Okay: so you play a drow: +2 int, +2 cha +2 dex: perfect for an artificer or a sorc
Because you're not a WF, you lose the ability to self-heal, EXCEPT that you get construct essence so that you can heal
You lose 20 HP, BUT you're mostly ranged and 20 is not such a huge deal if you can stick a toughness item on you somewhere. And honestly, the con differential is gonna drop you from like 340 around level 14 to around 280--still pretty livable because you have your GS, con+6, and GFL items because you're not a persona nubilis.
You get: all the nice little bonuses on your rune-arm and the ability to shoot at things when you run out of mana.
Other advantages:
1) you can do traps, even if you don't have evasion.
2) you can use shields proficiently, as well as light and medium armor (mithral twilight should negate most penalties)
3) a situational pet dog (for breaking boxes) or for pulling levers and such while powersoloing with Europe's Final Countdown playing in the background.
4) Max Cha on a self-healing Sorc (this gets easier if you are a 36-4=32 point build)
5) repair light wounds right at level 1.
6) it will feel like old-school games like Pool of Radiance and Curse of the Azure bonds because your wizard will be equipped with a xbow for when he runs out of spells.
Disadvantages:
1) feats will be tough, but you can squeeze in: construct body, toughness, maximize, empower, and quicken
2) people will make fun of you until they feel the awesomeness.
EDIT:
Uh, okay, so you have to go artificer 3 for construct essence. Same deal though.