The idea here is to create a character than can excel in using some of the few really good 1/4 staffs that are in the game, but use 1/4 staffs as their primary weapon.
I chose drow, because its a little more flexible for those without access to 32pt build and the premium races, drow being easy to unlock.
Code:
Character Plan by DDO Character Planner Version 03.14.01
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Level 20 Lawful Good Drow Male
(2 Fighter \ 6 Monk \ 12 Rogue)
Hit Points: 294
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 24
Will: 16
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 17 18
Dexterity 14 15 20
Constitution 13 16 16
Intelligence 14 14 14
Wisdom 14 14 16
Charisma 10 10 10
Tomes Used
+1 Tome of Constitution used at level 2
+2 Tome of Constitution used at level 6
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 5 13
Bluff 0 0 0
Concentration 1 3 3
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 2
Heal 2 3 3
Hide 2 5 7
Intimidate 0 0 0
Jump 2 4 10
Listen 2 3 5
Move Silently 2 5 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 2 2
Search 2 2 4
Spot 2 3 5
Swim 2 4 4
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
{\b {\ul Notable Equipment }} \par Armored (+8) Bracers \par Dexterous +6 Gloves \par Ogre Power +6 Belt \par Natural Armor Bonus +3 Necklace \par Wise +6 Ring \par Ring of Greater False Life \par Minos Legens \par Pink Ioun Stone (Unsuppressed) \par \par Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Improved Trip
Level 4 (Fighter)
Ability Raise: CON
Feat: (Fighter Bonus) Mobility
Level 5 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Level 6 (Rogue)
Feat: (Selected) Spring Attack
Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 8 (Rogue)
Ability Raise: STR
Level 9 (Rogue)
Feat: (Selected) Whirlwind Attack
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Nimble Fingers
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Feat: (Selected) Luck of Heroes
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Level 18 (Monk)
Feat: (Selected) Two Handed Fighting
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Toughness
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Enhancement: Rogue Wand and Scroll Mastery I
I'm not sold on the Combat Expertise & Improved trip feats but felt that it went well with the build idea.
The Nimble fingers and Lightning reflexes were chosen because, well its primarily a rog and still need to do traps and sometime the box is on the far side, so I want the character to survive to get to it.
The gear is not the actual gear, but a good yardstick to use to figure out what ending stats/skills are going to be, and I didnt want to make it so you had to have uber gear to make it work.
I did include 1 +2 tome on con just because (okay habit since all my toons end up with + tomes when needed)
Skills were not included and I took all enhancements at lvl 20 just to see the finished product quickly
I went dark monk over light monk because to get the monk prestige. light needed stunning fist and as a 1/4-staff user it seemed a waste of a feat, since hands are already occupied holding a stick
I don't expect it to be a great build but it should be fun to play. Just looking for some ideas to improve upon what I've started or maybe there is a reason 1/4 staff users don't really exist.