I prefer option 3 as well, Kind sir.
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*option 3 is below, for late comers to the thread.
Last edited by Systern; 07-13-2012 at 02:51 PM.
Option #2, especially considering that it is the freebie ability. The freebie should be attractive to everyone.
"And you ate an apple, and I ate a pear,
From a dozen of each we had bought somewhere;
And the sky went wan, and the wind came cold,
And the sun rose dripping, a bucketful of gold. " - Millay
Option 2. As an arty/fatesinger, i am LOVING that resonance stack.... If you change it to melee only, I am definitly going to grind to sharidi Champion. (Though, might still TR my crafter into a bard just because of this destiny
FYI, I could never get Harmonic Resonance to work with my repeater on my arti before the change, so ranged was stuck with only tailwind and hence my earlier PM to you.
I would prefer the passive to work with all weapons, as cool as Reign is. However, the difference between tailwind and reign is quite large. I'm sure you have all these numbers, but for the forums...
Reign: 22d20 / 20 is about 11.55 personal damage per hit, subject to resistance and vulnerability from HR.
Tailwind: +6 damage is 6.9 damage a hit on a normal imp. crit longbow or repeater. (Dont forget the slower attack speed versus a typical TWF warchanter!)
So, I guess your calcs assume hitting a second ranged character, which is actually somewhat unlikely in today's environment with ranged not getting nearly the support melee does. (Typical would be Arcane (casting), Divine (casting or melee), Fatesinger, 3 melees or 2 if a trapper is needed, who is probably an assassin) In my own case, my wife loves ranged characters, so I tend to come out even on my Arti with both of us plinking away, but usually nobody is firing with us. Usually you'll have only 2 ranged guys in a raid at most it feels. (Reminds me to try to get an all ranged raid going again...)
I know changes to the powers at this point is highly unlikely, but what if tailwind had an additional personal damage component (like sonic damage on a 20) and Reign had a group buff (like a small doublestrike chance). Not that all powers have to be the same of course, but I figured that would help the party scaling issue.
In general, it just feels like Tailwind is getting screwed vs. Reign because it is a group buff that in most cases only affects yourself.
I wish I had tried out Fatesinger in the closed beta when you were working hard with the community to make it feel right. I would have if the beta hadn't screwed up my arti's enhancements by removing them, so I focused on druids.
Feel free to ignore my rantings, I'm just a little peeved that I have to hoof it over to Shiradi Champion where I will be denied my caster level bonus even though it is the most appropriate ED for a lot of arti's. Yes, I want the fate points and would have come to the arcane sphere eventually. No, I'm not spending $30 to jump over to SC.
Originally Posted by Eladrin
yeh sorry i must have misread the info its late.
I Favor Option 2 - Have Harmonic trigger on all types of weapons.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
I don't like Option 1 or 2. I'd like to have all 3 work together and I don't think it'd be unbalancing. There are no sonic bolt/arrow imbue/infusions, there are no sonic rune arms, and as has been mentioned, cooldowns on the "DPS" songs make any accusations of all 3 working together being overpowered is, in my eyes, crazy.
In a perfect world, my artie would be able to build up a harmonic resonance stack in a target, assuming the X% chance proc'd on every single bolt every single time. After that very short duration debuff was stacked to full, he'd be able to sing a song (while the debuff's ticking down), switch to his cacophony repeater (while the debuff's ticking down), hit endless fusillade (watch the time-wasting spin the crossbow animation while the debuff's ticking down...), and wreak havoc for a few seconds on that target, and maybe I get lucky and roll 20s on every bolt and do a bit more sonic damage, probably enough to kill that target. If I'm REALLY lucky, I may get another target if I've left IPS on (and wanted to sacrifice the damage boost from Archer's Focus).
Also in this perfect world, my artie wouldn't have been beaten to the punch by the superpowered melee EDs doing AoE-style cleaving carnage, or the divine EDs chain exploding mobs with holy powah, or the insta-killing assassins with their DC 50 assassinates, or the Everything is Nothing special monk move, or the plain old palemaster Wailing everything in sight with the press of a single button.
But perhaps you're right, limiting ranged sonic attacks is keeping in the best interests of all concerned. We certainly wouldn't want to see any ranged players having delusions of adequacy.
Last edited by Kakow; 07-13-2012 at 11:35 AM.
Better idea than my above idea for buffing reign/tailwind would be to add a sonic DoT to harmonic resonance that is removed with fascinate. Have it apply with the HR proc, make it deal 1 sonic damage / 2 seconds, but build upwards of 20 stacks and reset the 10 second duration when reapplied. Full stack (really only on raid bosses) would get to 30 sonic damage (because of vuln) a tick, or 15 dps. So not overpowered, but thematic. Side benefit of revealing who has HR stacks without having to examine.
Either that or give bards a worthwhile sonic DoT.
Originally Posted by Eladrin
Personally, given the two options I would like to see things stay the same as they are now for several reasons:
1. There are honestly a comparitive few things that boost ranged combat.
Playing a ranged toon isn't about huge numbers (generally we can achieve 50% of the damage that our melee counterparts can) it is about tactics and strategy; finding the correct openings in each encounter.
2. It makes sense that the "thrum" of a bow would cause the extra sonic damage on a bow (no, I don't think this should proc on xbows at all) although the argument could be made that the contact of metal weapons could create the same (tuning fork anyone).
3. Melee have plenty of on-hit effects already, given through numerous items and abilities that ranged characters just drool over.
4. To take reign away from a ranged character to call it balanced is hard to stomach for someone like me.
A monk fatesinger can stack up to 50% sonic vul in no time and has an ample amount of attacks consistently (doesn't need a many shot) for a full effective 27.5d20 whereas a ranged character would be penalized for the sheer fact they are ranged.
Looking at the whole situation though may I suggest reducing Harmonic Reasonance to 5% per stack and allowing both abilities to proc off all attacks. A 1 in 10 chance to add up to 25% sonic vulnerability with a duration of 20 seconds just feels right.
Even if it is coded (with the old code that affected range) so that range adds 5% and melee adds 10% both up to the current Max of 50. You are slowing down the ranged a great deal and still keeping the ability effective.
Either way we are talking epic destinies. IMO, shying away from the pigeon hole abilities would be my preference, as what makes this game great is the options it presents for character creation.
I play an 18 bard/2 artificer who is going to use Fatesinger for her ED. I was very upset when the expac first launched and Reign didn't work with my heavy repeater. Then Breca said that ranged would work with Reign come patch 1. That made me happy since I don't do all that much damage with my heavy repeater even with tailwind active. I don't use the dirge ability because I don't see it was worth while with how I play my bard so Reign is a great option for her to be able to add more to the party than just songs and spot healing oh and minimal buffs (I won't go into how unloved the bard spell choices are).
I seriously don't get how making everything work together would make a ranged bard over powered. Ranged is the weakest combat style of the game. Melee keeps getting buffer more and more while ranged is left in the dust. I hate playing melee characters in this game and I don't like playing casters. That leaves me with the ranged option. So if ranged keeps getting the cold shoulder then maybe my time is done here.
Maybe I should mention this is also an epic ability we're talking about. I don't see why there should be so many limitations. At this point in our character's career they've earned the right to be more powerful. More powerful equals more fun. If I were a MMO company I'd want to make sure that my customers are having FUN.
Last edited by FunnyCide; 07-13-2012 at 12:02 PM.
how will the fix be broken?
/sarcasm
Last edited by Zzevel; 07-13-2012 at 01:09 PM.
Option 3: Missile weapons (re)gain Harmonic Resonance. Everything else stays the same.
Good Hunting!
Breca
I would personally vote option 3, if that isn't an option then I vote option 1.
The significantly lower rate of fire of ranged versus melee should easily help mitigate some of the complimentary natures of reign and resonance. As it currently is, in a 1 minute window your twf melee will have SIGNIFICANTLY more chances to proc the reign effect which should easily offset the +6 damage that tailwind provides, at least in my opinion.
I absolutely don't want to see 2 though. Resonance really just doesn't provide enough for non-bard ranged builds to offset everything that reign does in my opinion.
Last edited by orakio; 07-13-2012 at 02:42 PM.