The idea here is to create a character than can excel in using some of the few really good 1/4 staffs that are in the game, but use 1/4 staffs as their primary weapon.
I chose drow, because its a little more flexible for those without access to 32pt build and the premium races, drow being easy to unlock.
I'm not sold on the Combat Expertise & Improved trip feats but felt that it went well with the build idea.Code:Character Plan by DDO Character Planner Version 03.14.01 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (2 Fighter \ 6 Monk \ 12 Rogue) Hit Points: 294 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 19 Reflex: 24 Will: 16 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 14 17 18 Dexterity 14 15 20 Constitution 13 16 16 Intelligence 14 14 14 Wisdom 14 14 16 Charisma 10 10 10 Tomes Used +1 Tome of Constitution used at level 2 +2 Tome of Constitution used at level 6 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 5 13 Bluff 0 0 0 Concentration 1 3 3 Diplomacy 0 0 0 Disable Device n/a n/a n/a Haggle 0 0 2 Heal 2 3 3 Hide 2 5 7 Intimidate 0 0 0 Jump 2 4 10 Listen 2 3 5 Move Silently 2 5 7 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 2 2 2 Search 2 2 4 Spot 2 3 5 Swim 2 4 4 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a {\b {\ul Notable Equipment }} \par Armored (+8) Bracers \par Dexterous +6 Gloves \par Ogre Power +6 Belt \par Natural Armor Bonus +3 Necklace \par Wise +6 Ring \par Ring of Greater False Life \par Minos Legens \par Pink Ioun Stone (Unsuppressed) \par \par Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Monk) Feat: (Monk Bonus) Dodge Level 3 (Fighter) Feat: (Selected) Combat Expertise Feat: (Fighter Bonus) Improved Trip Level 4 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Mobility Level 5 (Monk) Feat: (Monk Bonus) Lightning Reflexes Level 6 (Rogue) Feat: (Selected) Spring Attack Level 7 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 8 (Rogue) Ability Raise: STR Level 9 (Rogue) Feat: (Selected) Whirlwind Attack Level 10 (Rogue) Level 11 (Rogue) Level 12 (Rogue) Ability Raise: STR Feat: (Selected) Nimble Fingers Level 13 (Rogue) Level 14 (Rogue) Level 15 (Rogue) Feat: (Rogue Bonus) Improved Evasion Feat: (Selected) Luck of Heroes Level 16 (Rogue) Ability Raise: STR Level 17 (Rogue) Level 18 (Monk) Feat: (Selected) Two Handed Fighting Level 19 (Monk) Level 20 (Monk) Ability Raise: DEX Feat: (Monk Bonus) Toughness Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Strategy (Trip) I Enhancement: Rogue Item Defense I Enhancement: Rogue Subtle Backstabbing I Enhancement: Static Charge Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Monk Improved Recovery I Enhancement: Monk Ninja Spy I Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Thief-Acrobat I Enhancement: Rogue Thief-Acrobat II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Improved Balance I Enhancement: Improved Balance II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Fighter Strength I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II Enhancement: Rogue Wand and Scroll Mastery I
The Nimble fingers and Lightning reflexes were chosen because, well its primarily a rog and still need to do traps and sometime the box is on the far side, so I want the character to survive to get to it.
The gear is not the actual gear, but a good yardstick to use to figure out what ending stats/skills are going to be, and I didnt want to make it so you had to have uber gear to make it work.
I did include 1 +2 tome on con just because (okay habit since all my toons end up with + tomes when needed)
Skills were not included and I took all enhancements at lvl 20 just to see the finished product quickly
I went dark monk over light monk because to get the monk prestige. light needed stunning fist and as a 1/4-staff user it seemed a waste of a feat, since hands are already occupied holding a stick
I don't expect it to be a great build but it should be fun to play. Just looking for some ideas to improve upon what I've started or maybe there is a reason 1/4 staff users don't really exist.