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  1. #1
    Community Member wax_on_wax_off's Avatar
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    Feb 2010
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    Default U14 Unarmed Shadowdancer

    Concept/Goals: Unarmed max DPS instant kill rogue build with some CC.
    Class: 19 rogue / 1 monk
    Alignment: Lawful Neutral
    Multiclass progression: 1: Rogue, 2: Monk, 3-20 Rogue

    Stats and Race (36pt build): Half-Elf
    Str: 34 (14 base +4 tome +7 item +3 exceptional +2 rage +2 madstone +1 LotD +1 adaptability)
    Dex: 30 (16 base +1 levels +4 tome +2 air stance +6 item +1 LotD)
    Con: 26 (12 base +2 tome +6 item -2 air +2 rage +4 madstone +1 LotD +1 exceptional con)
    Int: 40 (16 base +5 levels +4 tome +6 item +3 exceptional +1 LotD +1 human +1 artificer +3 SD)
    Wis: 30 (14 base +4 tome +6 item +3 exceptional +2 alchemical +1 LotD)
    Cha: 17 (8 base +2 tome +6 item +1 LotD)
    32/34 point build: Drop int.
    Alternative: Level ups into strength or dexterity are a possibility.
    Ability increase every 4 levels: As many in int as possible.

    Skills: Concentration, Balance, Bluff, Disable Device, Search, Open Lock, Move Silently, UMD, Spot, Tumble (1), Hide, Diplomacy

    Feats (by level): Past Life: Monk (1), Two Weapon Fighting (1), Half-elf Dilettante: Artificer (1), Toughness (3), Precision (6), Improved Two Weapon Fighting (9), Quickdraw (12), Improved Critical: Bludgeoning (15), Greater Two Weapon Fighting (18), Improved Sneak Attack (21), Improved Sneak Attack (24)
    Feats (monk): Stunning Fist (2)
    Feats (rogue bonus): Improved Evasion (11), Opportunist (15), Skill Mastery (17), Skill Mastery (20)

    Enhancements (Rogue): Assassin III (8), Sneak Attack Accuracy IV (10), Sneak Attack Training IV (10), Damage Boost II (3), Move Silently II (2), Hide II (2), Subtle Backstabbing I (1), Haste Boost IV (10), Extra Action Boost II (6), Wand and Scroll Mastery II (3), Skill Boost I (1)
    Enhancements (Monk):
    Enhancements (Half-Elf): Versatility III (6), Adaptability: Strength (2), Racial Toughness II (3), Greater Adaptability: Intelligence (4), Artificer Intelligence I (2)

    Epic Enhancements (Shadowdancer): Stealthy III, Intelligence III, Lithe I, Grim Precision III, Cloak of Shadows II, Shadow Manipulation, Consume, Executioners Strike III
    Epic Enhancements (Twists): Legendary Tactics III, Running with Wind III, Piercing Clarity II (requires Tome of Fate +2)

    Epic/self sufficiency Equipment:
    Head: ??
    Gloves: Epic Brawling Gloves (yellow: GFL)
    Cloak: Epic Cape of the Roc (yellow: +1 competence con)
    Boots: Epic Rock Boots
    Trinket: Pale Lavender Ioun Stone, Litany of the Dead
    Bracers: MinII GS HP Bracers (+45 HP, heavy fort, +5 protection, +6 constitution skills)
    Belt: Epic Spare Hand (blue: toughness)
    Necklace: Verik's Necklace
    Goggles: Epic Time Sensing Goggles (yellow: resistance +4, white: competence wisdom +1)
    Armour: Epic Frozen Tunic (Good Luck)
    Ring1: Epic Ring of the Stalker (yellow)
    Ring2: Verik's Ring (holy burst)
    Weapons: Silver/air/water/air/+7 slotted Alchemical Handwraps, +5 True Chaos Adamantine Lined Handwraps of Greater Construct Bane, Tharaak Wraps

    Need to adjust this to include intelligence/U14 items. Suggestions welcome for an ideal gearset.

    Details:
    Assassinate: 10+19+15+6+1 ship+2 EMG=53 <--- yugo pot for another +1 w/+50% fort items
    Stunning Fist: 10+10+10+5+10+6+2 yugo/ship=53
    Sneak Attack: 10d6 rogue+3d6 assassin+12 enhancement+6d6 SD+6d6 2*ISA+11 items=110.5 SA/hit
    Executioners Strike: 14+25+10=49
    Consume: 14+25+15=54
    Shadow Manipulation: 14+25+15=54

    Defenses:
    Concealment 20% - Blur
    Incorporeal 10% - Ghostly
    Dodge 18% - See Breakdown
    Armour Class 50% - Assuming sufficient AC to achgieve 50% Miss Chance at Level
    = 100 * 0.8 * 0.9 * 0.82 * 0.5 = 29.5% Chance to be hit by enemies, including Raid-boss with a Cloudkill concealment
    = 100 * 0.5 * 0.9 * 0.82 * 0.5 = 18.5% Chance to be hit by enemies with a UMD Displacement Scroll running
    In fact, since enemies always miss on a 1, its slightly better than that as well.

    Dodge w/appropriate gearset <---currently approached with Icy Raiment, MinII Hat, 2% dodge goggles
    2% - Monk Centered Passive Bonus
    6% - Rogue Improved Uncanny dodge Passive Bonus
    4% - Item: Seal of House Dun'Robar
    3% - Item: Bracers of Wind
    1% - Item: Bracers of Wind crafted, Cannith Crafted
    2% - Item: Cannith crafted 2% dodge item
    = 18% Permanent Dodge

    Any feedback welcome, not sure how useful the Assassinate/Stunning Fist figures will be. Quickdraw is included to facilitate fast swapping between EMG (and possibly a +2 exceptional intelligence radiance offhand weapon) and handwraps) when the +2 is needed.
    Last edited by wax_on_wax_off; 07-11-2012 at 12:15 AM.
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