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i really wish for one time you would say something positive, but that is like purple hippos flying. reason i say that is your posts just are always so negative. I guess its so hard for me to really take it seriously if all i see is a rant all the time whining or crying.
epic difficulties were the best thing they could ever do. most of the people i talk to are happy. if normal is too easy they do hard if not elite. it appeals to all. powergamers get their challenge of elite casual get normal maybe hard.
Just because you dont like it for whatever reason. this game isnt about you either. its for Everyone. casual moderate and power gamers. We all win. sure there are some bugs some tweaks and a few other things that need to be done. But your seriously demanding instant action. its not going to happen just like no one will take you serious.
if YOU go away, it will be worth it
you've filled up the forums with bitterness posting it everywhere. some of us are tired of you
oh, and about Avast? suck it up and deal. i have Avast too. it gives me false positives on plenty of stuff i like to use. gave me a false positive on Ron's character planner the other day. add it to your whitelist and move on. thanks for the heads up, tho. i suppose i owe you for that at least
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just wondering if the devs know about hardened not working and ward of evil not working also. ive bug reported but not in the known issues..very happy with the changes with the unyielding epic moment even though i have yet to even be able to use it since it isnt working at all at the momment
I'm a little puzzled by this one?Originally Posted by Tolero
Could you provide some clarification?
Is this related to things getting stuck in the doorway?
You guys just keep fixing obscure and unimportant things... like quest typos? Nobody reads those more than once. They're flavor material.
A spider in Tangleroot Explorer Zone? I'm not going to fight that thing more than once during my entire character's lifetime.
Cosmetic gear of pets? Hello? Like that's the most major bug in the game right now.
How about fixing something I use every day... like Epic Destinies. Madstone Boots being completely broken for an entire class. Or Warforged not getting their Healer's Friend amplification. How about granting classes their +5% melee haste for having a temporary BAB of +25 with buffs? Or fixing the broken Protection From Evil effect on ship buffs, mournelode armor, and Silver Flame Talisman? Or fixing the Fire Shield spell?
Even today, they teach us in school that the most major problems should be fixed BEFORE the minor unimportant ones.
Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)
I understand that ususally in projects like this, you have the "level designer guys" and you have the "technical guys" (among others, and with much more obscure designations of course), each doing their respective stuff. Currently, the technical guys are probably busy fixing bugs till their hands bleed, while the level designer guys are just polishing here and there, before they go off to do completely new stuff we'll get to see months ahead.
Of course now, with the state of the game in mind, the technical bugs *are* crippling in some cases, and as a whole they are much more important, but that does not mean you could put a level designer in front of a computer screen and reasonably expect him to fix them when even the programmers who coded them have not managed to do it yet.
I'm not trying to blindly defend their course here, and I think we can't deny Q&A for the expansion was lacking some, but I don't think prioritizing is the issue here.
edit: I just read over this again, and I found it might get across too negative. If a dev reads this, what I meant to say was: You did some awesome work with that expansion. The setting and overall feeling are great, the gameplay feels fresh, new and promising, epic destinies fit in perfectly and some are very well thought out gameplay wise; overall a great addition to the game. But what I'm sad to see is that currently, much of that is plagued by bugs and unfinished parts.
When I look at a destiny tree, I'd really like to think "wow, this ability is awesome and will fit my character perfectly if I build around it." Instead I got used to thinking "wow, this ability sounds awesome on paper. But the underlying mechanics are quite different from what I've seen so far, so it might not be working after all currently. I'll have to search for it on the forums or test it myself to see if it actually does what it says before I get into it too much." To me this is overshadowing what might have been an even greater experience, some of the content is not in the state that does the work that went into it justice, and I sincerely hope it gets to that in due time.
Last edited by Ertay; 07-13-2012 at 04:18 AM.
I don't see anything in there regarding some quests not registering completion of objectives and being unable to advance.
I see no mention of the numerous bugs with any Destiny other than Unyielding Sentinel.
I see no mention of the problems being causes by Madstone Boots (preventing Barbarian Rage, the sneak action, the search action, swapping of monk stances, activating some Destiny abilities, etc...).
So far, those patch notes look almost worthless.
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The mini bugs are the ones that take less than one developer hour to fix I imagine. I doubt the major bugs are being ignored, but instead are works in progress that require a small team of developers working on them at once. Just a guess, based on what I know about programming development.
Text typos take a few minutes to fix and don't really detract significantly from developer time taken to work on other bugs.
Was a character wipe done??? If not then there is no use to even bother testing. Let the devs bork more stuff so we can figure them out on the live server.
I still dont see mention of characters that leveled up to 25 and used the free LR getting a way to get their missing stat point at level 24. Some mention of this would be appreciated. Even a simple - We will reset the one time free LR in order for you to get your stat point.
Please answer this.
My toon: Agthorr on Khyber
A minor quibble... the topic of the post you linked is "Lamannia Release Notes (Last Updated 7-6-2012)", however they have actually been updated today (7-13-2012). Would it be possible to get the thread title updated correctly, or rather than editing a previous post get new release notes posted in a new thread?
- Shrouding Strike/Shot not WAI. You gain charges only with Assassinate. If you mark the target and kill it normally, you won't gain charges.
- Consume is broken, not doing anything.
- Executioner Strike broken also.
Basically, the main features of this destiny are broken.
Are they going to do anything about the Madstone rage and Barbarian rage? It's preventing alotta things which can destroy a whole dps class.