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  1. #1
    Community Member Ralmeth's Avatar
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    Default Decrease Casting Time of Divine Might

    Please decrease the casting time of Divine Might. It is annoying that the casting time is so long, especially for an ability that most Paladins will hit every 1 - 2 minutes. A faster casting time (perhaps similar to divine favor) would help to make gameplay more fun for every Paladin.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  2. #2
    Community Member Ravoc-DDO's Avatar
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    No

    Make it a permanent passive ability instead. DM is what makes the difference between a complete gimp pally and a borderline viable low-dps pally. It's urgent time to streamline some balance again Turbine.

  3. #3
    Community Member daniel7's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    No

    Make it a permanent passive ability instead. DM is what makes the difference between a complete gimp pally and a borderline viable low-dps pally. It's urgent time to streamline some balance again Turbine.
    I'd prefer this but then what would we do with our turn undeads???
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  4. #4
    Community Member Phidius's Avatar
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    Default

    Either shorten the casting animation, or extend the duration.

    Quote Originally Posted by Ravoc-DDO View Post
    No

    Make it a permanent passive ability instead. DM is what makes the difference between a complete gimp pally and a borderline viable low-dps pally. It's urgent time to streamline some balance again Turbine.
    Hawt.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #5
    Community Member Sidewaysgts86's Avatar
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    As a HUGE paladin fan (My main started out as a paladin and to this day is still a pure paladin), /not signed.

    It takes all of <2 seconds to cast, has 0 penalty to your running speed, and can add as much as +8 damage per hit. Its fine. Not to say I WOULDNT like to see it modified- Id LOVE to see it modified.

    Id love to have it add your charisma mod to your damage, like the PnP version. I understand that MOST paladins get the "better end of the stick" with how its working in ddo for MOST players, but gives 0 benefits to people above 20 base charisma.

    My suggestion? As stated, make it add your charisma bonus to your damage, have base charisma effect the duration of the buff. Id also like to see another version, Divine-Weapon, that adds your charisma to your damage AND your attack- but the trade off is it costs 2 turn undeads instead of just one.

  6. #6
    Community Member Ravoc-DDO's Avatar
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    You don't tank much, do you?

  7. #7
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    No

    Make it a permanent passive ability instead. DM is what makes the difference between a complete gimp pally and a borderline viable low-dps pally. It's urgent time to streamline some balance again Turbine.
    Sure! I could go for that Though I would be happy if it just casts fast.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  8. #8
    Community Member Sidewaysgts86's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    You don't tank much, do you?
    Regularly. Whats your point?

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