Heyho
Almost just got back to DDO after a long break, and want to roll up a new character. The idea is a WF Wiz/Rog, with top notch trapping and pale master, for flavor and instakill. Not very original, and I have been looking into several builds on the forum already, but I havent really found any up to date. Here is my go at it, up to level 9. Any advice at all would be appreciated!
Code:
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page
Snail Shoggy
Level 9 True Neutral Warforged Male
(2 Rogue \ 7 Wizard)
Hit Points: 141
Spell Points: 557
BAB: 4\4
Fortitude: 7
Reflex: 12
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 9)
Strength 14 16
Dexterity 10 12
Constitution 16 20
Intelligence 18 24
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 9)
Balance 4 5
Bluff -2 -1
Concentration 5 16
Diplomacy -2 -1
Disable Device 8 20
Haggle -2 -1
Heal -1 0
Hide 4 5
Intimidate -2 -1
Jump 6 7
Listen -1 0
Move Silently 4 5
Open Lock 4 13.5
Perform n/a n/a
Repair 8 11
Search 8 20
Spot 3 12
Swim 2 3
Tumble 4 5
Use Magic Device 2 3
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Level 2 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Expeditious Retreat
Spell (1): Mage Armor
Spell (1): Niac's Cold Ray
Spell (1): Repair Light Damage
Spell (1): Shield
Spell (1): Jump
Spell (1): Burning Hands
Enhancement: Rogue Faster Sneaking I
Enhancement: Flame Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Warforged Inscribed Armor I
Level 3 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Spell (1): Detect Secret Doors
Spell (1): Magic Missile
Enhancement: Racial Toughness I
Enhancement: Combustive Spellcasting I
Enhancement: Wizard Intelligence I
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Scorching Ray
Spell (2): Repair Moderate Damage
Enhancement: Deadly Flame I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Warforged Constitution I
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (2): Lesser Death Aura
Spell (2): Web
Enhancement: Flame Manipulation II
Enhancement: Repair Manipulation II
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Feat: (Selected) Improved Mental Toughness
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Fireball
Spell (3): Haste
Enhancement: Racial Toughness II
Enhancement: Combustive Spellcasting II
Enhancement: Flame Manipulation III
Enhancement: Wizard Energy of the Scholar II
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Spell (3): Repair Serious Damage
Spell (3): Heroism
Enhancement: Wizard Pale Master I
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1.5)
Skill: Search (+1)
Spell (4): Death Aura
Spell (4): Wall of Fire
Enhancement: Wizard Intelligence II
Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+8)
Feat: (Selected) Insightful Reflexes
Enhancement: Warforged Constitution II
Comments: Not picking up the zombieform, as I dont imagine it being very useful. Could pick up monk, but the idea was a Wiz/Rog, nothing more. Listed the spells, just in case theres any better options you could point out, but can of course get them from scrolls aswell.
The firefocus is there for the early/mid lvls, and for dishing out some nice damage when you encounter immune stuff. Not sure about the auras, dunno how good they are, but seems like fun.
What would you change, and how would you build further? Any suggestions appreciated!
ps: this is my first shot at planning a character fully myself, go easy