Concept/Goals: Unarmed max DPS instant kill rogue build with some CC.
Class: 19 rogue / 1 monk
Alignment: Lawful Neutral
Multiclass progression: 1: Rogue, 2: Monk, 3-20 Rogue
Stats and Race (36pt build): Half-Elf
Str: 34 (14 base +4 tome +7 item +3 exceptional +2 rage +2 madstone +1 LotD +1 adaptability)
Dex: 30 (16 base +1 levels +4 tome +2 air stance +6 item +1 LotD)
Con: 26 (12 base +2 tome +6 item -2 air +2 rage +4 madstone +1 LotD +1 exceptional con)
Int: 40 (16 base +5 levels +4 tome +6 item +3 exceptional +1 LotD +1 human +1 artificer +3 SD)
Wis: 30 (14 base +4 tome +6 item +3 exceptional +2 alchemical +1 LotD)
Cha: 17 (8 base +2 tome +6 item +1 LotD)
32/34 point build: Drop int.
Alternative: Level ups into strength or dexterity are a possibility.
Ability increase every 4 levels: As many in int as possible.
Skills: Concentration, Balance, Bluff, Disable Device, Search, Open Lock, Move Silently, UMD, Spot, Tumble (1), Hide, Diplomacy
Feats (by level): Past Life: Monk (1), Two Weapon Fighting (1), Half-elf Dilettante: Artificer (1), Toughness (3), Precision (6), Improved Two Weapon Fighting (9), Quickdraw (12), Improved Critical: Bludgeoning (15), Greater Two Weapon Fighting (18), Improved Sneak Attack (21), Improved Sneak Attack (24)
Feats (monk): Stunning Fist (2)
Feats (rogue bonus): Improved Evasion (11), Opportunist (15), Skill Mastery (17), Skill Mastery (20)
Enhancements (Rogue): Assassin III (8), Sneak Attack Accuracy IV (10), Sneak Attack Training IV (10), Damage Boost II (3), Move Silently II (2), Hide II (2), Subtle Backstabbing I (1), Haste Boost IV (10), Extra Action Boost II (6), Wand and Scroll Mastery II (3), Skill Boost I (1)
Enhancements (Monk):
Enhancements (Half-Elf): Versatility III (6), Adaptability: Strength (2), Racial Toughness II (3), Greater Adaptability: Intelligence (4), Artificer Intelligence I (2)
Epic Enhancements (Shadowdancer): Stealthy III, Intelligence III, Lithe I, Grim Precision III, Cloak of Shadows II, Shadow Manipulation, Consume, Executioners Strike III
Epic Enhancements (Twists): Legendary Tactics III, Running with Wind III, Piercing Clarity II (requires Tome of Fate +2)
Epic/self sufficiency Equipment:
Head: ??
Gloves: Epic Brawling Gloves (yellow: GFL)
Cloak: Epic Cape of the Roc (yellow: +1 competence con)
Boots: Epic Rock Boots
Trinket: Pale Lavender Ioun Stone, Litany of the Dead
Bracers: MinII GS HP Bracers (+45 HP, heavy fort, +5 protection, +6 constitution skills)
Belt: Epic Spare Hand (blue: toughness)
Necklace: Verik's Necklace
Goggles: Epic Time Sensing Goggles (yellow: resistance +4, white: competence wisdom +1)
Armour: Epic Frozen Tunic (Good Luck)
Ring1: Epic Ring of the Stalker (yellow)
Ring2: Verik's Ring (holy burst)
Weapons: Silver/air/water/air/+7 slotted Alchemical Handwraps, +5 True Chaos Adamantine Lined Handwraps of Greater Construct Bane, Tharaak Wraps
Need to adjust this to include intelligence/U14 items. Suggestions welcome for an ideal gearset.
Details:
Assassinate: 10+19+15+6+1 ship+2 EMG=53 <--- yugo pot for another +1 w/+50% fort items
Stunning Fist: 10+10+10+5+10+6+2 yugo/ship=53
Sneak Attack: 10d6 rogue+3d6 assassin+12 enhancement+6d6 SD+6d6 2*ISA+11 items=110.5 SA/hit
Executioners Strike: 14+25+10=49
Consume: 14+25+15=54
Shadow Manipulation: 14+25+15=54
Defenses:
Concealment 20% - Blur
Incorporeal 10% - Ghostly
Dodge 18% - See Breakdown
Armour Class 50% - Assuming sufficient AC to achgieve 50% Miss Chance at Level
= 100 * 0.8 * 0.9 * 0.82 * 0.5 = 29.5% Chance to be hit by enemies, including Raid-boss with a Cloudkill concealment
= 100 * 0.5 * 0.9 * 0.82 * 0.5 = 18.5% Chance to be hit by enemies with a UMD Displacement Scroll running
In fact, since enemies always miss on a 1, its slightly better than that as well.
Dodge w/appropriate gearset <---currently approached with Icy Raiment, MinII Hat, 2% dodge goggles
2% - Monk Centered Passive Bonus
6% - Rogue Improved Uncanny dodge Passive Bonus
4% - Item: Seal of House Dun'Robar
3% - Item: Bracers of Wind
1% - Item: Bracers of Wind crafted, Cannith Crafted
2% - Item: Cannith crafted 2% dodge item
= 18% Permanent Dodge
Any feedback welcome, not sure how useful the Assassinate/Stunning Fist figures will be. Quickdraw is included to facilitate fast swapping between EMG (and possibly a +2 exceptional intelligence radiance offhand weapon) and handwraps) when the +2 is needed.