I'm making a second life kensai and i want to have trap skills on him. Would it be better to go 18/2 fighter rogue, where i would skill get trap skills, evasion when i need it, and still get kensai 3. Or can i go 16/4 fighter artificer? This would still give me trap skill, but it would also give me elemental weapons, better UMD for gear, curative admixtures, and resistance, but i would loose 1 critical threat range from kensai 3.


I'm leaning more towards the artificer because i like the other stuff i'm getting, but is 1 crit range good enough that i have to have it? Thanks in advance for any help i get.