storey car parks: it's wrong on so many levels.

  6. #66
    Community Member Lilliana's Avatar
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    Quote Originally Posted by eris2323 View Post
    While I'm not the type to just up and quote people without telling them I was going to do so...

    I thought everyone would breathe just a TINY bit easier knowing that at least one Turbine employee has acknowledged this post, and is starting the internal process to find out what's up, when I asked, very nicely, in a private message.

    And I appreciate that.

    Thank you.

    (waiting patiently)
    Thanks for sharing this. I think Oxygen is actually being absorbed in my system now :P
    Last edited by Lilliana; 07-24-2012 at 09:27 AM.

  7. #67
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    We are aware of this issue, and are actively investigating it. I will provide more information as soon as I have something further to pass along. Thanks to everyone for reporting this.
    Have fun, and don't forget to gather for buffs!
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  8. #68
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are aware of this issue, and are actively investigating it. I will provide more information as soon as I have something further to pass along. Thanks to everyone for reporting this.
    Thanks for feedback!

  9. #69
    Community Member baletraeger's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are aware of this issue, and are actively investigating it. I will provide more information as soon as I have something further to pass along. Thanks to everyone for reporting this.
    Can you at least confirm if there will be a fix included in 14.2, or should all mechanics pre-emptively switch to another PRE and all artie's take a vacation until the next patch?



  10. #70
    The Hatchery karsion's Avatar
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    Quote Originally Posted by baletraeger View Post
    Can you at least confirm if there will be a fix included in 14.2, or should all mechanics pre-emptively switch to another PRE and all artie's take a vacation until the next patch?
    Very nice of you to believe in Cordovan's prophetic powers but your faith may be unfounded.

    But seriously it always amazes me how it goes above some people head's that code in DDO is not a thing you can fix by throwing on switch (changing one code line). Interestingly enough one switch may be enough to make the game broken in couple of other places

  11. #71
    Community Member munificence's Avatar
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    Quote Originally Posted by baletraeger View Post
    Can you at least confirm if there will be a fix included in 14.2, or should all mechanics pre-emptively switch to another PRE and all artie's take a vacation until the next patch?
    Vacation till update 15 most likely...

  12. #72
    Community Member baletraeger's Avatar
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    Quote Originally Posted by karsion View Post
    Very nice of you to believe in Cordovan's prophetic powers but your faith may be unfounded.

    But seriously it always amazes me how it goes above some people head's that code in DDO is not a thing you can fix by throwing on switch (changing one code line). Interestingly enough one switch may be enough to make the game broken in couple of other places
    They've hotfixed within 48 hours before, and quite recently in fact (healing through walls bug).
    You may assume all you want about the code of the game as well as the skill and experience of the programmers, but it's all faith for you as well; it may very well be spagehetti, doesn't mean they don't know which noodle leads to the meatball



  13. #73
    Community Member eris2323's Avatar
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    Quote Originally Posted by karsion View Post
    Very nice of you to believe in Cordovan's prophetic powers but your faith may be unfounded.

    But seriously it always amazes me how it goes above some people head's that code in DDO is not a thing you can fix by throwing on switch (changing one code line). Interestingly enough one switch may be enough to make the game broken in couple of other places
    Using a normal revision system that any programming team will use today, it's not THAT hard to say 'woops, that patch blew up everything, revert, zomg, REVERT!'

    But even disregarding that...

    Following code through the whole program is not THAT hard.

    Programming isn't magic.

    Just saying.

    For some people, sure, it's going to be impossible.

    For some people, they'll absorb the codebase into their head - learn how things mesh - and become one with the code.

    With enough time - and full access to it.

    But programming isn't some sort of arcane art that you have to sacrifice puppies to. Just saying.

  14. #74
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    Quote Originally Posted by eris2323 View Post
    Using a normal revision system that any programming team will use today, it's not THAT hard to say 'woops, that patch blew up everything, revert, zomg, REVERT!'

    But even disregarding that...

    Following code through the whole program is not THAT hard.

    Programming isn't magic.

    Just saying.

    For some people, sure, it's going to be impossible.

    For some people, they'll absorb the codebase into their head - learn how things mesh - and become one with the code.

    With enough time - and full access to it.

    But programming isn't some sort of arcane art that you have to sacrifice puppies to. Just saying.
    Haven't you applied yet? They are looking for some Software Engineers HERE check it out, can't wait to see you in Turbine's team

    Hope this gets fixed before 14.2 goes live. And I don't play a ranged toon.

  15. #75
    Community Member Persiflage's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are aware of this issue, and are actively investigating it. I will provide more information as soon as I have something further to pass along. Thanks to everyone for reporting this.
    And thank you, very much, for coming along and letting us know it's not intended. I suppose, being mischievous for a moment, that you might have meant "we are actively investigating why, despite nerfing the feat, repeaters aren't reloading as slowly as we'd hoped" but I'm choosing to believe as a result of your statement that it is in fact just a bug and you're fixing it

    Much happier panda.
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  16. #76
    Community Member eris2323's Avatar
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    Quote Originally Posted by Tid12 View Post
    Haven't you applied yet? They are looking for some Software Engineers HERE check it out, can't wait to see you in Turbine's team

    Hope this gets fixed before 14.2 goes live. And I don't play a ranged toon.
    I am not in the proper country, and will not move to the United States.



    Or I would.

  17. #77
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    Quote Originally Posted by baletraeger View Post
    Can you at least confirm if there will be a fix included in 14.2, or should all mechanics pre-emptively switch to another PRE and all artie's take a vacation until the next patch?
    Mine (both characters) are already on vacation until trap parts start dropping again. Neither used repeaters as their primary weapon anyway, they have melee weapons for that. The repeaters are (or were) nice in certain situations tho.


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  18. #78
    Community Member Garix's Avatar
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    I'm guessing this is only effecting those with rapid reload and/or rapid shot. The wife is currently on her Arti life and it sounds (to me) as if its firing and reloading normally. She has neither feat
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  19. #79
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by Garix View Post
    I'm guessing this is only effecting those with rapid reload and/or rapid shot. The wife is currently on her Arti life and it sounds (to me) as if its firing and reloading normally. She has neither feat
    rapid reload is autogranted at lvl 1....and this is on Lam currently, not live.

  20. #80
    Community Member Drakesan's Avatar
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    Quote Originally Posted by eris2323 View Post
    While I'm not the type to just up and quote people without telling them I was going to do so...

    I thought everyone would breathe just a TINY bit easier knowing that at least one Turbine employee has acknowledged this post, and is starting the internal process to find out what's up, when I asked, very nicely, in a private message.

    And I appreciate that.

    Thank you.

    (waiting patiently)
    HUGE thank you for keeping at this and bringing it to the attention of the Dev team. +1

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