I'm returning to DDO after a year or two long break. I TR'd my wizard and have been enjoying him while playing with friends. When my friends are not on, I think I'd like a chance to try melee... but I'd like something durable/self-reliant to help ease the pains of pugging (I'm not too into soloing, but do like doing slayer while I wait for a group).
My goals with this character is to focus on DPS, but give up just enough to be a tough nut to crack, without relying too heavily on party members.
The game has changed so much that I hardly know what I'm looking at any more! I have spent a couple hours on DDOwiki and surfing the forums. I don't mind cookie cutter builds, but it seems like the recent expansion means there aren't as many build discussions as people sort through their own characters before discussing them online.
I have a Meklor style "Lord of Blades" that I really enjoy, but I consider him a healer first, dps second. So the first thing that came to mind was a melee focused divine character so I could quicken+empower heal+heal spell, but give up some levels and take fighter for more DPS feats. Maybe 12 favored soul and 6 fighter... with the last two levels possilby paladin for some extra saves?
- Looked like good synergy with Elven scimitar user and undying court. Not sure if durable enough if dual weilding, or enough dps if using a shield.
- I've always liked dwaves for their great HP and saves and even have a few ok axes in the bank, but no FvS line that caters to axes. Not as great synergy as Elf with scimitar? And of course how to balance DPS and surviablility... greataxe vs dual-d.axes vs d.axe+shield?
Or am I completely missing another build that is simpler and more what I'm looking for? Maybe a monk?
Thank you in advance for any replies. I'm very eager to stop reading and start playing!
PS- if I did go dual weilding elf... would I take power attack? Precision? Neither?