Hello DDO Brethren and Sistren,


I have had the hardest time coming up with a final build for my main. Here's my latest plan. I need some input.

The problem is that I want a little of everything. That is, I want casting AND melee on a cleric that can heal.. That's the goal anyway.

This char will have 3 cleric past lives, a Pally life, and a wizzy life (currently on). This character will be a CASTER first, melee second. Obviously he will be able to heal also. He should be solid in group and solo play.


18/1/1 Human Cleric/Wiz/Monk


Feats in no specific order:

Toughness
Emp Heal
Maximize
Empower
Quicken
Heighten
Wizzy Past Life Active Feat

Stunning Fist
TWF
ITWF


Abilities (36 points):

STR 14
DEX 15
CON 14
INT 8
WIS 18 (levels here) (52+ at end game)
CHA 8


Projected Casting DCs at level 25 will be 43+ for general, 46 for conjuration, and 46 for evocation.

I've replaced any focus on spell pen with melee cability instead. This char's stunning fist DC will be somewhere around 53 WITHOUT the sparehand belt. The best DPS on a cleric is going to be unarmed. Effects from ToD rings, Alchemical wraps, faster attack speed, and stuns are all superior to what I would get as THF build. (Btw, I've tried a max STR THF Horc cleric. I was not impressed)

-Why wizard? It gives me 1 feat and +20% damage to blade barrier and fire spells through enchancements. It also doesn't really end up costing me a loss of SP.

-Why 1 level of monk instead of 2 for evasion? Two reasons: A level 9 spell slot AND I want 18 levels for the PrEs that are coming.


Questions remain concerning how I will use my Epic Feats and What exactly I will do with EDs. My basic plan atm is to go Angel and twist endless turns and +3 evocation DCs from Magister. However, I've toyed with the idea of going Fire-Focused Draconic initiate. Could be interesting. Ideas here are appricated.