This is a second life build for two reasons - I probably won't TR the toon again and one PL monk is enuf.
Since this is a reference post, I'll be updating this to keep it relatively current with my build.
Up front... a couple of things about this build. This is not a tank. DPS is ok. I'm going for a high wisdom - high AC and high DCs. Can use heal and greater restoration scrolls when necessary. Equips aren't that hard to get - except maybe for the epic goggles. Stuns almost all the time. I get hit a lot less than my previous build.
With a bit more work (purple dragon fav) I'll have a base wisdom of 44 (level 24 and +3 exc). Buffed to 52 (+4buff +2ship +2yugo). That's a +21 wisdom mod to add to AC and DCs. Projected AC to be ~135 (103base +ship +vers III +defensive stance).
Currently I'm lvl 23 and have capped to 3mil XP. I'm staying 23 for a while. It's easier to get into runs at lvl 23 where I can work on EDs than it would be at lvl 25.
I've added pics at the bottom of this post.
Up until MoTU, I was happy with my monk build (in my sig) although I thought it could be improved a bit. Weak AC - pre U14 AC was around 55. On Lamannia, it wasn't much higher; maybe around 70. I ran with a monk that boasted a 109 AC during a 4-man shroud - he was running with around 90 AC for most of it. He preferred Spare Hand over the Sun Soul belt. At lvl 25 I had a hard time doing that run. No healer and low AC doesn't mesh.
However, with the Grandmaster attacks and the AC changes, it became apparent that I needed to reconsider my build.
I posited a build investigating a charisma based monk a while ago. The purpose was to increase stuns - kukan-do is a very nice stunning move. But there are bosses that can't be stunned. Also, kukan has a long cooldown time compared to stunning fist. The GoF's signature move's perfect peace counter is only incremented with QP and SF, and GoF attacks so I may as well get the most out of these moves.
Charisma has no real benefits to a monk. Wisdom increases the DCs of most other moves and benefits AC. Strength doesn't benefit AC and I've never had a problem with hitting. Dex doesn't benefit DCs. And of course Con is not a dump stat. This time around I'm focusing on wisdom.
Another benefit of wisdom is the Vorpal Strikes feat which requires a 23 wisdom.
This go around I used my level ups in Wis, not Str. I went from 16/15/16/8/14/8 to 14/15/16/8/16/8. 4 lvl ups in wis, one in dex and one more wis at lvl 24. +2 tomes for everything, +4 tome for wis. I chose to get 18 base in dex in case I wanted to try GM Storms. I doubt I will.
Also, I dropped the Rogue Dilly and took Cleric Dilly. While this cost me Vers IV, it bought me the ability to use heal and greater restoration scrolls (no more fear of neg levels). Still a light monk.
Even without Spare Hand, my stuns still rock at 56+ DC. I've figured out the necessary stun DCs for EH (55+) and EE(60+) content.
This build is pretty self sufficient.
Important Feats
Improved Sunder - reduces fort saves by 3 - no save and stacks 5 times.
Cleave - Needed for Momentum and Lay Waste. Was Precision. I run with Power Attack and don't miss in EE.
Vorpal Strike - not WAI at the moment. It's not an active feat yet. I don't know if I get vorps on 20s either. I doubt it. I have noticed slash damage in my combat log.
Equips
Helm: +5 natural armor corsair's skullcap/SFL corsair's skullcap
Armor/Belt/Bracers: Sun Soul set
Other Armor: DT incite armor (10%/15%/20%) and DT armor with Magma/Earth Grab
Boots: Smoke GS Boots / Salt Guard GS boots
Gloves: Epic Brawling
Ring: Epic Bucc with Heavy Fort
Ring/Necklace: Verik's Set (Don't have the Shintao ring yet)
Goggles: Epic Time Sensing slotted with +1 exc wis
Trinket: Stalwart Trinket/Bold Trinket/Masters Voice/PL Ioun
Wraps: Grave Wrappings are ideal for just abut everything. Found Nightmare stun +8 wraps. Most wraps are +10 stun and a few specialty ones.
Clickies: Stoneskin, 2 Displacement GS items, Haste
I found out recently that the Sun Soul Vestments can be upgraded with enuf Purple Dragon Knights Fav. And +3 inciteful wis is on the upgrade. At lvl 24 and +3 more wis will make my base wis 41. That's a possible 49 with +4wis buff, yugo, and ship buffs. That'd put my AC around 133 (with vers III and defensive stance). Not bad at all.
Swapped out human adapt con and toughness III for human adapt wis and vers III.
Updated: Base AC is 101. +3 nat armor from dragonhide stacks with nat armor equips.
AC 107 with ship buffs.
10 base
+6 dex
+15 wis (40)
+9 armor - Sun Soul vestments
+8 natural armor - +5 Cove hat and +3 Dragonhide twist
+5 deflection - ring of Bucc
+4 misc - Sun Soul bracers I'll bet
+12 feat - +6 AC Walking with Waves, +6 AC Lithe twist
+15 centered
+20% AC - stance
= 101 total
=107 with ship buffs (+1 dex, +1 wis, +3 natural armor)
=125 with vers III
=129 with Defensive fighting
Dodge chance
11% to dodge (Mabar cloak, Bucc ring, Nimble trinket, and 5% secret monk ingredient)
Epic Level Notes
Level 21 Feat Vorpal Strikes
Level 24 Feat Improved Martial Arts
Level 24 Ability +1 Wis
Epic Destiny Building
During the beta testing, I focused on GoF first. But when I switched to get a Dreadnought tier 1 ability, I was a gimped lvl 25 toon. This time around I spread my ED leveling out.
Almost Current GMoF DC's
With ship buffs:
EiN DC - 59 (Will, Fort)
Drifting Lotus DC - 49 (Reflex)
Pics of these are at the bottom of the post. Follow the unsorted pic link.
Checking the formulas
DL DC 49 <> 10base +23monk +8half wis mod.
DL DC 49 = 10base +23monk +16wis mod.
Description states half wis mod, not wis mod. Shhhhh....
Initial Epic Destiny Progression
The following GMoF build is accurate. It appears that the wiki cost for the four flower attacks is incorrect. They're only 1AP each.
This is my destiny progression up to two twists - Tier 2, Tier 1. I won't post the rest. +2 twist tome taken.
Code:
3 levels in GoF (12 AP)
Tier 1
Lily Petal
Wisdom
Improved Martial Arts rank 2
Tier 2
Wisdom
Hail of Blows
Tier 3
Orchid Blossom
Walking with Waves
Twist 1 Tier 1 - Lily Petal
2 levels in Legendary Dreadnought (10 AP)
Tier 1
Legendary Tactics rank 3 (+6 to tactical DCs)
Sundering Swing rank 3
Some AP left over. I'm considering Momentum Swing, but I don't have cleave and Momentum Swing requires you to be in Power Attack stance.
Twist 2 Tier 1 - Legendary Tactics
1 level in Unyielding Sentinel (4 AP)
Tier 1
Brace for Impact rank 3 (+40% fort)
Twist 1 Tier 1 - Legendary Tactics
Twist 2 Tier 1 - Brace for Impact
6 levels in GoF (24 AP)
Tier 1
Perfect Balance rank 3 (+3% dodge)
Tier 4
Piercing Clarity rank 2 (fists bypass 10% fort/ghost touch/concealment)
Standing with Stone rank 3 (+15PRR)
Tier 5
Drifting Lotus
Tier 6
Everything is Nothing
Scattering of Petals
Opened Twists at GoF6/LD2/US1
Twist 1 Tier 2 (Purchased the Twist tome)
Twist 2 Tier 1
2 levels in Shadowdancer
Tier 2
Lithe +6AC
4 levels in Dreadnought
Opens up Shiradi Champion
1 level in Champion
Tier 1
Healing spring rank 3
Illusion of well being rank 1
Playing The Fyst
Very fun. Very survivable. Self healing when necessary. Beholders in elite HoX aren't a problem now that I can deal with neg levels.
11% dodge, 30 PRR, and a 107 AC in earth stance with ship buffs. Wisdom based DCs are 56+.
Wisdom: 44 = 16base +4tome +5lvl +1enh +2cap +2ED +7item +2ship +2exc +1exc +2yugo (earth stance)
606 HP with ship buffs (no, I'm not posting the calculations) I have an SFL hat, but I wear +5 nat armor instead.
I have 4 quickbars - 2 for stun, 2 with more ED abilities.
1 quickbar rearranged with EDs at the lhs and air/light on the rhs that I'm trying out.
1 quickbar with all the monk moves (including Shintao)
1 quickbar to use when not running in GoF
I'll edit this post later with specific quickbar info.
Looking at Momentum Swing, I'm thinking that a combo of Drifting Lotus/Momentum Swing/Orchid Blossom could do considerable damage to mobs. I've worked this build to prepare for it. I may swap out Improved Sunder for Cleave just to try it.
I run in GM Mountain for the AC, HP, PRR and Sun Soul set procs.
Room to grow: Was working on AC and Dodge, now working on DPS. Started out with the philosophy of not being a tank, this may change.
All destinies are at lvl 5 (only a few are actually maxed) and I have 18 Fate Points to spend.
Favorite Destinies
I'm beginning to settle on two destinies when I run. One for melee DPS, one for AOE DPS.
To be most effective with these, you'll need 15 fate points. 18 is better.
I'm listing the four destinies I most often use.
I tried a 20% dodge and less AC but a defense chance in the low 50s isn't all that good. It may be possible to get a higher AC but the ED that got me the higher dodge (Shiradi Champion) would've dropped my DPS. I gave up before trying.
In the Weeds (SC) - 3% dodge and a stacking 3% more.
Lithe (Sd) - +6 AC although I don't think I had Lithe when I tried it.
Unearthly Reactions (Mag) - 3% dodge, +6 reflex
Destiny's Twists
GMoF Twists
Action Boost: Haste (LD) - 30% attack speed
Reign (Fs) - 3 mins of 11d20 lightning dmg on a vorp.
Unearthly Reactions (Mag) - 3% dodge, +6 reflex
Warning: Reign doesn't recharge - ever. One or two quests and you'll need to make Fatesinger your active ED to get it back.
Legendary Dreadnought Twists
Sense Weakness (FW) - +30% to helpless targets, stacking dmg as the target's HP drops.
Lithe
Unearthly Reactions
Fury of the Wild Twists
Less DPS than Dreadnought.
Action Boost: Haste
Reign
Unearthly Reactions
Shadowdancer Twists
I haven't figured out how best to use this destiny although the DDoor is nice. My DPS isn't better than GMoF so I don't run in it unless I needed DDoor. Improved Invisibility gives 90 seconds of displacement after it runs out. But I have 2 clickies so I don't require it.
Action Boost: Haste
Walking with Waves - +6 AC or Reign for DPS
Unearthly Reactions
The Build:
Code:
Edited with Epics and EDs
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page
The Fyst: A Reference Build
Level 20 Lawful Neutral Half-Elf Female
(20 Monk)
Hit Points: 307
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 19
Constitution 16 18
Intelligence 8 10
Wisdom 16 28 (31 with Epic and GoF EDs)
Charisma 8 10
Tomes Used
+2 Tomes, +3 Dex, and +4 Wisdom Tome
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 4 (Monk)
Ability Raise: WIS
Level 6 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Precision
Level 8 (Monk)
Ability Raise: WIS
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Level 18 (Monk)
Feat: (Selected) Improved Sunder
Level 20 (Monk)
Ability Raise: DEX
Enhancement: Monk Serenity
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Level 21 (Monk)
Feat: (Selected) Vorpal Strikes
Level 24 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Martial Arts
Epic Destiny (Grandmaster of Flowers 5)
Tier 1: Rank 1: Lily Petal
Tier 1: Rank 2: Perfect Balance
Tier 1: Rank 2: Improved Martial Arts
Tier 1: Rank 1: Wisdom
Tier 2: Rank 1: Hail of Blows
Tier 2: Rank 1: Wisdom
Tier 3: Rank 1: Orchid Blossom
Tier 3: Rank 3: Walking with Waves
Tier 4: Rank 3: Standing with Stone
Tier 4: Rank 2: Piercing Clarity
Tier 5: Rank 1: Drifting Lotus
Tier 6: Rank 1: Everything is Nothing
Tier 6: Rank 1: A Scattering of Petals
Epic Destiny (Legendary Dreadnought 4)
Tier 1: Rank 3: Legendary Tactics
Tier 1: Rank 3: Sundering Swing
Tier 2: Rank 3: Action Boost: Damage
Epic Destiny (Unyielding Sentinel 2)
Tier 1: Rank 2: Brace for impact
Epic Destiny (Shadowdancer 2)
Tier 2: Rank 3: Lithe
Epic Destiny (Shiradi Champion 1)
Tier 1: Rank 3: Healing Spring
Pics
Current Base AC
Drifting Lotus Damage
Unsorted Pics
Need to Update...
Considering TRing a third time once I get a +4 str tome. I've been playing around with a build to get both Overwhelming Crit and Vorp strikes. At lvl 24 I'll have 23 in both without sacrificing initial dex or con.
Since I'm using a +3 dex tome to get the TWF line, I'll be taking TWF at lvl 9, 15, and 18. A bit late, but workable.
Of course I could use a lesser heart and take a different build for leveling.
16/14/16/8/16/8
At lvl 20: 23/17/18/10/22/10
Level ups of str at 4, 8, 12. Level ups of wis at 16, 20, 24.
+4 str tome (need this)
+3 dex tome
+4 wis tome
+2 other tomes
OC for lvl 21 feat
Vorp for lvl 24 feat Add +1 wis.
5x in earth = 2x base + 1x earth + 1x Dev Crit +1x OC
4x in another stance
+2x earth finisher
+1x FoI
5x base crit multiplier 7x occasional max. Since I don't take FoI and rarely use triple earth I'll be at 5x.
Base wis with equips:
23 base
2 ship
7 bracers
3 spider robes
35 unbuffed
30ish str
90ish running AC
Is it worth it? Don't know. Just playing around with the idea at the moment.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Monk OC Vorp
Level 20 Lawful Good Half-Elf Female
(20 Monk)
Hit Points: 307
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 20
Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 14 17
Constitution 16 18
Intelligence 8 10
Wisdom 16 22
Charisma 8 10
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Improved Sunder
Level 9 (Monk)
Feat: (Selected) Two Weapon Fighting
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Finally got my +4 tome for str (actually it was a +3 upgrade... but still)
Used my free LR and took OC and Vorp. I don't like being lvl 25, as it limits some pugs. I did well enuf at lvl 23. But to get OC and Vorp, I'd be lvl 24. Just gotta deal with it.
Also ended up with a +4 con tome from a high road chest. This helped me take a 14 base con and still end up with Earth IV. Initial stats were 16/15/14/8/16/8
Final (with times and 3 lvl ups in both str and wis): 23/18/18/10/23/10
51ish DC to stuns and a lowly base 86ish AC.
I'll post more on this soon.