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  1. #1
    Community Member Trifikas's Avatar
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    Sep 2008
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    36

    Default Equipping your pet

    I see 2 slots on my pets character sheet (the druid's wolf) where I could put something, but I can't seem to find anything to put in them. What category would it be under in the AH? Do they have special collars and armor? Can I craft stuff for them? I've had nothing drop in random loot that is pet specific, nor could I find anything in the AH? Was I just too drunk, or is there just a small volume of them?
    Proud leader of the Steel City Knights

  2. #2
    Community Member
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    Oct 2006
    Posts
    14

    Default

    The druid pet can wear leather armor, while the artificer pet wears docents. Both found were they normally would under armor. Then both pet's wear collars, found under unarmed weapons with handwraps.

  3. #3
    Community Member Trifikas's Avatar
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    Sep 2008
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    Default

    Thanks! I'll take a look tonight. Is there pet specific armor? I tried dragging some leather armor onto his sheet last night, and it put the red exclamaiton point and outline on it but didn't tell me why he couldn't wear it, though it stayed in there. It was low level and not race specific.
    Proud leader of the Steel City Knights

  4. #4
    Community Member WASNTME's Avatar
    Join Date
    Dec 2006
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    0

    Default Previously Posted

    My post was related to Artificer Pets but basicly the same thought.

    Change the Pet shortcut bar:

    Currently the bar is set up with 6 commands



    1. Move/Stay
    2. Come to me
    3. Do your thing
    4. Protect Target
    5. Dont do anything unless I say
    6. Use/Open
    Ok I made up some commands can't remember the real names but they refer to the task.

    There are 4 empty slots remaining, when you level your pet and choose intimidate or trip etc... the 4 empty slots are filled with one of those features. The problem is you don't really need to have them, your pet will trip or intimidate on his own, to be honest most of the time im so caught up in battle i have no idea were the dog is or if he died until the fight is over, for me that validates this idea even more.

    My thought is you open those 4 empty spaces and give the player the ability to drop 4 Pet Modules. This would give you the opportunity to change from a Paralyzing modular to a Ghost Touch or Smiting..... basicly give the player a chance to equip his pet to fight fire with and Ice module and not a fire one.

    Make it a player action: Instead of taking a swing or whipping a heal/repair wand, the player would call for pet and could only make the module swap once pet was at his/her side.

    Quote:
    Using Pet Weapon Modules is no different than changing weapons on the fly.
    Taming The Shrew
    /Darksmoothie/Flyguy/Smoothtalker/Wasntme/
    Shyilo Rapid Fire/Smoothforged/Manndingo

  5. #5
    Community Member
    Join Date
    May 2006
    Posts
    240

    Default

    Once you get high enough to do Reavers Refuge you can get Dragontouched Armor for your pet and customize it.

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