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  1. #1
    Community Member TheBlueFox's Avatar
    Join Date
    Aug 2006
    Posts
    451

    Default Losing effectiveness after 17...

    So i've built a nice wolf druid, and I've just noticed something really strange...

    I'm really starting to see myself losing my effectiveness quite drastically. For example, my Takedown strike's max DC is 11+8(vertigo 8 shield)+10(wis mod) making it out to just about 29, which doesn't seem to land all that often at all.

    Snowslide, 19+10(wis mod) 29
    Jaws of winter 27
    Howl of terror hits maybe 1 or 2 targets in a group of 6


    My feats are something like
    Augmented summoning
    Natural fighting x2
    Shield mast.
    Imp Shield Mast.
    Toughness
    Imp Crit, Blud.

    I crit for upwards of 200, which is nice, and I crit often. I have an amazing doublestrike chance, boosted to 75% in important fights. But my special abilities have nearly stopped landing. Doing Elite runs I dont even recognize when I land a takedown anymore.

    My ability to deal extra damage to enemies at -50% health doesn't seem to work except for 1/5th of my hits either...

    Im trying to build a PURE druid, because I have hopes that the bugs will be at least patched eventually and the bonuses will work properly.

    I can only foresee that in epic content, I'll NEVER land a special attack.

    I still enjoy casting AOEs in battle like earthquake and the storm, but I built a wolf for the wolf abilities...anything I can do to boost those DCs?

    Its like im a sub par rogue without evasion that cant do traps...
    Wisdom is a liquor store. Tastes so sweet, just wait till you wake up in the morning.

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    509

    Default

    its not you that's just the way it is..

    they made avalanche and most of the pet abilities really awkward with the static number + wis modifier.. a lot of those spells should be evocation based instead..so you can at least try to get a sub usable skill as an animal.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    59

    Default

    Part of the reason is because str is being used for damage/to-hit and wis is being used to check the success for innate attack spells. Seems to me that either natural form needs to use wis for dmg/to-hit or the innate attack spells need to use str/dex as is appropriate for the given animal form.

  4. #4
    Founder TreknaQudane's Avatar
    Join Date
    Feb 2006
    Posts
    79

    Default

    Quote Originally Posted by Morbic View Post
    Part of the reason is because str is being used for damage/to-hit and wis is being used to check the success for innate attack spells. Seems to me that either natural form needs to use wis for dmg/to-hit or the innate attack spells need to use str/dex as is appropriate for the given animal form.
    The Innate attacks should have followed the model of Stunning Fist/Eagle-Claw Attack/Unbalancing Strike .. 10 + Half Character/Monk Level + Wisdom Mod...adding in tactics enhancements and items as needed. It would have gone a long way to keeping the abilities relevant.

    Better yet, the innate attacks shouldn't have been spells... they should just have been subfeats of the appropriate Wild Shape form..
    [REDACTED]

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