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  1. #1
    Community Member
    Join Date
    Feb 2010
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    1

    Default Wizard/Rogue Palemaster, advice needed

    Heyho
    Almost just got back to DDO after a long break, and want to roll up a new character. The idea is a WF Wiz/Rog, with top notch trapping and pale master, for flavor and instakill. Not very original, and I have been looking into several builds on the forum already, but I havent really found any up to date. Here is my go at it, up to level 9. Any advice at all would be appreciated!

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Snail Shoggy
    Level 9 True Neutral Warforged Male
    (2 Rogue \ 7 Wizard) 
    Hit Points: 141
    Spell Points: 557 
    BAB: 4\4
    Fortitude: 7
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 9)
    Strength             14                    16
    Dexterity            10                    12
    Constitution         16                    20
    Intelligence         18                    24
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 9)
    Balance               4                     5
    Bluff                -2                    -1
    Concentration         5                    16
    Diplomacy            -2                    -1
    Disable Device        8                    20
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  4                     5
    Intimidate           -2                    -1
    Jump                  6                     7
    Listen               -1                     0
    Move Silently         4                     5
    Open Lock             4                    13.5
    Perform              n/a                   n/a
    Repair                8                    11
    Search                8                    20
    Spot                  3                    12
    Swim                  2                     3
    Tumble                4                     5
    Use Magic Device      2                     3
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Enhancement: Rogue Skill Boost I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Open Lock I
    Enhancement: Improved Search I
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Expeditious Retreat
    Spell (1): Mage Armor
    Spell (1): Niac's Cold Ray
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Spell (1): Jump
    Spell (1): Burning Hands
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Flame Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    Spell (1): Detect Secret Doors
    Spell (1): Magic Missile
    Enhancement: Racial Toughness I
    Enhancement: Combustive Spellcasting I
    Enhancement: Wizard Intelligence I
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Spell (2): Scorching Ray
    Spell (2): Repair Moderate Damage
    Enhancement: Deadly Flame I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Warforged Constitution I
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Spell (2): Lesser Death Aura
    Spell (2): Web
    Enhancement: Flame Manipulation II
    Enhancement: Repair Manipulation II
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Improved Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Spell (3): Fireball
    Spell (3): Haste
    Enhancement: Racial Toughness II
    Enhancement: Combustive Spellcasting II
    Enhancement: Flame Manipulation III
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Spell (3): Repair Serious Damage
    Spell (3): Heroism
    Enhancement: Wizard Pale Master I
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Skill: Search (+1)
    Spell (4): Death Aura
    Spell (4): Wall of Fire
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+8)
    Feat: (Selected) Insightful Reflexes
    Enhancement: Warforged Constitution II
    Comments: Not picking up the zombieform, as I dont imagine it being very useful. Could pick up monk, but the idea was a Wiz/Rog, nothing more. Listed the spells, just in case theres any better options you could point out, but can of course get them from scrolls aswell.
    The firefocus is there for the early/mid lvls, and for dishing out some nice damage when you encounter immune stuff. Not sure about the auras, dunno how good they are, but seems like fun.

    What would you change, and how would you build further? Any suggestions appreciated!

    ps: this is my first shot at planning a character fully myself, go easy
    Last edited by Gwahendir90; 07-14-2012 at 08:23 PM.

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