after looking at some of the posts here
its clear nobody is ACTUALLY reading what i've said
burningdownthehouse got the wrong opinion at first but his 2nd reply seems that he now understands what i actually meant by this
everyone else is seeing this as a nerf call which truly is not
90% of divines would see an increase in damage
but that has nothing to do with what I'm talking about here
N O T H I N G
I did not complain
I did NOT suggest this was needed and in fact said things are fine the way they are
original post:
I want to start by saying I don't think Divine punishment or arcane dots need a direct nerf.
However, I have read several posting about fvs, and the damage they do despite dumping wisdom, their casting stat.
While most people, who have taken issue with the dots, want a save added to the spells (fort or something silly).
I'm thinking of a different approach.
Currently dots do 1d6+1per caster level
my idea : 1d6+((1 per caster level + wis modifier) / maybe2?1.5?)
revised :1d6+(1 per 2 casters levels + wis modifier)
and maybe a reduction of spell power effectiveness
0.75 per point, 0.5 per point, or even 0.66 though looking at the formula it might not be necessary
I leave that up to the devs (and those who want to crunch the numbers)
Thus providing a reason for favored souls, clerics or if applied to sorcs/wizzies a reason to get those casting stats high.
I don't know if this was suggested before or not, if it was sorry to have wasted your time
Personally I don't want nerfs however if the spell power is balanced properly this won't actually nerf casters unless they dumped caster stats (which I personally have no problem with)
I generally don't play divines because I don't like healing, however I do have a arcane and would not complain if this was applied to all 3 dots(I don't count black dragon bolt because it has a different mechanism)
~``~