Does it have a cool model?
Even if it's 5% or whatever behind some other weapon, it should be used for the model.
Man I can't wait to run the raid again.
Also, are people taking into account that eSoS has a x3 multiplier, and this spear has a x2? I can't be assed to look at any calculations, but that seems important.
Last edited by Qezuzu; 07-12-2012 at 11:25 PM.
meh, i hate the featherfalling they put on it
just like that house c rocket boots... >_>
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
Lightning Mace Melee Attack: On Hit: 100 Electrical damage. On Critical: Gain +15% enhancement bonus to melee doublestrike for 6 seconds. On Vorpal: 10d100 Electrical damage. Requires a club, greatclub, mace, morningstar, or quarterstaff to be equipped in your main hand.
Moar lightninggg
Character Compendium
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Sarlona*Eternal Wrath
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For third twist I would say possibly grim precision (shadowdancer) for 15% fort bypass, might not be useful in every situation but good for raiding
Edit: or perhaps if you really need to hit technician (shadow dancer): +6 to hit when flanking, with the added bonus of +6 search/DD/spot/OL, but I still think that grim precision is loads better
Character Compendium
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Sarlona*Eternal Wrath
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Character Compendium
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Sarlona*Eternal Wrath
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Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)
Character Compendium
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Sarlona*Eternal Wrath
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I will change my HOrc Earth Stance q-staff user (18 monk/2 ftr soon to be Leg Dread) into Lawful Good...just for this weapon.
Officer and Webmaster for Fallen Immortals, a guild of Thelanis.
Join us on the Officially Unofficial DDO Discord! https://discord.gg/ewEncxRNjn
Officer and Webmaster for Fallen Immortals, a guild of Thelanis.
Join us on the Officially Unofficial DDO Discord! https://discord.gg/ewEncxRNjn
I would take that one if I primarily used Sireth mainly for the doublestrike. 15% double strike is a huge dps bonus and you'll get it upwards of 40% of the time. The lightning dmg is secondary here.
Advancing blows is awesome but its not an either or situation I have found I either take one of these or a str bonus and any of them are by far better than +1 str.
These abilities are much better on twf than thf by far as you get multiple procs off each use.
I'm not really impressed with that quarterstaff from a pure damage dealers perspective.
An esos swinging barb or fighter will still dominate, if you're concerned with DR breaking you always got the red slot to play with, not to mention the fact that in order to grab pulverizer thats 2 destiny points that the Esos user has to play with elsewhere, which, is probably translating into a source of dmg.
And in the hand of a barbarian, since almost all FB gives is equal for the staff, plus the staff have a slightly faster attack speed. But of course you have to be good, and only vs non electric resist/immune mobs.
In the hand of a kensei, the SoS is almost always better, since kensei gives crit range, seeker which both benefits the sos more.
Cannith
Csodaszarvas
Valyria - Hulkie - Sillymilly - Killberry - Silvyanna - Walour - Corgak - Thalrian-1
Just curious, but under what circumstances are you benefited by having underwater action turned off?The underwater action on Tinah is particularly dreadful. Enchantment bonuses being taken up by utility mods that I want toggled OFF most of the time
Kobold sentient jewel still hate you.