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  1. #1
    Community Member Meat-Head's Avatar
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    Sep 2010
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    Question FEEDBACK on Caster/Melee Clonk wanted

    Hello DDO Brethren and Sistren,


    I have had the hardest time coming up with a final build for my main. Here's my latest plan. I need some input.

    The problem is that I want a little of everything. That is, I want casting AND melee on a cleric that can heal.. That's the goal anyway.

    This char will have 3 cleric past lives, a Pally life, and a wizzy life (currently on). This character will be a CASTER first, melee second. Obviously he will be able to heal also. He should be solid in group and solo play.


    18/1/1 Human Cleric/Wiz/Monk


    Feats in no specific order:

    Toughness
    Emp Heal
    Maximize
    Empower
    Quicken
    Heighten
    Wizzy Past Life Active Feat

    Stunning Fist
    TWF
    ITWF


    Abilities (36 points):

    STR 14
    DEX 15
    CON 14
    INT 8
    WIS 18 (levels here) (52+ at end game)
    CHA 8


    Projected Casting DCs at level 25 will be 43+ for general, 46 for conjuration, and 46 for evocation.

    I've replaced any focus on spell pen with melee cability instead. This char's stunning fist DC will be somewhere around 53 WITHOUT the sparehand belt. The best DPS on a cleric is going to be unarmed. Effects from ToD rings, Alchemical wraps, faster attack speed, and stuns are all superior to what I would get as THF build. (Btw, I've tried a max STR THF Horc cleric. I was not impressed)

    -Why wizard? It gives me 1 feat and +20% damage to blade barrier and fire spells through enchancements. It also doesn't really end up costing me a loss of SP.

    -Why 1 level of monk instead of 2 for evasion? Two reasons: A level 9 spell slot AND I want 18 levels for the PrEs that are coming.


    Questions remain concerning how I will use my Epic Feats and What exactly I will do with EDs. My basic plan atm is to go Angel and twist endless turns and +3 evocation DCs from Magister. However, I've toyed with the idea of going Fire-Focused Draconic initiate. Could be interesting. Ideas here are appricated.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  2. #2
    Community Member Meat-Head's Avatar
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    Sep 2010
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    700

    Default Moar Deets

    __________________________________
    Wis Breakdown

    19 Human
    6 Levels
    3 Enhancements
    7 Item
    3 Insight
    2 Water Stance
    2 Alchemical
    5 Destiny
    3 Tome
    2 Ship
    2 Yugo

    (1 exceptional, 1 from +4 tome, 1 from 8 item, 1 from litany, 1 from destiny, 3 from twists all possible but not likely)

    =54 Wis (22 modifier)

    ------------------------------------------------
    DCs

    10 base
    9 Spell Level
    22 Wis
    1 Wizzy PL
    2 Focus Item

    =44 General DC

    +3 Conjuration = 47
    +3 Evocation (from twists) = 47

    Stunning Fist DC

    22 Wis
    12 Char level
    10 base
    10 Stunning Item

    =54 dc?

    (could add +5 from combat mastery item)

    -----------------------------------------------------
    Spell Points will roughly end at 2700 or so.


    **** Maybe I should swap wizzy PL for GTWF...
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  3. #3
    Community Member Raoull's Avatar
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    May 2010
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    816

    Default

    Not unreasonable... although I question the Wizard level.

    You'll open up the enhancements for 20 spellpower for BB & flame spells, but 20 spellpower is pretty pitiful. At end game your BB spellpower is in the range of 100 + 125 (max) + 75 (emp) +100 (gear), or 400% base damage, meaning 20 spell power is only 5%. (Without Empower, it would be a tad more). That doesn't seem worth the loss of evasion to me. (Feat situation stays the same since M2 gives a bonus feat.) Wizard also gives psuedo UMD, but with the new lvl 1 buffs that have 5 minute durations, that stuff is easier to UMD than ever.


    Also, not taking GTWF is a big chunk of damage. Its 9/8, or a 12.5% bonus to damage. But, the only feat that could be reasonably given up is empower. Basically, you'd be giving up that 75 spell power. On BB, that's a pretty big chunk, 400/325 (about a 23% bump) although spells that can get enhancements (mainly DP) its a bit less... about a 460/385 increase, or (~19%). Keep in mind that its 15 SP a shot for that boost in damage though, vs GTWF's increase which is completely free. And due to the way Stunning Fist works, you'll connect slightly more with those as well.

    Empower vs. GTWF I think of as pretty much a wash.... I can see going either way. The Wiz level though, seems weaker to me than evasion from M2. Monk2 will also give a bit of HPs (9 with tortoise enhancement) and 2% dodge.
    Cannith Server :Vice Sovereign of The Guild of Calamitous Intent

    Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)

  4. #4
    Community Member Meat-Head's Avatar
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    Sep 2010
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    700

    Default

    Quote Originally Posted by Raoull View Post
    Not unreasonable... although I question the Wizard level.

    You'll open up the enhancements for 20 spellpower for BB & flame spells, but 20 spellpower is pretty pitiful. At end game your BB spellpower is in the range of 100 + 125 (max) + 75 (emp) +100 (gear), or 400% base damage, meaning 20 spell power is only 5%. (Without Empower, it would be a tad more). That doesn't seem worth the loss of evasion to me. (Feat situation stays the same since M2 gives a bonus feat.) Wizard also gives psuedo UMD, but with the new lvl 1 buffs that have 5 minute durations, that stuff is easier to UMD than ever.


    Also, not taking GTWF is a big chunk of damage. Its 9/8, or a 12.5% bonus to damage. But, the only feat that could be reasonably given up is empower. Basically, you'd be giving up that 75 spell power. On BB, that's a pretty big chunk, 400/325 (about a 23% bump) although spells that can get enhancements (mainly DP) its a bit less... about a 460/385 increase, or (~19%). Keep in mind that its 15 SP a shot for that boost in damage though, vs GTWF's increase which is completely free. And due to the way Stunning Fist works, you'll connect slightly more with those as well.

    Empower vs. GTWF I think of as pretty much a wash.... I can see going either way. The Wiz level though, seems weaker to me than evasion from M2. Monk2 will also give a bit of HPs (9 with tortoise enhancement) and 2% dodge.

    I think I want GTWF. I would give up Wiz PL feat before I gave up empower. I can afford to lose +1 dc on a caster that's going to MOSTLY rely on evocation spells.

    Good points on the Wiz level tho in terms of the dmg not being that big of a deal. I'll chew on that.

    Trading 1 monk for the 1 wiz WOULD drop around 100 spell points though. Not a HUGE deal.. but it's something to consider.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

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