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  1. #1
    Community Member
    Join Date
    Aug 2010
    Posts
    31

    Default Input on Pure Druid Caster build

    Hello, all. I want to TR my current toon (Wiz level 22) into his 2nd life as a Druid Caster. My objective is being able to solo stuff on hard difficulty and also contribute to the group play. When I reach level 20 with him I also plan to TR.

    This is the first character I planned ahead of time so I would appreciate any input you guys could give. Thanks in advance.

    Code:
    Character Plan by DDO Character Planner Version 03.14.01
    DDO Character Planner Home Page
    
    Druid 
    Level 20 Chaotic Neutral Human Male
    (20 Druid) 
    Hit Points: 342
    Spell Points: 1760 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 7
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    15
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               18                    31
    Charisma              8                     9
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     8
    Bluff                -1                    -1
    Concentration         7                    27
    Diplomacy             3                    22
    Disable Device       n/a                    n/a
    Haggle               -1                    -1
    Heal                  4                    10
    Hide                  0                     1
    Intimidate           -1                    -1
    Jump                  6                    25
    Listen                4                    10
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                    10
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device      1                    10
    
    {\b {\ul Notable Equipment }} \par Great Commander Green Steel Necklace of Aspect of Mineral \par  \par Level 1 (Druid)
    Feat: (Selected) Augment Summoning
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Toughness
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of the Sun I
    Enhancement: Druid Eminence of Life I
    
    
    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Eminence of the Storm I
    Enhancement: Druid Wisdom I
    Enhancement: Druid Toughness I
    
    
    Level 3 (Druid)
    Feat: (Selected) Empower Spell
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Druid Waxing Hoarfrost I
    
    
    Level 4 (Druid)
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of the Sun II
    
    
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Druid Energy of the Locus II
    Enhancement: Druid Toughness II
    
    
    Level 6 (Druid)
    Feat: (Selected) Maximize Spell
    Enhancement: Druid Season's Herald I
    
    
    Level 7 (Druid)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Druid Waxing Hoarfrost II
    
    
    Level 8 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Eminence of Hoarfrost III
    
    
    Level 9 (Druid)
    Feat: (Selected) Past Life: Arcane Initiate
    Enhancement: Racial Toughness II
    Enhancement: Druid Eminence of the Sun III
    
    
    Level 10 (Druid)
    Enhancement: Druid Wisdom II
    
    
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Wolf
    
    
    Level 12 (Druid)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Druid Autumnal Susurrus
    Enhancement: Druid Season's Herald II
    Enhancement: Druid Spring's Resurgence
    Enhancement: Druid Energy of the Locus III
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Druid Crown of Summer
    Enhancement: Druid Winter's Heart
    Enhancement: Druid Toughness III
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Mental Toughness
    Enhancement: Druid Zenith of Hoarfrost I
    Enhancement: Druid Wisdom III
    
    
    Level 16 (Druid)
    Enhancement: Druid Toughness IV
    
    
    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Druid Waxing Hoarfrost III
    Enhancement: Druid Zenith of Hoarfrost II
    
    
    Level 18 (Druid)
    Feat: (Selected) Heighten Spell
    Enhancement: Druid Eminence of the Sun IV
    
    
    Level 19 (Druid)
    Enhancement: Druid Eminence of Hoarfrost IV
    
    
    Level 20 (Druid)
    Enhancement: Hierophant
    Enhancement: Druid Eminence of the Storm II

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    59

    Default

    You seem to have picked up a Life 1 and a Storm 2 somehow with the planner.
    I'd say probably stick with storm since your past life is wizard and clerics will probably outheal you later on. That doesn't mean you can't toss the occasional vigor or heal, just that healing clerics/favored souls will most likely outdo you.

  3. #3
    Community Member
    Join Date
    Aug 2010
    Posts
    31

    Default

    Thanks for your suggestion! I'll do that!

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    59

    Default

    Nature's Warden is also nice if you want your offensive spells to do more damage against undead.

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